1.打开unity,新建一个场景,创建一个GameObject----UI----panel.并创建两个按钮作为panel的子物体。
2.开始编写脚本。
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Daojishi : MonoBehaviour {
private float totaltime1 = 360;//倒计时总时间
private float totaltime2 =360;
private float intervaletime = 1;
public Text countdown1text;//倒计时
public Text countdown2text;
// Use this for initialization
void Start () {
countdown1text.text = string.Format("{0:D2}:{1:D2}",
(int)totaltime1 / 60, (int)totaltime1 % 60);
countdown2text.text = string.Format("{0:D2}:{1:D2}",
(int)totaltime2 / 60, (int)totaltime1 % 60);
StartCoroutine(Count_down());
}
private IEnumerator Count_down() {//协程方法实现倒计时