实时光线追踪在rtx的显卡 以及一些手机上都可以跑,通过nvidia optix或者vulkan的api可以实现实时的光线追踪,unity或者unreal中也实现了实时光线追踪混合渲染,在一些游戏中已经有了应用。
实时光线追踪的一些资料
https://docs.unrealengine.com/en-US/Engine/Rendering/RayTracing/index.html
https://www.gcores.com/articles/120970
https://unity.com/cn/ray-tracing
https://connect.unity.com/p/unite-2019-unityzhong-de-shi-shi-guang-xian-zhui-zong-ji-zhu-pou-xi
https://developer.nvidia.com/rtx/raytracing/vkray
https://www.khronos.org/blog/ray-tracing-in-vulkan
http://on-demand.gputechconf.com/gtc-cn/2018/pdf/CH8804.pdf
vulkan的一些资料
https://vulkan-tutorial.com/Drawing_a_triangle/Drawing/Rendering_and_presentation
https://blog.csdn.net/lbknxy/article/details/52614474
https://zhuanlan.zhihu.com/p/49519652
离线渲染 disney模型 https://clarissewiki.com/4.0/disney-principled.html
https://github.com/wdas/brdf/blob/master/src/brdfs/disney.brdf