//A是基座,B是移动关节
var A = new Laya.MeshSprite3D(Laya.PrimitiveMesh.createBox(0.1,0.5,2));
this._scene.addChild(A);
A.transform.position = new Laya.Vector3(1,1,1)
var rigA = A.addComponent(Laya.Rigidbody3D)
var shapeA = new Laya.BoxColliderShape(0.1,0.5,2)
rigA.colliderShape = shapeA
rigA.isKinematic = true
var B = new Laya.MeshSprite3D(Laya.PrimitiveMesh.createBox(3,0.1,1));
this._scene.addChild(B);
B.transform.position = new Laya.Vector3(-1,1,1)
var rigB = B.addComponent(Laya.Rigidbody3D)
var shapeB = new Laya.BoxColliderShape(3,0.1,1)
rigB.colliderShape = shapeB
//rigB.isKinematic = true
var configCons = A.addComponent(Laya.ConfigurableConstraint)
configCons.setConnectRigidBody(rigA,rigB);<