C++下用OpenGL来制作星月绕行动画,特点是绿色无动态链接库,可编程管线,图片纹理功能。
具有简单的视图控制功能。运行文件见下面链接。
视频显示运行效果
(今天刚将视频里面的水印去掉,后面有空的画,会将视频录制和转gif的过程写下来)
文件结构如下图:
其中,main.cpp为主要入口调用程序。MainForm.h用来生成窗口,GLFun.h用来绘画。Sphere.cpp和Sphere.h用来生成球。main.rc用来生成图标和菜单。FragShader.glsl是可编程片段着色器,vertShader.glsl是可编程顶点着色器。
主程序main.cpp用CreateWindowTop来创建窗口,没有用到glut,glew,glfw等库,只用到了glm,框架如下:
int WINAPI WinMain (HINSTANCE hThisInstance,HINSTANCE hPrevInstance,LPSTR lpszArgument,int nCmdShow)
{
BOOL bQuit = FALSE;
TCHAR szClassName[ ] = _T("CodeBlocksWindowsApp");
TCHAR szTitle[]=_T("GLSL绿色版");
MSG messages; MyRegisterClass(hThisInstance); HWND hwnd= CreateWindowTOP(hThisInstance,szClassName,szTitle,800,458); ShowWindow (hwnd, nCmdShow); EnableOpenGL(hwnds); OpenGLInit();
UpdateWindow(bQuit,messages,hwnds); return messages.wParam;
}
动画片段代码:
mvStack.push(mvStack.top());
mvsize=mvStack.size();
//将向量(0, 0, 0)与单位矩阵相乘,然后与视图矩阵相乘,使相机移
mvStack.top()*=glm::translate(glm::mat4(1.0f),glm::vec3(0.0f,0.0f,0.0f));
mvStack.push(mvStack.top());
mvsize=mvStack.size();
mvStack.top()*=glm::rotate(glm::mat4(1.0f),glm::radians((float)currentTime),glm::vec3(0.0f,1.0f,0.0f));
glUniformMatrix4fv(mvLoc,1,GL_FALSE,glm::value_ptr(mvStack.top()));
glBindBuffer(GL_ARRAY_BUFFER,vbo[0]);
glVertexAttribPointer(0,3,GL_FLOAT,GL_FALSE,0,0);
glEnableVertexAttribArray(0);
glBindBuffer(GL_ARRAY_BUFFER,vbo[1]);
glVertexAttribPointer(1,2,GL_FLOAT,GL_FALSE,0,0);
glEnableVertexAttribArray(1);
glActiveTexture(GL_TEXTURE0);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LEQUAL);
glDrawArrays(GL_TRIANGLES,0,mySphere.getNumIndices());