鼠标拖拽UI移动(加限制框)

public class DragMove02 : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler
{
private Vector2 originalLocalPointerPosition; //记录开始拖拽时鼠标指针的本地坐标
private Vector3 originalPanelLocalPosition; //记录开始拖拽时目标对象本地坐标
private RectTransform panelRectTransform; //目标实例(RectTransform类型)
public RectTransform canvasRectTransform; //画布实例(RectTransform类型)

public void Start()
{
    panelRectTransform = transform as RectTransform;
    if (canvasRectTransform==null)
    {
        canvasRectTransform = transform.GetComponentInParent<Canvas>().transform as RectTransform;
    }
    //设置拖拽UI父物体 需要将当前拖拽的UI设置于当前需要限制的框的下面
    panelRectTransform.SetParent(canvasRectTransform);
}

public void OnBeginDrag(PointerEventData eventData)
{
    BeginDrag(eventData);
}

public void OnDrag(PointerEventData eventData)
{
    SetDraggedPosition(eventData);
}

public void OnEndDrag(PointerEventData eventData)
{
    
}

public void BeginDrag(PointerEventData eventData)
{
    if (panelRectTransform == null || canvasRectTransform == null)
        return;
    originalPanelLocalPosition = panelRectTransform.localPosition;
    RectTransformUtility.ScreenPointToLocalPointInRectangle(canvasRectTransform, eventData.position, eventData.pressEventCamera, out originalLocalPointerPosition);
}

public void SetDraggedPosition(PointerEventData eventData)
{
    Vector2 localPointerPosition;//拖拽时鼠标指针的本地坐标
    if (RectTransformUtility.ScreenPointToLocalPointInRectangle(canvasRectTransform, eventData.position, eventData.pressEventCamera, out localPointerPosition))
    {
        Vector3 offsetToOriginal = localPointerPosition - originalLocalPointerPosition;     //鼠标指针相对位移
        panelRectTransform.localPosition = originalPanelLocalPosition + offsetToOriginal;   //目标对象位移补偿
    }
    ClampToWindow();
}

//限制窗口于画布内部
public void ClampToWindow()
{
    Vector3 pos = panelRectTransform.localPosition;
    Vector3 minPosition = canvasRectTransform.rect.min - panelRectTransform.rect.min;   //矩形(2D)左下角坐标相对差
    Vector3 maxPosition = canvasRectTransform.rect.max - panelRectTransform.rect.max;   //矩形(2D)右上角坐标相对差                                                                                           //在min与max之间取值给panelRectTransform.localPosition
    pos.x = Mathf.Clamp(panelRectTransform.localPosition.x, minPosition.x, maxPosition.x);
    pos.y = Mathf.Clamp(panelRectTransform.localPosition.y, minPosition.y, maxPosition.y);
    panelRectTransform.localPosition = pos;//最终赋值
}   

}

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