public class DragMove02 : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler
{
private Vector2 originalLocalPointerPosition; //记录开始拖拽时鼠标指针的本地坐标
private Vector3 originalPanelLocalPosition; //记录开始拖拽时目标对象本地坐标
private RectTransform panelRectTransform; //目标实例(RectTransform类型)
public RectTransform canvasRectTransform; //画布实例(RectTransform类型)
public void Start()
{
panelRectTransform = transform as RectTransform;
if (canvasRectTransform==null)
{
canvasRectTransform = transform.GetComponentInParent<Canvas>().transform as RectTransform;
}
//设置拖拽UI父物体 需要将当前拖拽的UI设置于当前需要限制的框的下面
panelRectTransform.SetParent(canvasRectTransform);
}
public void OnBeginDrag(PointerEventData eventData)
{
BeginDrag(eventData);
}
public void OnDrag(PointerEventData eventData)
{
SetDraggedPosition(eventData);
}
public void OnEndDrag(PointerEventData eventData)
{
}
public void BeginDrag(PointerEventData eventData)
{
if (panelRectTransform == null || canvasRectTransform == null)
return;
originalPanelLocalPosition = panelRectTransform.localPosition;
RectTransformUtility.ScreenPointToLocalPointInRectangle(canvasRectTransform, eventData.position, eventData.pressEventCamera, out originalLocalPointerPosition);
}
public void SetDraggedPosition(PointerEventData eventData)
{
Vector2 localPointerPosition;//拖拽时鼠标指针的本地坐标
if (RectTransformUtility.ScreenPointToLocalPointInRectangle(canvasRectTransform, eventData.position, eventData.pressEventCamera, out localPointerPosition))
{
Vector3 offsetToOriginal = localPointerPosition - originalLocalPointerPosition; //鼠标指针相对位移
panelRectTransform.localPosition = originalPanelLocalPosition + offsetToOriginal; //目标对象位移补偿
}
ClampToWindow();
}
//限制窗口于画布内部
public void ClampToWindow()
{
Vector3 pos = panelRectTransform.localPosition;
Vector3 minPosition = canvasRectTransform.rect.min - panelRectTransform.rect.min; //矩形(2D)左下角坐标相对差
Vector3 maxPosition = canvasRectTransform.rect.max - panelRectTransform.rect.max; //矩形(2D)右上角坐标相对差 //在min与max之间取值给panelRectTransform.localPosition
pos.x = Mathf.Clamp(panelRectTransform.localPosition.x, minPosition.x, maxPosition.x);
pos.y = Mathf.Clamp(panelRectTransform.localPosition.y, minPosition.y, maxPosition.y);
panelRectTransform.localPosition = pos;//最终赋值
}
}