[MenuItem(“BuildAsset/GetObjPos”)]
public static void GetSelectedObjPos()
{
GameObject[] objs= Selection.gameObjects;
for (int i = 0; i < objs.Length; i++)
{
Debug.Log(objs[i].transform.position);//精确到一位小数
string str = objs[i].transform.position.x.ToString()+ ","+objs[i].transform.position.y.ToString()+ ","+objs[i].transform.position.z.ToString();
Debug.Log(str);//精确到所有小数
GUIUtility.systemCopyBuffer = str;
}
}