UE组件中的构造函数中设置这个值
bUseEditorCompositing=true;
看了BillboardComponent的实现之后
BillboardComponent::UBillboardComponent(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
//这句话非常重要
bUseEditorCompositing = true;
}
但是看他的说明:/** Composite the drawing of this component onto the scene after post processing (only applies to editor drawing) */
只有编辑器模式。以后看是否能在Runtime模式,将他的渲染放到Post之后