using UnityEngine;
using System.Collections;
public class force : MonoBehaviour {
public float x_power=0.0f;
public float y_power=0.0f;
// Use this for initialization
// Update is called once per frame
void FixedUpdate () {
if (Input.GetMouseButtonDown (0)) {
rigidbody2D.AddForce(new Vector2(x_power,y_power));
}
}
void OnCollisionEnter2D(Collision2D col)
{
UnityEngine.Debug.Log(col.gameObject);
if(col.rigidbody)
{
col.rigidbody.AddForce(new Vector2(0.0f,300.0f));
}
}
}
using System.Collections;
public class force : MonoBehaviour {
public float x_power=0.0f;
public float y_power=0.0f;
// Use this for initialization
// Update is called once per frame
void FixedUpdate () {
if (Input.GetMouseButtonDown (0)) {
rigidbody2D.AddForce(new Vector2(x_power,y_power));
}
}
void OnCollisionEnter2D(Collision2D col)
{
UnityEngine.Debug.Log(col.gameObject);
if(col.rigidbody)
{
col.rigidbody.AddForce(new Vector2(0.0f,300.0f));
}
}
}