在lod基础上进行采样。
gvec4 textureLod( gsampler2D sampler,
vec2 P,
float lod);
gvec4 textureLod( gsampler3D sampler,
vec3 P,
float lod);
gvec4 textureLod( gsamplerCube sampler,
vec3 P,
float lod);
float textureLod( sampler2DShadow sampler,
vec3 P,
float lod);
gvec4 textureLod( gsampler2DArray sampler,
vec3 P,
float lod);
Parameters
sampler
Specifies the sampler to which the texture from which texels will be retrieved is bound.
指定采样器
P
Specifies the texture coordinates at which texture will be sampled.
指定纹理坐标
lod
Specifies the explicit level-of-detail
指定lod