4.0以后才有的函数。只能用于片段着色全。计算lod
vec2 textureQueryLod( gsampler1D sampler,
float P);
vec2 textureQueryLod( gsampler2D sampler,
vec2 P);
vec2 textureQueryLod( gsampler3D sampler,
vec3 P);
vec2 textureQueryLod( gsamplerCube sampler,
vec3 P);
vec2 textureQueryLod( gsampler1DArray sampler,
float P);
vec2 textureQueryLod( gsampler2DDArray sampler,
vec2 P);
vec2 textureQueryLod( gsamplerCubeArray sampler,
vec3 P);
vec2 textureQueryLod( gsampler1DShadow sampler,
float P);
vec2 textureQueryLod( gsampler2DShadow sampler,
vec2 P);
vec2 textureQueryLod( gsamplerCubeShadow sampler,
vec3 P);
vec2 textureQueryLod( gsampler1DArrayShadow sampler,
float P);
vec2 t