在lod和偏移的基础上进行采样。和textureLod不同之处是这里指定了偏移。
vec4 textureLodOffset( gsampler2D sampler,
vec2 P,
float lod,
ivec2 offset);
gvec4 textureLodOffset( gsampler3D sampler,
vec3 P,
float lod,
ivec3 offset);
float textureLodOffset( sampler2DShadow sampler,
vec3 P,
float lod,
ivec2 offset);
gvec4 textureLodOffset( gsampler2DArray sampler,
vec3 P,
float lod,
ivec2 offset);
Parameters
sampler
Specifies the sampler to which the texture from which texels will be retrieved is bound.
指定采样器
P
Specifies the texture coordinates at which the texture will be sampled.
指定纹理坐标
lod
Specifies the explicit level-of-detail from which texels will be fetched.
指定lod
offset
Specifies the offset that will be applied to P before texels are fetched.
指定纹理坐标偏移