glBindTexture(GL_TEXTURE_2D, 0);
GLuint disp_tex_id;
glGenTextures(1, &disp_tex_id);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, disp_tex_id);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
osg::ref_ptr<osg::Image> img = new osg::Image;
img=osgDB::readImageFile("D:\\OSG_OAGEARTH_x86\\data\\road.png");
osg::ref_ptr<osg::Texture2D> tex1 = new osg::Texture2D(img);
unsigned char* dataPtr = (unsigned char*)img->data();
glTexImage2D( GL_TEXTURE_2D, 0, img->getInternalTextureFormat(),
img->s(), img->t(), tex1->getBorderWidth(),
(GLenum)img->getPixelFormat(),
(GLenum)img->getDataType(),
dataPtr);
GLfloat vVertices[] =
{
0
osg学习(六十五)图片到纹理
最新推荐文章于 2023-05-26 15:23:04 发布