C++学习(四)namespace可以嵌套

namespace osgEarth
{
    namespace ShaderComp
    {
        // User function injection points.
        enum FunctionLocation
        {
            // vertex is in model space (equivalent to gl_Vertex).
            LOCATION_VERTEX_MODEL,

            // vertex is in view(aka eye) coordinates, with the camera at 0,0,0 
            // looking down the -Z axis.
            LOCATION_VERTEX_VIEW,

            // vertex is in post-perspective coordinates; [-w..w] along each axis
            LOCATION_VERTEX_CLIP,

            // tessellation control shader; model space
            LOCATION_TESS_CONTROL,

            // tessellation evalulation shader; model space
            LOCATION_TESS_EVALUATION,

            // geometry shader; inputs are in model space.
            LOCATION_GEOMETRY,

            // fragment is being colored.
            LOCATION_FRAGMENT_COLORING,

            // fragment is being lit.
            LOCATION_FRAGMENT_LIGHTING,

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