unity3d实现udp连接demo

研究了2天,发现有mirro这个插件,但是担心不会用 或者不灵活,我自己用udp写了一个同步的demo

其它的解决方案
unet的networkmanager组件用于局域网选的一个客户端当做服务端不能外网 。2019已经移除
还有 Photon

后台我用java写的

import io.netty.bootstrap.Bootstrap;
import io.netty.channel.ChannelFuture;
import io.netty.channel.ChannelOption;
import io.netty.channel.EventLoopGroup;
import io.netty.channel.nio.NioEventLoopGroup;
import io.netty.channel.socket.nio.NioDatagramChannel;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;

public class BootNettyUdpServer {

    Logger logger = LoggerFactory.getLogger(BootNettyUdpServer.class);

    /**
     * 启动服务
     */
    public void bind(int port) {

        EventLoopGroup eventLoopGroup = new NioEventLoopGroup();
        try {
            //UDP方式使用Bootstrap
            Bootstrap serverBootstrap = new Bootstrap();
            serverBootstrap = serverBootstrap.group(eventLoopGroup);
            serverBootstrap = serverBootstrap.channel(NioDatagramChannel.class);
            serverBootstrap = serverBootstrap.option(ChannelOption.SO_BROADCAST, true);
            //不需要太多其他的东西,直接这样就可以用
            serverBootstrap = serverBootstrap.handler(new BootNettyUdpSimpleChannelInboundHandler());
            System.out.println("netty udp start!");
            ChannelFuture f = serverBootstrap.bind(port).sync();
            f.channel().closeFuture().sync();
        } catch (Exception e) {
            logger.error("bind", e);
        } finally {
            System.out.println("netty udp close!");
            eventLoopGroup.shutdownGracefully();
        }
    }
}
public class BootNettyUdpSimpleChannelInboundHandler extends SimpleChannelInboundHandler<DatagramPacket> {

    Logger logger = LoggerFactory.getLogger(BootNettyUdpSimpleChannelInboundHandler.class);

    static Set<InetSocketAddress> sets = new HashSet<>();

    @Override
    protected void channelRead0(ChannelHandlerContext ctx, DatagramPacket msg) throws Exception {
        try {
            String strdata = msg.content().toString(CharsetUtil.UTF_8);
            //打印收到的消息
            System.out.println("msg---" + strdata);

            for (InetSocketAddress set : sets) {
                if(set.equals(msg.sender())){
                    continue;
                }
                ctx.writeAndFlush(new DatagramPacket(Unpooled.copiedBuffer(strdata, CharsetUtil.UTF_8), set));
            }
            sets.add(msg.sender());
            System.out.println(sets.size());
        } catch (Exception e) {
            logger.error("channelRead0", e);
        }
    }
    
}
@EnableAsync
@EnableCaching
@RestController
@SpringBootApplication
@MapperScan("com.hewei.game.mapper")
public class UploadApplication implements CommandLineRunner {
    @RequestMapping("/test")
    public String say(){
        return "Hello Spring Boot!";
    }


    public static void main(String[] args) {
        ConfigurableApplicationContext run = SpringApplication.run(UploadApplication.class, args);


    }

    @Async
    @Override
    public void run(String... args) throws Exception {
        /**
         * 使用异步注解方式启动netty udp服务端服务
         */
        new BootNettyUdpServer().bind(9999);

    }

}

pom.xml

    <parent>
        <groupId>org.springframework.boot</groupId>
        <artifactId>spring-boot-starter-parent</artifactId>
        <version>2.1.4.RELEASE</version>
        <relativePath/> <!-- lookup parent from repository -->
    </parent>
    <groupId>com.example</groupId>
    <artifactId>file-upload</artifactId>
    <version>0.0.1-SNAPSHOT</version>
    <name>file-upload</name>
    <description>Demo project for Spring Boot</description>

    <properties>
        <java.version>1.8</java.version>
        <!-- 跳过测试 -->
        <skipTests>true</skipTests>
    </properties>

    <dependencies>
        <dependency>
            <groupId>org.springframework.boot</groupId>
            <artifactId>spring-boot-starter-web</artifactId>
        </dependency>

        <dependency>
            <groupId>io.netty</groupId>
            <artifactId>netty-all</artifactId>
        </dependency>
 </dependencies>

unity端

public class Cube : MonoBehaviour {

	public static Transform transform0;
	
	public float speed = 10f;
	// Start is called before the first frame update
	void Start() {
		transform0 = transform;
		string json = JsonUtility.ToJson(transform.position);
		print(json);

		InvokeRepeating("aa", 1f, 0.1f);
	}

	// Update is called once per frame
	void Update() {
		float horizon = Input.GetAxis("Horizontal"); //获得horizontal 
		transform.position += Vector3.right * speed * horizon * Time.deltaTime;

	}

	void aa() {
		// String s = "{\"x\":0.0,\"y\":0.0,\"z\":0.0}";
		// transform.position = JsonUtility.FromJson<Vector3>(s);
		
		var json = JsonUtility.ToJson(transform.position);
		TcpTool.instance.SocketSend("c:" + json);
	}
}

using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using UnityEngine;

public class TcpTool {
	public static readonly TcpTool instance = dd();

	static TcpTool dd() {
		TcpTool instance0 = new TcpTool();
		instance0.InitSocket();
		return instance0;
	}
	
	//以下默认都是私有的成员
	Socket socket; //目标socket
	EndPoint clientEnd; //客户端
	IPEndPoint ipEnd; //侦听端口
	string recvStr; //接收的字符串
	string sendStr; //发送的字符串
	byte[] recvData = new byte[1024]; //接收的数据,必须为字节
	byte[] sendData = new byte[1024]; //发送的数据,必须为字节
	int recvLen; //接收的数据长度
	Thread connectThread; //连接线程


	//初始化
	public void InitSocket() {
		//定义侦听端口,侦听任何IP
		ipEnd = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 7778);
		//定义套接字类型,在主线程中定义
		socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
		//服务端需要绑定ip
		socket.Bind(ipEnd);
		//定义客户端
		IPEndPoint sender = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 9999);
		clientEnd = (EndPoint)sender;
		Debug.Log("waiting for UDP dgram");

		//开启一个线程连接,必须的,否则主线程卡死
		connectThread = new Thread(new ThreadStart(SocketReceive));
		connectThread.Start();
	}

	public void SocketSend (string sendStr) {
		//数据类型转换
		sendData = Encoding.ASCII.GetBytes(sendStr);
		//发送给指定客户端
		socket.SendTo(sendData, sendData.Length, SocketFlags.None, clientEnd);
	}

	//服务器接收
	public void SocketReceive() {
		//进入接收循环
		while( true ) {
			//对data清零
			recvData = new byte[1024];
			//获取客户端,获取客户端数据,用引用给客户端赋值
			recvLen = socket.ReceiveFrom(recvData, ref clientEnd);
			Debug.Log("message from: " + clientEnd.ToString()); //打印客户端信息
			//输出接收到的数据
			recvStr = Encoding.ASCII.GetString(recvData, 0, recvLen);
			
			string substring = recvStr.Substring(2);
			Debug.Log("接收到数据截取后" + substring);
			
			ThreadHelper.QueueOnMainThread(() => {
				Cube.transform0.position = JsonUtility.FromJson<Vector3>(substring);
			});
		}
	}

	//连接关闭
	public void SocketQuit() {
		//关闭线程
		if (connectThread != null) {
			connectThread.Interrupt();
			connectThread.Abort();
		}
		//最后关闭socket
		if (socket != null)
			socket.Close();
		Debug.Log("disconnect");
	}
}

using UnityEngine;
using System.Collections.Generic;
using System;
using System.Threading;

public class ThreadHelper : MonoBehaviour {
	private static ThreadHelper Current;

	private List<Action> actions = new List<Action>();

	private static Thread mainThread;

	public static bool IsMainThread() {
		return Thread.CurrentThread == mainThread;
	}

// Use this for initialization
	void Awake() {
		Current = this;

		mainThread = Thread.CurrentThread;
	}

// Update is called once per frame
	void Update() {
		var currentActions = new List<Action>();

		lock (actions) {
			currentActions.AddRange(actions);
			foreach (var item in currentActions)
				actions.Remove(item);
		}

		foreach (var action in currentActions) {
			action();
		}
	}

	public static void QueueOnMainThread (Action action) {
		if (IsMainThread()) {
			action();
			return;
		}

		lock (Current.actions) {
			Current.actions.Add(action);
		}
	}

	public static void QueueOnThreadPool (WaitCallback callBack, object state = null) {
		ThreadPool.QueueUserWorkItem(callBack, state);
	}
}

using System;
using UnityEngine;

public class Cube : MonoBehaviour {

	public static Transform transform0;
	
	public float speed = 10f;
	// Start is called before the first frame update
	void Start() {
		transform0 = transform;
		string json = JsonUtility.ToJson(transform.position);
		print(json);

		InvokeRepeating("aa", 1f, 0.1f);
	}

	// Update is called once per frame
	void Update() {
		float horizon = Input.GetAxis("Horizontal"); //获得horizontal 
		transform.position += Vector3.right * speed * horizon * Time.deltaTime;

	}

	void aa() {
		// String s = "{\"x\":0.0,\"y\":0.0,\"z\":0.0}";
		// transform.position = JsonUtility.FromJson<Vector3>(s);
		
		var json = JsonUtility.ToJson(transform.position);
		TcpTool.instance.SocketSend("c:" + json);
	}
}

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