UE4.27.2 源码使用 VS2022 编译时出现的错误的解决方法

文章讲述了开发者在使用UE4时遇到的WindowsSDK版本兼容问题(C4834和MSB3073),以及如何处理compilerheap不足,包括禁用不必要的SDK、调整VCXproj配置和增大内存分配。

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Error C4834 discarding return value of function with ‘nodiscard’ attribute

Fstring 的获得指针的函数是 nodiscard 的,但是目前这个表达式是可能 discard 的

https://forums.unrealengine.com/t/build-from-source-fails-with-errors-c4834-and-msb3073/1266696/4

Windows SDK 的问题

我遇到的错误如下

Severity	Code	Description	Project	File	Line	Suppression State
Error	C4668	'_NOEXCEPT_TYPES_SUPPORTED' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif'	UE4	C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt\wrl\event.h	211	
Error	C4668	'__cpp_noexcept_function_type' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif'	UE4	C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt\wrl\event.h	211	
Error	C4668	'_NOEXCEPT_TYPES_SUPPORTED' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif'	UE4	C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt\wrl\event.h	371	
Error	C4668	'__cpp_noexcept_function_type' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif'	UE4	C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt\wrl\event.h	371	
Error	MSB3073	The command "..\..\Build\BatchFiles\Build.bat -Target="UE4Editor Win64 Development" -Target="ShaderCompileWorker Win64 Development -Quiet" -WaitMutex -FromMsBuild" exited with code 6.	UE4	E:\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.MakeFile.Targets	44	

这应该是说明 10.0.22621.0 是不适用的

我在网上看到了别人的解决办法是只保留 Win 10 的 SDK,不要 Win 11 的 SDK

https://zhuanlan.zhihu.com/p/584575858

因为我觉得直接修改所有项目要求的 Windows SDK 版本也是一样的效果,所以一开始我没有卸载 Win 11 的 SDK,然后企图使用重定向的那个功能来更改版本

但是失败了……即使点了确定,再次打开重定向窗口显示的仍然是旧版本

上网看了,这个 VS 的 Bug 有一段时间了

vcxproj 也不是只读的,所以应该是 VS 内部的问题

这个解决方案有七十多个项目,如果要一个一个去 vcxproj 里面改版本,那就累死……

于是我还是把 Win 11 的 SDK 删了,这样他就会默认用我 Win 10 的

然后他说要重启电脑,重新运行 Setup.bat 和 GenerateProjectFiles.bat,这个我没有,我就可以直接开始 build UE4 项目了

花的时间还是很长的……

compiler heap 不足的问题

最后是能编译,但是等了一个小时左右之后,报错说 compiler heap 不足

一开始我想的是把虚拟内存调大一点,但是我设置了之后没有反应,于是我想查查别的方法

于是查到了

https://ue5wiki.com/wiki/5cc4f8a/

把工程中的 BuildConfiguration.xml 修改一下就好了

<?xml version="1.0" encoding="utf-8" ?>
<Configuration xmlns="https://www.unrealengine.com/BuildConfiguration">
    <WindowsPlatform>
        <PCHMemoryAllocationFactor>1000</PCHMemoryAllocationFactor>
    </WindowsPlatform>
    <LocalExecutor>
        <MaxProcessorCount>60</MaxProcessorCount>
    </LocalExecutor>
    <ParallelExecutor>
        <MaxProcessorCount>60</MaxProcessorCount>
    </ParallelExecutor>
</Configuration>

xxx定义为预处理器宏,用“0”替换“#if/#elif”

解决方法:

https://ask.csdn.net/questions/7639284

构建时的报错信息为乱码

编码格式的问题

解决方法:

https://blog.csdn.net/netyeaxi/article/details/81206896

构建时出现预期之外的格式错误,比如括号和分号格式错误

类似这种报错

UATHelper: Packaging (Windows (64-bit)):   BuildCMakeLib.Automation.cs(45,54): error CS1002: 应输入 ; [E:\repositories\UnrealEngine4\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj]
UATHelper: Packaging (Windows (64-bit)):   BuildCMakeLib.Automation.cs(45,87): error CS1519: 类、结构或接口成员声明中的标记“(”无效 [E:\repositories\UnrealEngine4\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj]

解决方法:

https://forums.unrealengine.com/t/unreal-engine-version-4-27-2-i-get-an-error-when-trying-to-package-any-project/270627/4

把出错的那些项目在 IDE 里面重新构建

大概是 AutomationTool 的问题

所以重新构建 AutomationTool

注意是 重新构建 而不是 构建

打开项目时,调试被中止

UE4 构建成功,使用 VS2022 调试时,打开项目选择界面是可以的,但是打开项目之后,控制台就输出如下错误,并且中止调试。此时,UE4 打开的项目不会被关闭

'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor.exe'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\ntdll.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\kernel32.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\KernelBase.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\shell32.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\msvcp_win.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\ucrtbase.dll'. 
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Core.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Engine.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\user32.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\win32u.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\gdi32.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\gdi32full.dll'. 
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-InputCore.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MoviePlayer.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Projects.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-RHI.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-RenderCore.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ApplicationCore.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SlateCore.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Slate.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\advapi32.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\msvcrt.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\sechost.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\bcrypt.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\rpcrt4.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\ole32.dll'. 
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-PreLoadScreen.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-InstallBundleManager.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\combase.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\oleaut32.dll'. 
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MediaUtils.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\setupapi.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\imm32.dll'. 
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-DesktopPlatform.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\vcruntime140.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\vcruntime140_1.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\comdlg32.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\SHCore.dll'. 
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Json.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\shlwapi.dll'. 
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-TraceLog.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-EditorAnalyticsSession.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\ws2_32.dll'. 
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AppFramework.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Landscape.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-UMG.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Analytics.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MaterialShaderQualitySettings.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AudioMixer.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SignalProcessing.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-CrunchCompression.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-RawMesh.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-EditorStyle.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-PerfCounters.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ImageCore.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ClothingSystemEditorInterface.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-NetCore.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AnalyticsET.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Sockets.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-EngineMessages.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AssetRegistry.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-EngineSettings.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-PacketHandler.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-GameplayTags.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AudioPlatformConfiguration.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MeshDescription.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-StaticMeshDescription.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-PakFile.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AudioExtensions.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-PhysicsCore.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-DeveloperSettings.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-PropertyAccess.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Kismet.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ClothingSystemRuntimeInterface.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Chaos.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-GeForceNOWWrapper.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\xinput1_3.dll'. 
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-PakFileUtilities.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\msvcp140.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\dwmapi.dll'. 
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-BuildPatchServices.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\UIAutomationCore.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\dxgi.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\powrprof.dll'. 
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Media.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ImageWriteQueue.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AssetTagsEditor.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\libfbxsdk.dll'. 
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-LevelSequence.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AnimGraph.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-BlueprintGraph.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-CinematicCamera.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-CurveEditor.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-IESFile.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MaterialEditor.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-PropertyEditor.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SkeletalMeshUtilitiesCommon.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-StatsViewer.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SwarmInterface.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-TargetPlatform.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-EditorWidgets.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-GraphEditor.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-JsonUtilities.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MaterialUtilities.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Foliage.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Localization.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AddContentDialog.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-GameProjectGeneration.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-HierarchicalLODUtilities.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MovieScene.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ViewportInteraction.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MovieSceneTracks.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ClothingSystemEditor.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-VREditor.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-PIEPreviewDeviceProfileSelector.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ClothingSystemRuntimeCommon.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-TimeManagement.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-DerivedDataCache.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ScriptDisassembler.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ToolMenus.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\Wldap32.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\normaliz.dll'. 
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-EditorInteractiveToolsFramework.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-IoStoreUtilities.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\crypt32.dll'. 
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SandboxFile.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-DirectoryWatcher.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-UnrealEdMessages.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SourceControl.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-HTTP.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-UnrealAudio.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-NavigationSystem.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.22621.3672_none_2713b9d173822955\comctl32.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\version.dll'. 
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-EditorSubsystem.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-InteractiveToolsFramework.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Renderer.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-PropertyPath.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AudioMixerCore.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SoundFieldRendering.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-HTTPServer.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\IPHLPAPI.DLL'. 
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ReliabilityHandlerComponent.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-UELibSampleRate.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MeshUtilitiesCommon.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-RSA.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SharedSettingsWidgets.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-KismetWidgets.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-KismetCompiler.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-BlueprintNativeCodeGen.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Voronoi.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MediaAssets.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AnimGraphRuntime.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AdvancedPreviewScene.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ActorPickerMode.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SceneDepthPickerMode.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\mscoree.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\winmm.dll'. 
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-BuildSettings.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\netapi32.dll'. 
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MaterialBaking.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ClassViewer.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-WidgetCarousel.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-HardwareTargeting.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-LevelEditor.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ClothingSystemRuntimeNv.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AnimationCore.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-HeadMountedDisplay.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Sequencer.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-PIEPreviewDeviceSpecification.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\winhttp.dll'. 
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SSL.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SSL.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Unloaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SSL.dll'
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Navmesh.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-BlueprintCompilerCppBackend.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-DesktopWidgets.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\cfgmgr32.dll'. 
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ContentBrowserData.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SourceControlWindows.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-CommonMenuExtensions.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AugmentedReality.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MovieSceneCapture.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ContentBrowser.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MovieSceneTools.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SerializedRecorderInterface.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\netutils.dll'. 
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MRMesh.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AVIWriter.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-LiveLinkInterface.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SequenceRecorder.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-XmlParser.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AssetTools.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\srvcli.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\bcryptprimitives.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\umpdc.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\windows.storage.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\WinTypes.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\profapi.dll'. 
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Networking.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-NetworkFile.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-StreamingFile.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-CookedIterativeFile.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SlateRHIRenderer.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-TextureCompressor.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\ThirdParty\nvTextureTools\Win64\nvtt_64.dll'. 
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AudioEditor.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\ThirdParty\libsndfile\Win64\libsndfile-1.dll'. Module was built without symbols.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AnimationModifiers.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\sspicli.dll'. 
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\ThirdParty\DbgHelp\dbghelp.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\uxtheme.dll'. 
Looking for binary: ../../../Engine/Config/BinaryConfig.ini
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogInit: Display: Running engine without a game
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 47 total threads with 3 sets of task threads.
LogStats: Stats thread started at 1.070593
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +8:00, Platform Override: ''
LogInit: Display: Loading text-based GConfig....
LogPluginManager: Mounting plugin XGEController
LogPluginManager: Mounting plugin MeshPainting
LogPluginManager: Mounting plugin LiveLink
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin EnvironmentQueryEditor
LogPluginManager: Mounting plugin CameraShakePreviewer
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin GameplayCameras
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin PixWinPlugin
LogPluginManager: Mounting plugin PlasticSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin PropertyAccessNode
LogPluginManager: Mounting plugin LuminPlatformFeatures
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin Niagara
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin RiderSourceCodeAccess
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin ChaosClothEditor
LogPluginManager: Mounting plugin ChaosEditor
LogPluginManager: Mounting plugin ChaosCloth
LogPluginManager: Mounting plugin PluginUtils
LogPluginManager: Mounting plugin ChaosNiagara
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin ChaosSolverPlugin
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin CurveEditorTools
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin TextureFormatOodle
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin GeometryMode
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin TemplateSequence
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin GeometryCollectionPlugin
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin MagicLeapLightEstimation
LogPluginManager: Mounting plugin GeometryProcessing
LogPluginManager: Mounting plugin MLSDK
LogPluginManager: Mounting plugin MagicLeapPassableWorld
LogPluginManager: Mounting plugin PlanarCut
LogPluginManager: Mounting plugin OpenImageDenoise
LogPluginManager: Mounting plugin MotoSynth
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin PythonScriptPlugin
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AudioSynesthesia
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin AssetTags
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ChunkDownloader
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin GooglePAD
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin Takes
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin ScreenshotTools
LogPluginManager: Mounting plugin OpenXREyeTracker
LogPluginManager: Mounting plugin OpenXRHandTracking
LogPluginManager: Mounting plugin OpenXR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin PostSplashScreen
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin PropertyAccessEditor
LogPluginManager: Mounting plugin SoundFields
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin OodleData
LogPluginManager: Mounting plugin Synthesis
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin OodleNetwork
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting plugin ContentBrowserFileDataSource
LogPluginManager: Mounting plugin ContentBrowserClassDataSource
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin SteamVR
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\XGEController\Binaries\Win64\UE4Editor-XGEController.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Experimental\PythonScriptPlugin\Binaries\Win64\UE4Editor-PythonScriptPluginPreload.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\ThirdParty\Python3\Win64\python3.dll'. 
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\ThirdParty\Python3\Win64\python37.dll'. 
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Experimental\PlatformCrypto\Binaries\Win64\UE4Editor-PlatformCryptoTypes.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Experimental\PlatformCrypto\Binaries\Win64\UE4Editor-PlatformCryptoOpenSSL.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Experimental\PlatformCrypto\Binaries\Win64\UE4Editor-PlatformCrypto.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Compression\OodleData\Binaries\Win64\UE4Editor-OodleDataCompressionFormat.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Developer\PixWinPlugin\Binaries\Win64\UE4Editor-PixWinPlugin.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\DXGIDebug.dll'. 
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-GameplayDebugger.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-GameplayTasks.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AIModule.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\AI\AISupport\Binaries\Win64\UE4Editor-AISupportModule.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-VulkanRHI.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-OpenGLDrv.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\opengl32.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\glu32.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\DXCore.dll'. 
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeap.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\FX\Niagara\Binaries\Win64\UE4Editor-NiagaraCore.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\FX\Niagara\Binaries\Win64\UE4Editor-NiagaraShader.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\FX\Niagara\Binaries\Win64\UE4Editor-NiagaraVertexFactories.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Experimental\ChaosCloth\Binaries\Win64\UE4Editor-ChaosCloth.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Lumin\MLSDK\Binaries\Win64\UE4Editor-MLSDK.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Voice.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\dsound.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\winmmbase.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\RESAMPLEDMO.DLL'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\msdmo.dll'. 
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Online\OnlineSubsystem\Binaries\Win64\UE4Editor-OnlineSubsystem.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Online\OnlineSubsystemUtils\Binaries\Win64\UE4Editor-OnlineSubsystemUtils.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Online\OnlineSubsystemUtils\Binaries\Win64\UE4Editor-OnlineBlueprintSupport.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\nsi.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\dhcpcsvc6.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\dhcpcsvc.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\msasn1.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\mswsock.dll'. 
LogInit: Using libcurl 7.55.1-DEV
LogInit:  - built for x86_64-pc-win32
LogInit:  - supports SSL with OpenSSL/1.1.1
LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_LIBZ
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_IDN
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
LogInit:  - bUseHttpProxy = true  - Libcurl will use HTTP proxy
LogInit:  - HttpProxyAddress = '127.0.0.1:7890'
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - MaxHostConnections = 16  - Libcurl will limit the number of connections to a host
LogInit:  - LocalHostAddr = Default
LogInit:  - BufferSize = 65536
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-WebSockets.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-XMPP.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'C:\Program Files (x86)\Sangfor\SSL\ClientComponent2\SangforNspX64.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\psapi.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\NapiNSP.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\pnrpnsp.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\dnsapi.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\winrnr.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\wshbth.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\nlansp_c.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Program Files\Bonjour\mdnsNSP.dll'. 
onecore\net\netprofiles\service\src\nsp\dll\namespaceserviceprovider.cpp(613)\nlansp_c.dll!00007FFA32A8F6CD: (caller: 00007FFA4B9BACF6) LogHr(1) tid(f80) 8007277C 此服务不存在。在指定的命名空间中找不这个服务。
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Online\OnlineSubsystemNull\Binaries\Win64\UE4Editor-OnlineSubsystemNull.dll'. Symbols loaded.
LogOnline: OSS: Creating online subsystem instance for: NULL
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
onecore\net\netprofiles\service\src\nsp\dll\namespaceserviceprovider.cpp(613)\nlansp_c.dll!00007FFA32A8F6CD: (caller: 00007FFA4B9BACF6) LogHr(2) tid(f80) 8007277C 此服务不存在。在指定的命名空间中找不这个服务。
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UE4Editor-ExrReaderGpu.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Enterprise\VariantManagerContent\Binaries\Win64\UE4Editor-VariantManagerContent.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Enterprise\DatasmithContent\Binaries\Win64\UE4Editor-DatasmithContent.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Runtime\ChunkDownloader\Binaries\Win64\UE4Editor-ChunkDownloader.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Media\WmfMedia\Binaries\Win64\UE4Editor-WmfMediaFactory.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Media\WmfMedia\Binaries\Win64\UE4Editor-WmfMedia.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\d3d11.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\mf.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\mfplat.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\kernel.appcore.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\RTWorkQ.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\MFPlay.dll'. 
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MediaInfo.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Runtime\ExampleDeviceProfileSelector\Binaries\Win64\UE4Editor-ExampleDeviceProfileSelector.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-D3D11RHI.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\d3d9.dll'. 
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-D3D12RHI.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\D3DCompiler_43.dll'. 
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Runtime\OpenXR\Binaries\Win64\UE4Editor-OpenXRHMD.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-EyeTracker.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Runtime\OpenXREyeTracker\Binaries\Win64\UE4Editor-OpenXREyeTracker.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-LiveLinkMessageBusFramework.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Animation\LiveLink\Binaries\Win64\UE4Editor-LiveLink.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Runtime\OpenXRHandTracking\Binaries\Win64\UE4Editor-OpenXRHandTracking.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Runtime\OpenXR\Binaries\Win64\UE4Editor-OpenXRAR.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Portal\LauncherChunkInstaller\Binaries\Win64\UE4Editor-LauncherChunkInstaller.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Runtime\Oculus\OculusVR\Binaries\Win64\UE4Editor-OculusHMD.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Runtime\ProceduralMeshComponent\Binaries\Win64\UE4Editor-ProceduralMeshComponent.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Runtime\Steam\SteamVR\Binaries\Win64\UE4Editor-SteamVR.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\ThirdParty\OpenVR\OpenVRv1_5_17\win64\openvr_api.dll'. 
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Runtime\Steam\SteamVR\Binaries\Win64\UE4Editor-SteamVRInput.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Runtime\Steam\SteamVR\Binaries\Win64\UE4Editor-SteamVRInputDevice.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\ThirdParty\Oculus\OVRPlugin\OVRPlugin\Win64\OVRPlugin.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\avicap32.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\avifil32.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\msvfw32.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\msacm32.dll'. 
LogOculusPluginWrapper: OculusPlugin initialized successfully
[OVRPlugin][ERROR] ovr_Initialize failed: Unable to load LibOVRRT DLL
 (software\oculussdk\integrations\ovrplugin\main\src\util\compositorcapi.cpp:78)
LogHMD: Failed initializing OVRPlugin 1.59.0
LogInit: Build: ++UE4+Release-4.27-CL-0
LogInit: Engine Version: 4.27.2-0+++UE4+Release-4.27
LogInit: Compatible Engine Version: 4.27.0-0+++UE4+Release-4.27
LogInit: Net CL: 0
LogInit: OS: Windows 10 (Release 2009) (), CPU: AMD Ryzen 7 4800H with Radeon Graphics         , GPU: NVIDIA GeForce RTX 2060
LogInit: Compiled (64-bit): Apr 23 2025 17:42:54
LogInit: Compiled with Visual C++: 19.41.34120.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.27
LogInit: Command Line: 
LogInit: Base Directory: E:/repositories/UnrealEngine4/UnrealEngine/Engine/Binaries/Win64/
LogInit: Allocator: TBB
LogInit: Installed Engine Build: 0
LogDevObjectVersion: Number of dev versions registered: 29
LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 14
LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45
LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion:   Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion:   Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion:   Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion:   FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 47
LogDevObjectVersion:   FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1
LogDevObjectVersion:   Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion:   Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion:   Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion:   Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion:   Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion:   Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion:   Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion:   Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [../../../Engine/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
LogInit: Object subsystem initialized
LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [[r.setres:1280x720]]
[2025.05.05-10.01.12:834][  0]LogConfig: Setting CVar [[r.VSync:0]]
[2025.05.05-10.01.12:834][  0]LogConfig: Setting CVar [[r.RHICmdBypass:0]]
[2025.05.05-10.01.12:834][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [../../../Engine/Saved/Config/Windows/Engine.ini]
[2025.05.05-10.01.12:835][  0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
[2025.05.05-10.01.12:835][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [../../../Engine/Saved/Config/Windows/Engine.ini]
[2025.05.05-10.01.12:835][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [../../../Engine/Saved/Config/Windows/Engine.ini]
[2025.05.05-10.01.12:835][  0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2025.05.05-10.01.12:835][  0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
[2025.05.05-10.01.12:835][  0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
[2025.05.05-10.01.12:835][  0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
[2025.05.05-10.01.12:835][  0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2025.05.05-10.01.12:835][  0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
[2025.05.05-10.01.12:836][  0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
[2025.05.05-10.01.12:836][  0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2025.05.05-10.01.12:836][  0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2025.05.05-10.01.12:836][  0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2025.05.05-10.01.12:836][  0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2025.05.05-10.01.12:836][  0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2025.05.05-10.01.12:836][  0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2025.05.05-10.01.12:836][  0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
[2025.05.05-10.01.12:836][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [../../../Engine/Saved/Config/Windows/Engine.ini]
[2025.05.05-10.01.12:836][  0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2025.05.05-10.01.12:836][  0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
[2025.05.05-10.01.12:836][  0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
[2025.05.05-10.01.12:836][  0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2025.05.05-10.01.12:837][  0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
[2025.05.05-10.01.12:837][  0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2025.05.05-10.01.12:837][  0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
[2025.05.05-10.01.12:837][  0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2025.05.05-10.01.12:837][  0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
[2025.05.05-10.01.12:837][  0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
[2025.05.05-10.01.12:837][  0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
[2025.05.05-10.01.12:837][  0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
[2025.05.05-10.01.12:837][  0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2025.05.05-10.01.12:837][  0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]]
[2025.05.05-10.01.12:837][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [../../../Engine/Saved/Config/Windows/Engine.ini]
[2025.05.05-10.01.12:837][  0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [../../../Engine/Saved/Config/Windows/Engine.ini]
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\devobj.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\wintrust.dll'. 
[2025.05.05-10.01.12:848][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [../../../Engine/Saved/Config/Windows/Scalability.ini]
[2025.05.05-10.01.12:848][  0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2025.05.05-10.01.12:848][  0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2025.05.05-10.01.12:849][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [../../../Engine/Saved/Config/Windows/Scalability.ini]
[2025.05.05-10.01.12:849][  0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2025.05.05-10.01.12:849][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [../../../Engine/Saved/Config/Windows/Scalability.ini]
[2025.05.05-10.01.12:849][  0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2025.05.05-10.01.12:849][  0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2025.05.05-10.01.12:850][  0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2025.05.05-10.01.12:850][  0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2025.05.05-10.01.12:850][  0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2025.05.05-10.01.12:850][  0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2025.05.05-10.01.12:850][  0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2025.05.05-10.01.12:850][  0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2025.05.05-10.01.12:850][  0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2025.05.05-10.01.12:850][  0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2025.05.05-10.01.12:850][  0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2025.05.05-10.01.12:850][  0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2025.05.05-10.01.12:850][  0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2025.05.05-10.01.12:850][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2025.05.05-10.01.12:851][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2025.05.05-10.01.12:851][  0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2025.05.05-10.01.12:851][  0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2025.05.05-10.01.12:851][  0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2025.05.05-10.01.12:851][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [../../../Engine/Saved/Config/Windows/Scalability.ini]
[2025.05.05-10.01.12:851][  0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2025.05.05-10.01.12:851][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2025.05.05-10.01.12:851][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2025.05.05-10.01.12:851][  0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2025.05.05-10.01.12:851][  0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2025.05.05-10.01.12:851][  0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2025.05.05-10.01.12:851][  0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2025.05.05-10.01.12:851][  0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2025.05.05-10.01.12:851][  0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2025.05.05-10.01.12:851][  0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2025.05.05-10.01.12:852][  0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2025.05.05-10.01.12:852][  0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2025.05.05-10.01.12:852][  0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2025.05.05-10.01.12:852][  0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2025.05.05-10.01.12:852][  0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2025.05.05-10.01.12:852][  0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2025.05.05-10.01.12:852][  0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2025.05.05-10.01.12:852][  0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
[2025.05.05-10.01.12:852][  0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
[2025.05.05-10.01.12:852][  0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
[2025.05.05-10.01.12:852][  0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
[2025.05.05-10.01.12:852][  0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
[2025.05.05-10.01.12:852][  0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
[2025.05.05-10.01.12:852][  0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
[2025.05.05-10.01.12:852][  0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
[2025.05.05-10.01.12:852][  0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
[2025.05.05-10.01.12:853][  0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
[2025.05.05-10.01.12:853][  0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
[2025.05.05-10.01.12:853][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2025.05.05-10.01.12:853][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2025.05.05-10.01.12:853][  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [../../../Engine/Saved/Config/Windows/Scalability.ini]
[2025.05.05-10.01.12:853][  0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2025.05.05-10.01.12:853][  0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2025.05.05-10.01.12:853][  0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2025.05.05-10.01.12:853][  0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2025.05.05-10.01.12:853][  0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2025.05.05-10.01.12:853][  0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2025.05.05-10.01.12:853][  0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2025.05.05-10.01.12:853][  0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2025.05.05-10.01.12:853][  0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2025.05.05-10.01.12:853][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [../../../Engine/Saved/Config/Windows/Scalability.ini]
[2025.05.05-10.01.12:853][  0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2025.05.05-10.01.12:854][  0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2025.05.05-10.01.12:854][  0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2025.05.05-10.01.12:854][  0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2025.05.05-10.01.12:854][  0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2025.05.05-10.01.12:854][  0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2025.05.05-10.01.12:854][  0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2025.05.05-10.01.12:854][  0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2025.05.05-10.01.12:854][  0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
[2025.05.05-10.01.12:854][  0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2025.05.05-10.01.12:854][  0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2025.05.05-10.01.12:854][  0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2025.05.05-10.01.12:854][  0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2025.05.05-10.01.12:854][  0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2025.05.05-10.01.12:854][  0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2025.05.05-10.01.12:854][  0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2025.05.05-10.01.12:855][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2025.05.05-10.01.12:855][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2025.05.05-10.01.12:855][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2025.05.05-10.01.12:855][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2025.05.05-10.01.12:855][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2025.05.05-10.01.12:855][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2025.05.05-10.01.12:855][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2025.05.05-10.01.12:855][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2025.05.05-10.01.12:855][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2025.05.05-10.01.12:855][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2025.05.05-10.01.12:855][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2025.05.05-10.01.12:855][  0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2025.05.05-10.01.12:856][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [../../../Engine/Saved/Config/Windows/Scalability.ini]
[2025.05.05-10.01.12:856][  0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2025.05.05-10.01.12:856][  0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2025.05.05-10.01.12:856][  0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [../../../Engine/Saved/Config/Windows/Scalability.ini]
[2025.05.05-10.01.12:856][  0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2025.05.05-10.01.12:856][  0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2025.05.05-10.01.12:856][  0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2025.05.05-10.01.12:858][  0]LogInit: Selected Device Profile: [Windows]
[2025.05.05-10.01.12:858][  0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2025.05.05-10.01.12:859][  0]LogHAL: Display: Platform has ~ 16 GB [17042837504 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2025.05.05-10.01.12:859][  0]LogInit: Going up to parent DeviceProfile []
[2025.05.05-10.01.12:860][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [../../../Engine/Saved/Config/Windows/Scalability.ini]
[2025.05.05-10.01.12:860][  0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2025.05.05-10.01.12:860][  0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2025.05.05-10.01.12:860][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [../../../Engine/Saved/Config/Windows/Scalability.ini]
[2025.05.05-10.01.12:860][  0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2025.05.05-10.01.12:860][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [../../../Engine/Saved/Config/Windows/Scalability.ini]
[2025.05.05-10.01.12:860][  0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2025.05.05-10.01.12:860][  0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2025.05.05-10.01.12:860][  0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2025.05.05-10.01.12:860][  0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2025.05.05-10.01.12:860][  0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2025.05.05-10.01.12:860][  0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2025.05.05-10.01.12:860][  0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2025.05.05-10.01.12:860][  0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2025.05.05-10.01.12:860][  0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2025.05.05-10.01.12:860][  0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2025.05.05-10.01.12:861][  0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2025.05.05-10.01.12:861][  0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2025.05.05-10.01.12:861][  0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2025.05.05-10.01.12:861][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2025.05.05-10.01.12:861][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2025.05.05-10.01.12:861][  0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2025.05.05-10.01.12:861][  0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2025.05.05-10.01.12:861][  0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2025.05.05-10.01.12:861][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [../../../Engine/Saved/Config/Windows/Scalability.ini]
[2025.05.05-10.01.12:861][  0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2025.05.05-10.01.12:861][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2025.05.05-10.01.12:861][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2025.05.05-10.01.12:861][  0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2025.05.05-10.01.12:861][  0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2025.05.05-10.01.12:861][  0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2025.05.05-10.01.12:862][  0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2025.05.05-10.01.12:862][  0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2025.05.05-10.01.12:862][  0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2025.05.05-10.01.12:862][  0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2025.05.05-10.01.12:862][  0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2025.05.05-10.01.12:862][  0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2025.05.05-10.01.12:862][  0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2025.05.05-10.01.12:862][  0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2025.05.05-10.01.12:862][  0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2025.05.05-10.01.12:862][  0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2025.05.05-10.01.12:862][  0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2025.05.05-10.01.12:862][  0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
[2025.05.05-10.01.12:862][  0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
[2025.05.05-10.01.12:862][  0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
[2025.05.05-10.01.12:863][  0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
[2025.05.05-10.01.12:863][  0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
[2025.05.05-10.01.12:863][  0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
[2025.05.05-10.01.12:863][  0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
[2025.05.05-10.01.12:863][  0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
[2025.05.05-10.01.12:863][  0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
[2025.05.05-10.01.12:863][  0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
[2025.05.05-10.01.12:863][  0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
[2025.05.05-10.01.12:863][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2025.05.05-10.01.12:863][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2025.05.05-10.01.12:863][  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [../../../Engine/Saved/Config/Windows/Scalability.ini]
[2025.05.05-10.01.12:863][  0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2025.05.05-10.01.12:864][  0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2025.05.05-10.01.12:864][  0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2025.05.05-10.01.12:864][  0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2025.05.05-10.01.12:864][  0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2025.05.05-10.01.12:864][  0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2025.05.05-10.01.12:864][  0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2025.05.05-10.01.12:864][  0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2025.05.05-10.01.12:864][  0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2025.05.05-10.01.12:864][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [../../../Engine/Saved/Config/Windows/Scalability.ini]
[2025.05.05-10.01.12:864][  0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2025.05.05-10.01.12:865][  0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2025.05.05-10.01.12:865][  0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2025.05.05-10.01.12:865][  0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2025.05.05-10.01.12:865][  0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2025.05.05-10.01.12:865][  0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2025.05.05-10.01.12:865][  0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2025.05.05-10.01.12:865][  0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2025.05.05-10.01.12:865][  0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
[2025.05.05-10.01.12:865][  0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2025.05.05-10.01.12:865][  0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2025.05.05-10.01.12:865][  0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2025.05.05-10.01.12:865][  0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2025.05.05-10.01.12:865][  0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2025.05.05-10.01.12:865][  0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2025.05.05-10.01.12:865][  0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2025.05.05-10.01.12:866][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2025.05.05-10.01.12:866][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2025.05.05-10.01.12:866][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2025.05.05-10.01.12:866][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2025.05.05-10.01.12:866][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2025.05.05-10.01.12:866][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2025.05.05-10.01.12:866][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2025.05.05-10.01.12:866][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2025.05.05-10.01.12:866][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2025.05.05-10.01.12:866][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2025.05.05-10.01.12:866][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2025.05.05-10.01.12:866][  0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2025.05.05-10.01.12:866][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [../../../Engine/Saved/Config/Windows/Scalability.ini]
[2025.05.05-10.01.12:866][  0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2025.05.05-10.01.12:866][  0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2025.05.05-10.01.12:866][  0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [../../../Engine/Saved/Config/Windows/Scalability.ini]
[2025.05.05-10.01.12:867][  0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2025.05.05-10.01.12:867][  0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2025.05.05-10.01.12:867][  0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2025.05.05-10.01.12:867][  0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2025.05.05-10.01.12:868][  0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
[2025.05.05-10.01.12:868][  0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2025.05.05-10.01.12:868][  0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2025.05.05-10.01.12:868][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [../../../Engine/Saved/Config/Windows/Engine.ini]
[2025.05.05-10.01.12:868][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [../../../Engine/Saved/Config/Windows/Editor.ini]
[2025.05.05-10.01.12:871][  0]LogInit: Computer: CHEAPMEOW
[2025.05.05-10.01.12:871][  0]LogInit: User: blizz
[2025.05.05-10.01.12:871][  0]LogInit: CPU Page size=4096, Cores=8
[2025.05.05-10.01.12:871][  0]LogInit: High frequency timer resolution =10.000000 MHz
[2025.05.05-10.01.12:871][  0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
[2025.05.05-10.01.12:871][  0]LogMemory: Platform Memory Stats for Windows
[2025.05.05-10.01.12:871][  0]LogMemory: Process Physical Memory: 145.88 MB used, 145.88 MB peak
[2025.05.05-10.01.12:871][  0]LogMemory: Process Virtual Memory: 130.25 MB used, 130.25 MB peak
[2025.05.05-10.01.12:871][  0]LogMemory: Physical Memory: 15497.09 MB used,  756.22 MB free, 16253.32 MB total
[2025.05.05-10.01.12:871][  0]LogMemory: Virtual Memory: 134211320.00 MB used,  6404.75 MB free, 134217728.00 MB total
[2025.05.05-10.01.12:884][  0]LogWindows: WindowsPlatformFeatures enabled
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\clbcatq.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\gameux.dll'. 
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AVEncoder.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-GameplayMediaEncoder.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-WindowsPlatformFeatures.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxFoundationPROFILE_x64.dll'. 
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3CommonPROFILE_x64.dll'. 
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxPvdSDKPROFILE_x64.dll'. 
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3PROFILE_x64.dll'. 
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\ApexFrameworkPROFILE_x64.dll'. 
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_LegacyPROFILE_x64.dll'. 
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_ClothingPROFILE_x64.dll'. 
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-PhysXCooking.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3CookingPROFILE_x64.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll'. Module was built without symbols.
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\nvapi64.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\cryptnet.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\cryptbase.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\wldp.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\drvstore.dll'. 
'UE4Editor.exe' (Win32): Unloaded 'C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll'
'UE4Editor.exe' (Win32): Loaded 'C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll'. Module was built without symbols.
'UE4Editor.exe' (Win32): Unloaded 'C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll'
[2025.05.05-10.01.13:127][  0]LogInit: Physics initialised using underlying interface: PhysX
[2025.05.05-10.01.13:131][  0]LogInit: Overriding language with editor language configuration option (en).
[2025.05.05-10.01.13:131][  0]LogInit: Using OS detected locale (zh-CN).
[2025.05.05-10.01.13:546][  0]LogInit: Setting process to per monitor DPI aware
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\IconCodecService.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\WindowsCodecs.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\msctf.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\TextInputFramework.dll'. 
[2025.05.05-10.01.13:596][  0]LogWindowsTextInputMethodSystem: Display: IME system deactivated.
[2025.05.05-10.01.13:669][  0]LogSlate: New Slate User Created.  User Index 0, Is Virtual User: 0
[2025.05.05-10.01.13:669][  0]LogSlate: Slate User Registered.  User Index 0, Is Virtual User: 0
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\ExplorerFrame.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\CoreMessaging.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\CoreUIComponents.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\oleacc.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\ApplicationTargetedFeatureDatabase.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\twinapi.appcore.dll'. 
The thread 'ShellHandwriting Delegate Thread' (42344) has exited with code 0 (0x0).
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Settings.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\ThirdParty\NVIDIA\NVaftermath\Win64\GFSDK_Aftermath_Lib.x64.dll'. 
[2025.05.05-10.01.14:397][  0]LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\ResourcePolicyClient.dll'. 
'UE4Editor.exe' (Win32): Unloaded 'C:\Windows\System32\ResourcePolicyClient.dll'
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\directxdatabasehelper.dll'. 
[2025.05.05-10.01.14:411][  0]LogHMD: Failed to initialize OpenVR with code 110
[2025.05.05-10.01.14:411][  0]LogD3D11RHI: D3D11 min allowed feature level: 11_0
[2025.05.05-10.01.14:411][  0]LogD3D11RHI: D3D11 max allowed feature level: 11_0
[2025.05.05-10.01.14:411][  0]LogD3D11RHI: D3D11 adapters:
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\DriverStore\FileRepository\nvlti.inf_amd64_13cedfdbd5c81d00\nvldumdx.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\imagehlp.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\cryptsp.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\rsaenh.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\DriverStore\FileRepository\nvlti.inf_amd64_13cedfdbd5c81d00\nvgpucomp64.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\DriverStore\FileRepository\nvlti.inf_amd64_13cedfdbd5c81d00\Display.NvContainer\NvMessageBus.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\DriverStore\FileRepository\nvlti.inf_amd64_13cedfdbd5c81d00\nvwgf2umx.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\nvspcap64.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\ntmarta.dll'. 
The thread 54176 has exited with code 0 (0x0).
The thread 57788 has exited with code 0 (0x0).
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\DriverStore\FileRepository\nvlti.inf_amd64_13cedfdbd5c81d00\nvppex.dll'. 
The thread 53320 has exited with code 0 (0x0).
The thread 62600 has exited with code 0 (0x0).
The thread 33136 has exited with code 0 (0x0).
The thread 57108 has exited with code 0 (0x0).
The thread 42768 has exited with code 0 (0x0).
The thread 24184 has exited with code 0 (0x0).
The thread 53944 has exited with code 0 (0x0).
The thread 51556 has exited with code 0 (0x0).
The thread 33460 has exited with code 0 (0x0).
The thread 12916 has exited with code 0 (0x0).
The thread 25380 has exited with code 0 (0x0).
The thread 45388 has exited with code 0 (0x0).
The thread 60604 has exited with code 0 (0x0).
The thread 15796 has exited with code 0 (0x0).
'UE4Editor.exe' (Win32): Unloaded 'C:\Windows\System32\DriverStore\FileRepository\nvlti.inf_amd64_13cedfdbd5c81d00\nvwgf2umx.dll'
'UE4Editor.exe' (Win32): Unloaded 'C:\Windows\System32\DriverStore\FileRepository\nvlti.inf_amd64_13cedfdbd5c81d00\Display.NvContainer\NvMessageBus.dll'
'UE4Editor.exe' (Win32): Unloaded 'C:\Windows\System32\DriverStore\FileRepository\nvlti.inf_amd64_13cedfdbd5c81d00\nvgpucomp64.dll'
'UE4Editor.exe' (Win32): Unloaded 'C:\Windows\System32\DriverStore\FileRepository\nvlti.inf_amd64_13cedfdbd5c81d00\nvldumdx.dll'
[2025.05.05-10.01.14:624][  0]LogD3D11RHI:    0. 'NVIDIA GeForce RTX 2060' (Feature Level 11_0)
[2025.05.05-10.01.14:624][  0]LogD3D11RHI:       5955/0/8126 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\d3d10warp.dll'. 
'UE4Editor.exe' (Win32): Unloaded 'C:\Windows\System32\d3d10warp.dll'
[2025.05.05-10.01.14:637][  0]LogD3D11RHI:    1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2025.05.05-10.01.14:637][  0]LogD3D11RHI:       0/0/8126 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2025.05.05-10.01.14:637][  0]LogD3D11RHI: Chosen D3D11 Adapter:
[2025.05.05-10.01.14:637][  0]LogD3D11RHI:     Description : NVIDIA GeForce RTX 2060
[2025.05.05-10.01.14:637][  0]LogD3D11RHI:     VendorId    : 10de
[2025.05.05-10.01.14:637][  0]LogD3D11RHI:     DeviceId    : 1f15
[2025.05.05-10.01.14:637][  0]LogD3D11RHI:     SubSysId    : 3a4717aa
[2025.05.05-10.01.14:637][  0]LogD3D11RHI:     Revision    : 00a1
[2025.05.05-10.01.14:638][  0]LogD3D11RHI:     DedicatedVideoMemory : 6244270080 bytes
[2025.05.05-10.01.14:638][  0]LogD3D11RHI:     DedicatedSystemMemory : 0 bytes
[2025.05.05-10.01.14:638][  0]LogD3D11RHI:     SharedSystemMemory : 8521418752 bytes
[2025.05.05-10.01.14:638][  0]LogD3D11RHI:     AdapterLuid : 0 63265
[2025.05.05-10.01.14:650][  0]LogD3D11RHI: Creating new Direct3DDevice
[2025.05.05-10.01.14:650][  0]LogD3D11RHI:     GPU DeviceId: 0x1f15 (for the marketing name, search the web for "GPU Device Id")
[2025.05.05-10.01.14:650][  0]LogWindows: EnumDisplayDevices:
[2025.05.05-10.01.14:651][  0]LogWindows:    0. 'NVIDIA GeForce RTX 2060' (P:1 D:1)
[2025.05.05-10.01.14:651][  0]LogWindows:    1. 'NVIDIA GeForce RTX 2060' (P:0 D:0)
[2025.05.05-10.01.14:651][  0]LogWindows:    2. 'NVIDIA GeForce RTX 2060' (P:0 D:0)
[2025.05.05-10.01.14:651][  0]LogWindows:    3. 'NVIDIA GeForce RTX 2060' (P:0 D:0)
[2025.05.05-10.01.14:652][  0]LogWindows: DebugString: FoundDriverCount:4 
[2025.05.05-10.01.14:652][  0]LogD3D11RHI:     Adapter Name: NVIDIA GeForce RTX 2060
[2025.05.05-10.01.14:652][  0]LogD3D11RHI:   Driver Version: 566.36 (internal:32.0.15.6636, unified:566.36)
[2025.05.05-10.01.14:652][  0]LogD3D11RHI:      Driver Date: 12-3-2024
[2025.05.05-10.01.14:653][  0]LogRHI: Texture pool is 4168 MB (70% of 5955 MB)
[2025.05.05-10.01.14:653][  0]LogD3D11RHI: Creating D3DDevice using adapter:
[2025.05.05-10.01.14:653][  0]LogD3D11RHI:     Description : NVIDIA GeForce RTX 2060
[2025.05.05-10.01.14:653][  0]LogD3D11RHI:     VendorId    : 10de
[2025.05.05-10.01.14:653][  0]LogD3D11RHI:     DeviceId    : 1f15
[2025.05.05-10.01.14:653][  0]LogD3D11RHI:     SubSysId    : 3a4717aa
[2025.05.05-10.01.14:653][  0]LogD3D11RHI:     Revision    : 00a1
[2025.05.05-10.01.14:653][  0]LogD3D11RHI:     DedicatedVideoMemory : 6244270080 bytes
[2025.05.05-10.01.14:654][  0]LogD3D11RHI:     DedicatedSystemMemory : 0 bytes
[2025.05.05-10.01.14:654][  0]LogD3D11RHI:     SharedSystemMemory : 8521418752 bytes
[2025.05.05-10.01.14:654][  0]LogD3D11RHI:     AdapterLuid : 0 63265
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\DriverStore\FileRepository\nvlti.inf_amd64_13cedfdbd5c81d00\nvldumdx.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\DriverStore\FileRepository\nvlti.inf_amd64_13cedfdbd5c81d00\nvgpucomp64.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\DriverStore\FileRepository\nvlti.inf_amd64_13cedfdbd5c81d00\Display.NvContainer\NvMessageBus.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\DriverStore\FileRepository\nvlti.inf_amd64_13cedfdbd5c81d00\nvwgf2umx.dll'. 
The thread 26216 has exited with code 0 (0x0).
The thread 17816 has exited with code 0 (0x0).
[2025.05.05-10.01.14:756][  0]LogD3D11RHI: RHI has support for 64 bit atomics
[2025.05.05-10.01.14:757][  0]LogD3D11RHI: Async texture creation enabled
[2025.05.05-10.01.14:757][  0]LogD3D11RHI: Array index from any shader is supported
[2025.05.05-10.01.14:848][  0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\gpapi.dll'. 
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\ThirdParty\NVIDIA\GeForceNOW\Win64\GfnRuntimeSdk.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.22621.4249_none_57fb0ed6ce180668\GdiPlus.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\secur32.dll'. 
[2025.05.05-10.01.14:906][  0]LogRHI: GeForceNow SDK initialized: 1
The thread 'FMonitoredProcess 0' (51108) has exited with code 0 (0x0).
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AllDesktopTargetPlatform.dll'. Symbols loaded.
[2025.05.05-10.01.15:239][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\Android\UE4Editor-AndroidTargetPlatform.dll'. Symbols loaded.
[2025.05.05-10.01.15:276][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
[2025.05.05-10.01.15:276][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
[2025.05.05-10.01.15:276][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
[2025.05.05-10.01.15:276][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
[2025.05.05-10.01.15:276][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
[2025.05.05-10.01.15:276][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
[2025.05.05-10.01.15:276][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
[2025.05.05-10.01.15:276][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
[2025.05.05-10.01.15:277][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
[2025.05.05-10.01.15:277][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-LaunchDaemonMessages.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\IOS\UE4Editor-IOSTargetPlatform.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Messaging.dll'. Symbols loaded.
[2025.05.05-10.01.15:346][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
[2025.05.05-10.01.15:347][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\Lumin\UE4Editor-LuminTargetPlatform.dll'. Symbols loaded.
[2025.05.05-10.01.15:385][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
[2025.05.05-10.01.15:385][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MacNoEditorTargetPlatform.dll'. Symbols loaded.
[2025.05.05-10.01.15:410][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor'
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MacTargetPlatform.dll'. Symbols loaded.
[2025.05.05-10.01.15:431][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MacClientTargetPlatform.dll'. Symbols loaded.
[2025.05.05-10.01.15:450][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MacServerTargetPlatform.dll'. Symbols loaded.
[2025.05.05-10.01.15:472][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\IOS\UE4Editor-TVOSTargetPlatform.dll'. Symbols loaded.
[2025.05.05-10.01.15:497][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
[2025.05.05-10.01.15:497][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-WindowsNoEditorTargetPlatform.dll'. Symbols loaded.
[2025.05.05-10.01.15:521][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-WindowsTargetPlatform.dll'. Symbols loaded.
[2025.05.05-10.01.15:547][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-WindowsClientTargetPlatform.dll'. Symbols loaded.
[2025.05.05-10.01.15:571][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-WindowsServerTargetPlatform.dll'. Symbols loaded.
[2025.05.05-10.01.15:591][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
[2025.05.05-10.01.15:591][  0]LogTargetPlatformManager: Display: Building Assets For Windows
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AudioFormatADPCM.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AudioFormatOgg.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\ThirdParty\Ogg\Win64\VS2015\libogg_64.dll'. 
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbis_64.dll'. Module was built without symbols.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbisfile_64.dll'. Module was built without symbols.
[2025.05.05-10.01.15:637][  0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AudioFormatOpus.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-TextureFormatASTC.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ImageWrapper.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-TextureFormatIntelISPCTexComp.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\ThirdParty\Intel\ISPCTexComp\Win64-Release\ispc_texcomp.dll'. 
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-TextureFormatDXT.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-TextureFormatETC2.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\ThirdParty\Qualcomm\Win64\TextureConverter.dll'. Module was built without symbols.
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\msvcp100.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\msvcr100.dll'. 
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-TextureFormatPVR.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-TextureFormatUncompressed.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Developer\TextureFormatOodle\Binaries\Win64\UE4Editor-TextureFormatOodle.dll'. Symbols loaded.
[2025.05.05-10.01.15:865][  0]LogTextureFormatOodle: Display: Oodle Texture 2.9.0 init RDO Off
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ShaderCompilerCommon.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ShaderPreprocessor.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-FileUtilities.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MetalShaderFormat.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ShaderFormatD3D.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\ThirdParty\ShaderConductor\Win64\dxcompiler.dll'. 
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\dxil.dll'. 
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ShaderFormatOpenGL.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-VectorVM.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ShaderFormatVectorVM.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-VulkanShaderFormat.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\ThirdParty\ShaderConductor\Win64\ShaderConductor.dll'. 
[2025.05.05-10.01.16:131][  0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
[2025.05.05-10.01.16:133][  0]LogShaderCompilers: Guid format shader working directory is 30 characters bigger than the processId version (../../../Engine/Intermediate/Shaders/WorkingDirectory/43524/).
[2025.05.05-10.01.16:133][  0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/blizz/AppData/Local/Temp/UnrealShaderWorkingDir/F7293DB14C74982632E857AEC178C9CA/'.
[2025.05.05-10.01.16:135][  0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2025.05.05-10.01.16:135][  0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
[2025.05.05-10.01.16:136][  0]LogShaderCompilers: Display: Using Local Shader Compiler.
The thread 'FIOSDeviceHelper.QueryTask_1' (30564) has exited with code 0 (0x0).
[2025.05.05-10.01.17:279][  0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2025.05.05-10.01.17:378][  0]LogDerivedDataCache: Loaded boot cache 0.10s 94MB ../../../Engine/DerivedDataCache/Boot.ddc.
[2025.05.05-10.01.17:379][  0]LogDerivedDataCache: Display: Loaded Boot cache: ../../../Engine/DerivedDataCache/Boot.ddc
[2025.05.05-10.01.17:379][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2025.05.05-10.01.17:379][  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2025.05.05-10.01.17:379][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  EnginePak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2025.05.05-10.01.17:379][  0]LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
[2025.05.05-10.01.17:395][  0]LogDerivedDataCache: Speed tests for ../../../Engine/DerivedDataCache took 0.02 seconds
[2025.05.05-10.01.17:395][  0]LogDerivedDataCache: Display: Performance to ../../../Engine/DerivedDataCache: Latency=0.09ms. RandomReadSpeed=127.33MBs, RandomWriteSpeed=142.65MBs. Assigned SpeedClass 'Local'
[2025.05.05-10.01.17:396][  0]LogDerivedDataCache: Using Local data cache path ../../../Engine/DerivedDataCache: Writable
[2025.05.05-10.01.17:397][  0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2025.05.05-10.01.17:397][  0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2025.05.05-10.01.17:454][  0]LogSlate: Using FreeType 2.10.0
[2025.05.05-10.01.17:460][  0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-NullInstallBundleManager.dll'. Symbols loaded.
[2025.05.05-10.01.17:525][  0]LogAssetRegistry: FAssetRegistry took 0.0090 seconds to start up
[2025.05.05-10.01.18:226][  0]LogInit: Selected Device Profile: [Windows]
[2025.05.05-10.01.18:226][  0]LogInit: Active device profile: [0000025B845C2E00][0000025B833CAE00 49] Windows
[2025.05.05-10.01.18:226][  0]LogInit: Profiles: [0000025B845C2E00][0000025B833CAE00 49] Windows, [0000025B845BD700][0000025B833D2F80 49] WindowsNoEditor, [0000025B845C1700][0000025B833D7100 49] WindowsServer, [0000025B845BEB00][0000025B833DB280 49] WindowsClient, [0000025B845C2B00][0000025B833DF400 49] IOS, [0000025B845BD800][0000025B833E3580 49] iPadAir, [0000025B845C0400][0000025B833E7700 49] iPadAir2, [0000025B8456C100][0000025B833CF980 49] IPadPro, [0000025B8455FF00][0000025B833EB9C0 49] iPadAir3, [0000025B845C2900][0000025B833EFB00 49] iPadAir4, [0000025B8455D900][0000025B833F20C0 49] iPadMini2, [0000025B845C1900][0000025B833FA240 49] iPadMini3, [0000025B8455E900][0000025B833FE3C0 49] iPadMini4, [0000025B845C0C00][0000025B83402540 49] iPadMini5, [0000025B845BF400][0000025B8340A800 49] iPhone6, [0000025B845BF300][0000025B83406840 49] iPodTouch6, [0000025B8455C700][0000025BFE8E6B00 49] iPhone7, [0000025B8455C600][0000025BFE8E2B40 49] iPodTouch7, [0000025B845BDA00][0000025BFE8EACC0 49] iPhone5S, [0000025B8455F800][0000025BFE8EEE40 49] iPhone6Plus, [0000025B845BC600][0000025BFE8F2FC0 49] iPhone6S, [0000025B8455C300][0000025BFE8F7140 49] iPhone6SPlus, [0000025B845BFF00][0000025BFE8FB2C0 49] iPhone7Plus, [0000025B8455F500][0000025BFE8FF440 49] iPhoneSE, [0000025B845BC800][0000025BFE9035C0 49] iPhone8, [0000025B8455EB00][0000025BFE907740 49] iPhone8Plus, [0000025B845BD300][0000025BFE90B8C0 49] iPhoneX, [0000025B8455F100][0000025BFE90FA40 49] iPhoneXS, [0000025B845BCC00][0000025B833F7B80 49] iPhoneXSMax, [0000025B8455EE00][0000025BFE912140 49] iPhoneXR, [0000025B845BCF00][0000025BFE916280 49] iPhone11, [0000025B8455EA00][0000025BFE91A3C0 49] iPhone11Pro, [0000025B845BD400][0000025BFE922540 49] iPhone11ProMax, [0000025B8455D300][0000025BFE9266C0 49] iPhoneSE2, [0000025B845BC100][0000025BFE92A840 49] iPhone12Mini, [0000025B8455CF00][0000025BFE92E9C0 49] iPhone12, [0000025B845BD000][0000025BFE932B40 49] iPhone12Pro, [0000025B8455DE00][0000025BFE936CC0 49] iPhone12ProMax, [0000025B845BF800][0000025BFE93AE40 49] iPadPro105, [0000025B8455CB00][0000025BFE93EFC0 49] iPadPro129, [0000025B845BE000][0000025BFE943140 49] iPadPro97, [0000025B8455E300][0000025BFE9472C0 49] iPadPro2_129, [0000025B845BFD00][0000025BFE94B440 49] iPad5, [0000025B8455C200][0000025BFE94F5C0 49] iPad6, [0000025B845BD900][0000025BFF033740 49] iPad7, [0000025B8455F600][0000025BFF0378C0 49] iPad8, [0000025B845BC700][0000025BFF03BA40 49] iPadPro11, [0000025B8455F900][0000025BFF03FBC0 49] iPadPro2_11, [0000025B845BFB00][0000025BFE91E180 49] iPadPro3_129, [0000025B8455C100][0000025BFF0422C0 49] iPadPro4_129, [0000025B845BD500][0000025B857BA400 49] AppleTV, [0000025B8455C900][0000025B857BE540 49] AppleTV4K, [0000025B845BDB00][0000025B857C66C0 49] TVOS, [0000025B8456C200][0000025BFF790840 49] Mac, [0000025B846FD400][0000025B854F29C0 49] MacClient, [0000025B8456F100][0000025B833B0B40 49] MacNoEditor, [0000025B846FC600][0000025B857DACC0 49] MacServer, [0000025B8456E900][0000025B857E2E40 49] Linux, [0000025B846FD600][0000025B857FEFC0 49] LinuxAArch64, [0000025B8456D400][0000025B8579F140 49] LinuxNoEditor, [0000025B846FC100][0000025B857A72C0 49] LinuxAArch64NoEditor, [0000025B8456C300][0000025B857AB440 49] LinuxClient, [0000025B846FDC00][0000025B857AF5C0 49] LinuxAArch64Client, [0000025B8456E000][0000025B857B3740 49] LinuxServer, [0000025B846FC800][0000025B857B78C0 49] LinuxAArch64Server, [0000025B8456D900][0000025B85803A40 49] Android, [0000025B846FCE00][0000025B85807BC0 49] Android_Low, [0000025B8456F300][0000025B8580A1C0 49] Android_Mid, [0000025B846FC700][0000025B8580E340 49] Android_High, [0000025B8456C600][0000025B857C2480 49] Android_Default, [0000025B846FCB00][0000025B858125C0 49] Android_Adreno4xx, [0000025B8456D100][0000025B85816700 49] Android_Adreno5xx_Low, [0000025B846FCF00][0000025BFF818880 49] Android_Adreno5xx, [0000025B8456E700][0000025BFF81CA00 49] Android_Adreno6xx, [0000025B846FD800][0000025BFF820B80 49] Android_Adreno6xx_Vulkan, [0000025B8456EC00][0000025BFF824D00 49] Android_Mali_T6xx, [0000025B845BF700][0000025BFF828E80 49] Android_Mali_T7xx, [0000025B8456FB00][0000025BFF82D000 49] Android_Mali_T8xx, [0000025B845BED00][0000025BFF831180 49] Android_Mali_G71, [0000025B8456D200][0000025BFF835300 49] Android_Mali_G72, [0000025B845BE400][0000025BFF839480 49] Android_Mali_G72_Vulkan, [0000025B8456F900][0000025BFF83D600 49] Android_Mali_G76, [0000025B845BF100][0000025BFF841780 49] Android_Mali_G76_Vulkan, [0000025B8456EE00][0000025BFF845900 49] Android_Mali_G77, [0000025B845BE700][0000025BFF849A80 49] Android_Mali_G77_Vulkan, [0000025B8456DD00][0000025BFF84DC00 49] Android_Mali_G78, [0000025B845BCB00][0000025BFF850200 49] Android_Mali_G78_Vulkan, [0000025B8456D000][0000025BFF854380 49] Android_Mali_G710, [0000025B845BDC00][0000025BFF858500 49] Android_Mali_G710_Vulkan, [0000025B8456D500][0000025B8581A640 49] Android_Vulkan_SM5, [0000025B845BE100][0000025BFF85C780 49] Android_PowerVR_G6xxx, [0000025B8456C400][0000025BFF8608C0 49] Android_PowerVR_GT7xxx, [0000025B845BF600][0000025BFF868A40 49] Android_PowerVR_GE8xxx, [0000025B8456CB00][0000025BFF86CBC0 49] Android_PowerVR_GM9xxx, [0000025B845BE900][0000025BFF870D40 49] Android_PowerVR_GM9xxx_Vulkan, [0000025B8456F700][0000025BFF046EC0 49] Android_TegraK1, [0000025B845BFE00][0000025BFF04B040 49] Android_Unknown_Vulkan, [0000025B8456CA00][0000025BFF04F1C0 49] Lumin, [0000025B845BE300][0000025BFF053340 49] Lumin_Desktop, [0000025B8456ED00][0000025BFF0574C0 49] HoloLens, 
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\tbb.dll'. 
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\embree.2.14.0.dll'. Module was built without symbols.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MeshBuilderCommon.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MeshUtilities.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MeshMergeUtilities.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MeshReductionInterface.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-QuadricMeshReduction.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Experimental\SkeletalReduction\Binaries\Win64\UE4Editor-SkeletalMeshReduction.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Experimental\ProxyLODPlugin\Binaries\Win64\UE4Editor-ProxyLODMeshReduction.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\tbbmalloc.dll'. 
'UE4Editor.exe' (Win32): Unloaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\tbbmalloc.dll'
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\tbbmalloc.dll'. 
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MeshBoneReduction.dll'. Symbols loaded.
[2025.05.05-10.01.18:675][  0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2025.05.05-10.01.18:675][  0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
[2025.05.05-10.01.18:675][  0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
[2025.05.05-10.01.18:675][  0]LogMeshReduction: No distributed automatic mesh merging module available
[2025.05.05-10.01.18:676][  0]LogMeshMerging: No distributed automatic mesh merging module available
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MeshBuilder.dll'. Symbols loaded.
[2025.05.05-10.01.18:746][  0]LogNetVersion:  1.0.0, NetCL: 0, EngineNetVer: 17, GameNetVer: 0 (Checksum: 179547422)
[2025.05.05-10.01.19:632][  0]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/DaylightAmbientCubemap.DaylightAmbientCubemap', its maximum texture size has been explicitly set to 512.
[2025.05.05-10.01.19:760][  0]LogHMD: PokeAHoleMaterial loaded successfully
[2025.05.05-10.01.19:773][  0]LogUObjectArray: 17164 objects as part of root set at end of initial load.
[2025.05.05-10.01.19:773][  0]LogUObjectAllocator: 4298528 out of 0 bytes used by permanent object pool.
[2025.05.05-10.01.19:773][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-XAudio2.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\X3DAudio1_7.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\XAPOFX1_5.dll'. 
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SourceCodeAccess.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-LandscapeEditorUtilities.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SlateReflector.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-InternationalizationSettings.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ConfigEditor.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ComponentVisualizers.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AudioSettingsEditor.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-DetailCustomizations.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-UMGEditor.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MessageLog.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-CollisionAnalyzer.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-WorkspaceMenuStructure.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AutomationMessages.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AutomationController.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-FunctionalTesting.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AIGraph.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-BehaviorTreeEditor.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-GameplayTasksEditor.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-StringTableEditor.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Overlay.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-OverlayEditor.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\NvClothPROFILE_x64.dll'. 
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-NetworkReplayStreaming.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Media\WebMMedia\Binaries\Win64\UE4Editor-WebMMedia.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Runtime\WebMMoviePlayer\Binaries\Win64\UE4Editor-WebMMoviePlayer.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Runtime\WindowsMoviePlayer\Binaries\Win64\UE4Editor-WindowsMoviePlayer.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\2D\Paper2D\Binaries\Win64\UE4Editor-Paper2D.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\AI\EnvironmentQueryEditor\Binaries\Win64\UE4Editor-EnvironmentQueryEditor.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Runtime\SignificanceManager\Binaries\Win64\UE4Editor-SignificanceManager.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Developer\AnimationSharing\Binaries\Win64\UE4Editor-AnimationSharing.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\MovieScene\TemplateSequence\Binaries\Win64\UE4Editor-TemplateSequence.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Cameras\GameplayCameras\Binaries\Win64\UE4Editor-GameplayCameras.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Developer\PropertyAccessNode\Binaries\Win64\UE4Editor-PropertyAccessNode.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-TreeMap.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Editor\AssetManagerEditor\Binaries\Win64\UE4Editor-AssetManagerEditor.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-LocalizationCommandletExecution.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-TranslationEditor.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-LauncherServices.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MainFrame.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-HotReload.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-PixelInspectorModule.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapPlanes.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Lumin\MagicLeapLightEstimation\Binaries\Win64\UE4Editor-MagicLeapLightEstimation.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Lumin\MagicLeapPassableWorld\Binaries\Win64\UE4Editor-MagicLeapARPin.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapImageTracker.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapAR.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapARPinImpl.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapController.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapEyeTracker.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapHandTracking.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapIdentity.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapPrivileges.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapSecureStorage.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapHandMeshing.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\FX\Niagara\Binaries\Win64\UE4Editor-Niagara.dll'. Symbols loaded.
[2025.05.05-10.01.22:142][  0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 9EB230754FC2EF109BDFCCBF61C341F3 | Instance: EA8D7B92447424DAEEC57EBA351E6384 (CHEAPMEOW-43524).
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SessionFrontend.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\FX\Niagara\Binaries\Win64\UE4Editor-NiagaraEditor.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\FX\Niagara\Binaries\Win64\UE4Editor-NiagaraAnimNotifies.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\MovieScene\ActorSequence\Binaries\Win64\UE4Editor-ActorSequence.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Blutility.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Editor\DataValidation\Binaries\Win64\UE4Editor-DataValidation.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Editor\FacialAnimation\Binaries\Win64\UE4Editor-FacialAnimation.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Editor\FacialAnimation\Binaries\Win64\UE4Editor-FacialAnimationEditor.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Editor\GameplayTagsEditor\Binaries\Win64\UE4Editor-GameplayTagsEditor.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Cbor.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Serialization.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Messaging\TcpMessaging\Binaries\Win64\UE4Editor-TcpMessaging.dll'. Symbols loaded.
[2025.05.05-10.01.22:711][  0]LogTcpMessaging: Initializing TcpMessaging bridge
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Messaging\UdpMessaging\Binaries\Win64\UE4Editor-UdpMessaging.dll'. Symbols loaded.
[2025.05.05-10.01.22:735][  0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Editor\ContentBrowser\ContentBrowserFileDataSource\Binaries\Win64\UE4Editor-ContentBrowserFileDataSource.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Experimental\PythonScriptPlugin\Binaries\Win64\UE4Editor-PythonScriptPlugin.dll'. Symbols loaded.
[2025.05.05-10.01.22:824][  0]LogPython: Using Python 3.7.7
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Blendables\LightPropagationVolume\Binaries\Win64\UE4Editor-LightPropagationVolumeRuntime.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UE4Editor-ImgMediaEngine.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Runtime\AudioSynesthesia\Binaries\Win64\UE4Editor-AudioSynesthesiaCore.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AudioAnalyzer.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Runtime\AudioSynesthesia\Binaries\Win64\UE4Editor-AudioSynesthesia.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Runtime\LocationServicesBPLibrary\Binaries\Win64\UE4Editor-LocationServicesBPLibrary.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Runtime\PhysXVehicles\Binaries\Win64\UE4Editor-PhysXVehicles.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Runtime\PhysXVehicles\Binaries\Win64\UE4Editor-PhysXVehiclesEditor.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Runtime\RuntimePhysXCooking\Binaries\Win64\UE4Editor-RuntimePhysXCooking.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Runtime\PropertyAccess\Binaries\Win64\UE4Editor-PropertyAccessEditor.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Runtime\SoundFields\Binaries\Win64\UE4Editor-SoundFields.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\MeshPainting\Binaries\Win64\UE4Editor-MeshPaintingToolset.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\MeshPainting\Binaries\Win64\UE4Editor-MeshPaintEditorMode.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Animation\LiveLink\Binaries\Win64\UE4Editor-LiveLinkComponents.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Animation\LiveLink\Binaries\Win64\UE4Editor-LiveLinkGraphNode.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Animation\LiveLink\Binaries\Win64\UE4Editor-LiveLinkMovieScene.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-PinnedCommandList.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Persona.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Animation\LiveLink\Binaries\Win64\UE4Editor-LiveLinkEditor.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\VirtualProduction\Takes\Binaries\Win64\UE4Editor-TakesCore.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\VirtualProduction\Takes\Binaries\Win64\UE4Editor-TakeMovieScene.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\VirtualProduction\Takes\Binaries\Win64\UE4Editor-TakeTrackRecorders.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\VirtualProduction\Takes\Binaries\Win64\UE4Editor-TakeRecorder.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Animation\LiveLink\Binaries\Win64\UE4Editor-LiveLinkSequencer.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MeshPaint.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-IntroTutorials.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\2D\Paper2D\Binaries\Win64\UE4Editor-Paper2DEditor.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\2D\Paper2D\Binaries\Win64\UE4Editor-PaperSpriteSheetImporter.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\2D\Paper2D\Binaries\Win64\UE4Editor-PaperTiledImporter.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Developer\AnimationSharing\Binaries\Win64\UE4Editor-AnimationSharingEd.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Developer\CLionSourceCodeAccess\Binaries\Win64\UE4Editor-CLionSourceCodeAccess.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Developer\PerforceSourceControl\Binaries\Win64\UE4Editor-PerforceSourceControl.dll'. Symbols loaded.
[2025.05.05-10.01.24:448][  0]SourceControl: Source control is disabled
[2025.05.05-10.01.24:448][  0]SourceControl: Source control is disabled
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Developer\PlasticSourceControl\Binaries\Win64\UE4Editor-PlasticSourceControl.dll'. Symbols loaded.
[2025.05.05-10.01.24:473][  0]SourceControl: Source control is disabled
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Developer\GitSourceControl\Binaries\Win64\UE4Editor-GitSourceControl.dll'. Symbols loaded.
[2025.05.05-10.01.24:498][  0]SourceControl: Source control is disabled
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapAudio.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapHelperOpenGL.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapHelperVulkan.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\FX\Niagara\Binaries\Win64\UE4Editor-NiagaraEditorWidgets.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Developer\SubversionSourceControl\Binaries\Win64\UE4Editor-SubversionSourceControl.dll'. Symbols loaded.
[2025.05.05-10.01.24:666][  0]SourceControl: Source control is disabled
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Developer\RiderSourceCodeAccess\Binaries\Win64\UE4Editor-RiderSourceCodeAccess.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Experimental\GeometryCache\Binaries\Win64\UE4Editor-GeometryCache.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Experimental\AlembicImporter\Binaries\Win64\hdf5.dll'. 
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Experimental\AlembicImporter\Binaries\Win64\UE4Editor-AlembicLibrary.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Experimental\AlembicImporter\Binaries\Win64\UE4Editor-AlembicImporter.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Experimental\GeometryCache\Binaries\Win64\UE4Editor-GeometryCacheEd.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Experimental\ChaosClothEditor\Binaries\Win64\UE4Editor-ChaosClothEditor.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ChaosSolverEngine.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-FieldSystemEngine.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-GeometryCollectionEngine.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SceneOutliner.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Experimental\GeometryCollectionPlugin\Binaries\Win64\UE4Editor-GeometryCollectionEditor.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Experimental\GeometryProcessing\Binaries\Win64\UE4Editor-GeometricObjects.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Experimental\GeometryProcessing\Binaries\Win64\UE4Editor-GeometryAlgorithms.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Experimental\GeometryProcessing\Binaries\Win64\UE4Editor-DynamicMesh.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Experimental\GeometryProcessing\Binaries\Win64\UE4Editor-MeshConversion.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Experimental\PlanarCutPlugin\Binaries\Win64\UE4Editor-PlanarCut.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Experimental\ChaosEditor\Binaries\Win64\UE4Editor-FractureEditor.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Developer\PluginUtils\Binaries\Win64\UE4Editor-PluginUtils.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Experimental\ChaosNiagara\Binaries\Win64\UE4Editor-ChaosNiagara.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Experimental\ChaosSolverPlugin\Binaries\Win64\UE4Editor-ChaosSolverEditor.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Editor\CurveEditorTools\Binaries\Win64\UE4Editor-CurveEditorTools.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Experimental\BackChannel\Binaries\Win64\UE4Editor-BackChannel.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Developer\UObjectPlugin\Binaries\Win64\UE4Editor-UObjectPlugin.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Experimental\AutomationUtils\Binaries\Win64\UE4Editor-AutomationUtils.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Experimental\AutomationUtils\Binaries\Win64\UE4Editor-AutomationUtilsEditor.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Editor\CryptoKeys\Binaries\Win64\UE4Editor-CryptoKeysOpenSSL.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Editor\CryptoKeys\Binaries\Win64\UE4Editor-CryptoKeys.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Developer\VisualStudioCodeSourceCodeAccess\Binaries\Win64\UE4Editor-VisualStudioCodeSourceCodeAccess.dll'. Symbols loaded.
[2025.05.05-10.01.25:609][  0]LogUProjectInfo: Found projects:
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Developer\VisualStudioSourceCodeAccess\Binaries\Win64\UE4Editor-VisualStudioSourceCodeAccess.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'C:\ProgramData\Microsoft\VisualStudio\Setup\x64\Microsoft.VisualStudio.Setup.Configuration.Native.dll'. 
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Editor\MobileLauncherProfileWizard\Binaries\Win64\UE4Editor-MobileLauncherProfileWizard.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Editor\PluginBrowser\Binaries\Win64\UE4Editor-PluginBrowser.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Editor\MaterialAnalyzer\Binaries\Win64\UE4Editor-MaterialAnalyzer.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Editor\SpeedTreeImporter\Binaries\Win64\UE4Editor-SpeedTreeImporter.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Experimental\GeometryCollectionPlugin\Binaries\Win64\UE4Editor-GeometryCollectionTracks.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Experimental\GeometryCollectionPlugin\Binaries\Win64\UE4Editor-GeometryCollectionSequencer.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Experimental\GeometryCache\Binaries\Win64\UE4Editor-GeometryCacheTracks.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Experimental\GeometryCache\Binaries\Win64\UE4Editor-GeometryCacheSequencer.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Experimental\GeometryCache\Binaries\Win64\UE4Editor-GeometryCacheStreamer.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Lumin\MagicLeapPassableWorld\Binaries\Win64\UE4Editor-MagicLeapSharedWorld.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Experimental\OpenImageDenoise\Binaries\Win64\UE4Editor-OpenImageDenoise.dll'. Symbols loaded.
[2025.05.05-10.01.26:003][  0]LogOpenImageDenoise: OIDN starting up
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Experimental\MotoSynth\Binaries\Win64\UE4Editor-MotoSynth.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Experimental\MotoSynth\Binaries\Win64\UE4Editor-MotoSynthEditor.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Blendables\LightPropagationVolume\Binaries\Win64\UE4Editor-LightPropagationVolumeEditor.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Runtime\ActorLayerUtilities\Binaries\Win64\UE4Editor-ActorLayerUtilities.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Layers.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Runtime\ActorLayerUtilities\Binaries\Win64\UE4Editor-ActorLayerUtilitiesEditor.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UE4Editor-ImgMediaFactory.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UE4Editor-OpenExrWrapper.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UE4Editor-ImgMedia.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Media\MediaCompositing\Binaries\Win64\UE4Editor-MediaCompositing.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Runtime\AppleImageUtils\Binaries\Win64\UE4Editor-AppleImageUtils.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Runtime\AppleImageUtils\Binaries\Win64\UE4Editor-AppleImageUtilsBlueprintSupport.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Runtime\ArchVisCharacter\Binaries\Win64\UE4Editor-ArchVisCharacter.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Runtime\AndroidPermission\Binaries\Win64\UE4Editor-AndroidPermission.dll'. Symbols loaded.
[2025.05.05-10.01.26:368][  0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Enterprise\DatasmithContent\Binaries\Win64\UE4Editor-DatasmithContentEditor.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Runtime\AssetTags\Binaries\Win64\UE4Editor-AssetTags.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AudioCaptureCore.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Runtime\AudioCapture\Binaries\Win64\UE4Editor-AudioCapture.dll'. Symbols loaded.
[2025.05.05-10.01.26:464][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2025.05.05-10.01.26:464][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AudioCaptureRtAudio.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Runtime\CableComponent\Binaries\Win64\UE4Editor-CableComponent.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Runtime\EditableMesh\Binaries\Win64\UE4Editor-EditableMesh.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Runtime\GooglePAD\Binaries\Win64\UE4Editor-GooglePAD.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Enterprise\VariantManagerContent\Binaries\Win64\UE4Editor-VariantManagerContentEditor.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Runtime\CustomMeshComponent\Binaries\Win64\UE4Editor-CustomMeshComponent.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\VirtualProduction\Takes\Binaries\Win64\UE4Editor-TakeSequencer.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Tests\ScreenshotTools\Binaries\Win64\UE4Editor-ScreenshotTools.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Runtime\OpenXR\Binaries\Win64\UE4Editor-OpenXREditor.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Runtime\MobilePatchingUtils\Binaries\Win64\UE4Editor-MobilePatchingUtils.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Runtime\ProceduralMeshComponent\Binaries\Win64\UE4Editor-ProceduralMeshComponentEditor.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Runtime\Synthesis\Binaries\Win64\UE4Editor-Synthesis.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Runtime\Synthesis\Binaries\Win64\UE4Editor-SynthesisEditor.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Compression\OodleNetwork\Binaries\Win64\UE4Editor-OodleNetworkHandlerComponent.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Editor\ContentBrowser\ContentBrowserAssetDataSource\Binaries\Win64\UE4Editor-ContentBrowserAssetDataSource.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-CollectionManager.dll'. Symbols loaded.
[2025.05.05-10.01.27:068][  0]LogCollectionManager: Loaded 0 collections in 0.001105 seconds
The thread 'AsyncTaskThread_1' (42200) has exited with code 0 (0x0).
The thread 'AsyncTaskThread_2' (23704) has exited with code 0 (0x0).
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Editor\ContentBrowser\ContentBrowserClassDataSource\Binaries\Win64\UE4Editor-ContentBrowserClassDataSource.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Runtime\Oculus\OculusVR\Binaries\Win64\UE4Editor-OculusMR.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Runtime\Oculus\OculusVR\Binaries\Win64\UE4Editor-OculusInput.dll'. Symbols loaded.
[2025.05.05-10.01.27:172][  0]LogFileCache: Scanning file cache for directory 'E:/repositories/UnrealEngine4/UnrealEngine/Engine/Saved/Collections/' took 0.00s
[2025.05.05-10.01.27:172][  0]LogFileCache: Scanning file cache for directory 'E:/repositories/UnrealEngine4/UnrealEngine/Engine/Content/Developers/blizz/Collections/' took 0.01s
[2025.05.05-10.01.27:172][  0]LogFileCache: Scanning file cache for directory 'E:/repositories/UnrealEngine4/UnrealEngine/Engine/Content/Collections/' took 0.00s
[2025.05.05-10.01.27:172][  0]LogOcInput: OculusInput pre-init called
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\Android\UE4Editor-AndroidRuntimeSettings.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Runtime\Oculus\OculusVR\Binaries\Win64\UE4Editor-OculusEditor.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Runtime\AudioSynesthesia\Binaries\Win64\UE4Editor-AudioSynesthesiaEditor.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-TaskGraph.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ProfilerMessages.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ProfilerService.dll'. Symbols loaded.
[2025.05.05-10.01.27:741][  0]LogEngine: Initializing Engine...
[2025.05.05-10.01.27:753][  0]LogStats: UGameplayTagsManager::InitializeManager -  0.002 s
The thread 'ShellHandwriting Delegate Thread' (20856) has exited with code 0 (0x0).
[2025.05.05-10.01.27:964][  0]LogInit: Initializing FReadOnlyCVARCache
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AITestSuite.dll'. Symbols loaded.
[2025.05.05-10.01.28:052][  0]LogAIModule: Creating AISystem for world Untitled
[2025.05.05-10.01.28:066][  0]LogAudio: Display: Initializing Audio Device Manager...
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AudioMixerXAudio2.dll'. Symbols loaded.
[2025.05.05-10.01.28:088][  0]LogAudio: Display: Loading Default Audio Settings Objects...
[2025.05.05-10.01.28:091][  0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
[2025.05.05-10.01.28:093][  0]LogAudio: Display: Audio Device Manager Initialized
[2025.05.05-10.01.28:094][  0]LogAudio: Display: Creating Audio Device:                 Id: 1, Scope: Shared, Realtime: True
[2025.05.05-10.01.28:095][  0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2025.05.05-10.01.28:096][  0]LogAudioMixer: Display: 	Sample Rate:						  48000
[2025.05.05-10.01.28:096][  0]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2025.05.05-10.01.28:096][  0]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2025.05.05-10.01.28:096][  0]LogAudioMixer: Display: 	Number of buffers to queue:			  2
[2025.05.05-10.01.28:096][  0]LogAudioMixer: Display: 	Max Channels (voices):				  32
[2025.05.05-10.01.28:096][  0]LogAudioMixer: Display: 	Number of Async Source Workers:		  0
[2025.05.05-10.01.28:096][  0]LogAudio: Display: AudioDevice MaxSources: 32
[2025.05.05-10.01.28:099][  0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2025.05.05-10.01.28:099][  0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2025.05.05-10.01.28:099][  0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2025.05.05-10.01.28:100][  0]LogAudioMixer: Display: Initializing audio mixer.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\ThirdParty\Windows\XAudio2_9\x64\xaudio2_9redist.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\avrt.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\XAudio2_9.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\MMDevAPI.dll'. 
[2025.05.05-10.01.28:141][  0]LogAudioMixer: Display: 0: FrontLeft
[2025.05.05-10.01.28:142][  0]LogAudioMixer: Display: 1: FrontRight
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\AudioSes.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\ResourcePolicyClient.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\Windows.UI.dll'. 
[2025.05.05-10.01.28:187][  0]LogAudioMixer: Display: Using Audio Device 扬声器 (Realtek(R) Audio)
[2025.05.05-10.01.28:192][  0]LogAudioMixer: Display: Initializing Sound Submixes...
[2025.05.05-10.01.28:199][  0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2025.05.05-10.01.28:200][  0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2025.05.05-10.01.28:202][  0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2025.05.05-10.01.28:203][  0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2025.05.05-10.01.28:203][  0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2025.05.05-10.01.28:205][  0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2025.05.05-10.01.28:205][  0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2025.05.05-10.01.28:205][  0]LogInit: FAudioDevice initialized.
[2025.05.05-10.01.28:206][  0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
[2025.05.05-10.01.28:208][  0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2025.05.05-10.01.28:271][  0]LogDerivedDataCache: Saved boot cache 0.06s 94MB ../../../Engine/DerivedDataCache/Boot.ddc.
[2025.05.05-10.01.28:277][  0]LogInit: Texture streaming: Enabled
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MessagingRpc.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-PortalRpc.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-PortalServices.dll'. Symbols loaded.
[2025.05.05-10.01.28:342][  0]LogAnalytics: Display: [UEEditor.UnrealEngine.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.27.2-0+++UE4+Release-4.27
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-LauncherPlatform.dll'. Symbols loaded.
[2025.05.05-10.01.28:361][  0]LogEngineSessionManager: EngineSessionManager initialized
[2025.05.05-10.01.28:361][  0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking
[2025.05.05-10.01.28:367][  0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-StreamingPauseRendering.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-LiveCoding.dll'. Symbols loaded.
[2025.05.05-10.01.28:435][  0]LogInit: Transaction tracking system initialized
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Documentation.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-GammaUI.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-OutputLog.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ModuleUI.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Toolbox.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-StructViewer.dll'. Symbols loaded.
[2025.05.05-10.01.28:604][  0]BlueprintLog: New page: Editor Load
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AnimationBlueprintEditor.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-PackagesDialog.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AutomationWindow.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-DeviceManager.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-TargetDeviceServices.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ProfilerClient.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ProjectLauncher.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SettingsEditor.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-EditorSettingsViewer.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ProjectSettingsViewer.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ProjectTargetPlatformEditor.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-UndoHistory.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-DeviceProfileEditor.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-LocalizationDashboard.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-LocalizationService.dll'. Symbols loaded.
[2025.05.05-10.01.29:115][  0]LocalizationService: Localization service is disabled
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MergeActors.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-InputBindingEditor.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-TimeManagementEditor.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-TraceAnalysis.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-TraceServices.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-TraceInsights.dll'. Symbols loaded.
[2025.05.05-10.01.29:358][  0]TimingProfiler: Initialize
[2025.05.05-10.01.29:360][  0]TimingProfiler: OnSessionChanged
[2025.05.05-10.01.29:361][  0]LoadingProfiler: Initialize
[2025.05.05-10.01.29:361][  0]LoadingProfiler: OnSessionChanged
[2025.05.05-10.01.29:362][  0]NetworkingProfiler: Initialize
[2025.05.05-10.01.29:362][  0]NetworkingProfiler: OnSessionChanged
[2025.05.05-10.01.29:362][  0]MemoryProfiler: Initialize
[2025.05.05-10.01.29:363][  0]MemoryProfiler: OnSessionChanged
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\IOS\UE4Editor-IOSRuntimeSettings.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\Lumin\UE4Editor-LuminRuntimeSettings.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-WindowsPlatformEditor.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\Android\UE4Editor-AndroidPlatformEditor.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\Android\UE4Editor-AndroidDeviceDetection.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\IOS\UE4Editor-IOSPlatformEditor.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\Lumin\UE4Editor-LuminPlatformEditor.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-LogVisualizer.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ClothPainter.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SkeletalMeshEditor.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ViewportSnapping.dll'. Symbols loaded.
[2025.05.05-10.01.29:935][  0]LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB
[2025.05.05-10.01.29:935][  0]LogCook: Display: Mobile HDR setting 1
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-PlacementMode.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MeshPaintMode.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-LandscapeEditor.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-FoliageEdit.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-VirtualTexturingEditor.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SessionMessages.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SessionServices.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\2D\Paper2D\Binaries\Win64\UE4Editor-SmartSnapping.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Cameras\CameraShakePreviewer\Binaries\Win64\UE4Editor-CameraShakePreviewer.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\MovieScene\ActorSequence\Binaries\Win64\UE4Editor-ActorSequenceEditor.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Experimental\CharacterAI\Binaries\Win64\UE4Editor-CharacterAI.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\MovieScene\LevelSequenceEditor\Binaries\Win64\UE4Editor-LevelSequenceEditor.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Editor\GeometryMode\Binaries\Win64\UE4Editor-GeometryMode.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Editor\GeometryMode\Binaries\Win64\UE4Editor-BspMode.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Editor\GeometryMode\Binaries\Win64\UE4Editor-TextureAlignMode.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\MovieScene\MatineeToLevelSequence\Binaries\Win64\UE4Editor-MatineeToLevelSequence.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\MovieScene\TemplateSequence\Binaries\Win64\UE4Editor-TemplateSequenceEditor.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Lumin\MagicLeapMedia\Binaries\Win64\UE4Editor-MagicLeapMediaEditor.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Lumin\MagicLeapMedia\Binaries\Win64\UE4Editor-MagicLeapMediaFactory.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Lumin\MagicLeapMedia\Binaries\Win64\UE4Editor-MagicLeapMediaCodecFactory.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Media\AndroidMedia\Binaries\Win64\UE4Editor-AndroidMediaEditor.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Media\AndroidMedia\Binaries\Win64\UE4Editor-AndroidMediaFactory.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Media\AvfMedia\Binaries\Win64\UE4Editor-AvfMediaEditor.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Media\AvfMedia\Binaries\Win64\UE4Editor-AvfMediaFactory.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UE4Editor-ImgMediaEditor.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Media\MediaCompositing\Binaries\Win64\UE4Editor-MediaCompositingEditor.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Media\MediaPlayerEditor\Binaries\Win64\UE4Editor-MediaPlayerEditor.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Runtime\AudioCapture\Binaries\Win64\UE4Editor-AudioCaptureEditor.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Media\WebMMedia\Binaries\Win64\UE4Editor-WebMMediaEditor.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Media\WebMMedia\Binaries\Win64\UE4Editor-WebMMediaFactory.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Media\WmfMedia\Binaries\Win64\UE4Editor-WmfMediaEditor.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Runtime\GooglePAD\Binaries\Win64\UE4Editor-GooglePADEditor.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\VirtualProduction\Takes\Binaries\Win64\UE4Editor-TakeRecorderSources.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Runtime\OpenXR\Binaries\Win64\UE4Editor-OpenXRInput.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Plugins\Runtime\Steam\SteamVR\Binaries\Win64\UE4Editor-SteamVREditor.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AutomationWorker.dll'. Symbols loaded.
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SequenceRecorderSections.dll'. Symbols loaded.
[2025.05.05-10.01.31:331][  0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2025.05.05-10.01.31:350][  0]SourceControl: Source control is disabled
[2025.05.05-10.01.31:351][  0]LogUnrealEdMisc: Loading editor; pre map load, took 22.286
[2025.05.05-10.01.31:354][  0]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/Template_Default.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3
[2025.05.05-10.01.31:357][  0]LightingResults: New page: Lighting Build
[2025.05.05-10.01.31:374][  0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2025.05.05-10.01.31:378][  0]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2025.05.05-10.01.31:384][  0]MapCheck: New page: Map Check
[2025.05.05-10.01.31:384][  0]LightingResults: New page: Lighting Build
[2025.05.05-10.01.31:406][  0]LogAudio: Display: Audio Device unregistered from world 'None'.
[2025.05.05-10.01.31:432][  0]LogUObjectHash: Compacting FUObjectHashTables data took   1.33ms
[2025.05.05-10.01.31:549][  0]LogTexture: Display: Building textures: DeprecatedTextureEB9CBE3C423008B5E8E130901E171C89 (BGRA8, 128X128)
[2025.05.05-10.01.31:557][  0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled_1'.
[2025.05.05-10.01.31:559][  0]LogAIModule: Creating AISystem for world Untitled_1
[2025.05.05-10.01.31:603][  0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2025.05.05-10.01.31:615][  0]LogUObjectHash: Compacting FUObjectHashTables data took   0.87ms
[2025.05.05-10.01.31:616][  0]Cmd: MAP CHECKDEP NOCLEARLOG
[2025.05.05-10.01.31:617][  0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.594ms to complete.
[2025.05.05-10.01.31:617][  0]LogFileHelpers: Loading map 'Template_Default' took 0.265
[2025.05.05-10.01.31:668][  0]LogUnrealEdMisc: Total Editor Startup Time, took 22.604
[2025.05.05-10.01.31:673][  0]Launching UnrealBuildTool... [E:/repositories/UnrealEngine4/UnrealEngine/Engine/Binaries/DotNET/UnrealBuildTool.exe -Mode=QueryTargets -Output="E:/repositories/UnrealEngine4/UnrealEngine/Engine/Intermediate/TargetInfo.json"]
The thread 61224 has exited with code 0 (0x0).
The thread 'RTHeartBeat 0' (52328) has exited with code 0 (0x0).
The thread 'RenderThread 0' (11296) has exited with code 0 (0x0).
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\TextShaping.dll'. 
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\dcomp.dll'. 
[2025.05.05-10.01.33:107][  0]LogWindowsTextInputMethodSystem: Display: IME system activated using TSF (微软拼音).
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\DataExchange.dll'. 
'UE4Editor.exe' (Win32): Loaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\Win64\UE4Editor-HierarchicalLODOutliner.dll'. Symbols loaded.
[2025.05.05-10.01.33:360][  0]LogLoad: (Engine Initialization) Total time: 24.30 seconds
[2025.05.05-10.01.33:360][  0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2025.05.05-10.01.33:436][  0]LogAssetRegistry: Asset discovery search completed in 15.9152 seconds
[2025.05.05-10.01.33:455][  0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000322 seconds (updated 0 objects)
[2025.05.05-10.01.33:467][  0]LogContentStreaming: Texture pool size now 1000 MB
[2025.05.05-10.01.33:480][  0]LogSlate: Took 0.001254 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2025.05.05-10.01.33:484][  0]LogSlate: Took 0.001083 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2025.05.05-10.01.33:486][  0]LogSlate: Took 0.000797 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2025.05.05-10.01.49:094][275]Cmd: CLOSE_SLATE_MAINFRAME
[2025.05.05-10.01.49:101][275]LogSlate: Window 'Unreal Project Browser' being destroyed
[2025.05.05-10.01.49:432][276]Cmd: QUIT_EDITOR
[2025.05.05-10.01.49:432][276]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor())
[2025.05.05-10.01.49:452][276]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested)
[2025.05.05-10.01.49:471][276]LogEditorSessionSummary: EditorSessionSummary sent report. Type=Debugger, SessionId={F6ABCAD7-4F2C-87D1-0587-628E2CB74021}
[2025.05.05-10.01.49:477][276]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)...
[2025.05.05-10.01.49:478][276]LogAudio: Display: Destroying 1 Remaining Audio Device(s)...
[2025.05.05-10.01.49:478][276]LogAudio: Display: Audio Device unregistered from world 'Untitled_1'.
[2025.05.05-10.01.49:481][276]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
The thread 'AudioMixerRenderThread(1)' (34696) has exited with code 0 (0x0).
[2025.05.05-10.01.49:485][276]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
The thread 9300 has exited with code 0 (0x0).
[2025.05.05-10.01.49:494][276]LogAudio: Display: Audio Device Manager Shutdown
[2025.05.05-10.01.49:496][276]LogWindowsTextInputMethodSystem: Display: IME system activated using TSF (微软拼音).
[2025.05.05-10.01.49:507][276]LogExit: Preparing to exit.
[2025.05.05-10.01.49:527][276]LogUObjectHash: Compacting FUObjectHashTables data took   0.93ms
The thread 'FUdpMessageBeacon' (50412) has exited with code 0 (0x0).
The thread 'FUdpMessageProcessor.Sender' (14908) has exited with code 0 (0x0).
The thread 'FUdpMessageProcessor' (37108) has exited with code 0 (0x0).
The thread 'UdpMessageMulticastReceiver' (43764) has exited with code 0 (0x0).
The thread 'FDDCCleanup' (7012) has exited with code 0 (0x0).
The thread 'UdpMessageUnicastReceiver' (29564) has exited with code 0 (0x0).
The thread 'FMessageBus.DefaultBus.Router' (34444) has exited with code 0 (0x0).
The thread 'FAsyncPurge' (36620) has exited with code 0 (0x0).
[2025.05.05-10.01.50:109][276]LogDemo: Cleaned up 0 splitscreen connections with owner deletion
[2025.05.05-10.01.50:127][276]LogExit: Transaction tracking system shut down
[2025.05.05-10.01.50:148][276]LogExit: Editor shut down
The thread 'FAssetDataDiscovery' (61540) has exited with code 0 (0x0).
The thread 'FAssetDataGatherer' (28396) has exited with code 0 (0x0).
[2025.05.05-10.01.50:446][276]LogDirectoryWatcher: Display: A directory notification failed, and we were unable to create a new request. GetLastError code [6] Handle [FFFFFFFFFFFFFFFF], Path [../../../Engine/Content/] 
[2025.05.05-10.01.50:494][276]LogExit: Object subsystem successfully closed.
The thread 'PoolThread 16' (23636) has exited with code 0 (0x0).
The thread 'PoolThread 17' (62720) has exited with code 0 (0x0).
The thread 'PoolThread 18' (53768) has exited with code 0 (0x0).
The thread 'PoolThread 19' (23096) has exited with code 0 (0x0).
The thread 'PoolThread 20' (50168) has exited with code 0 (0x0).
The thread 'PoolThread 21' (11144) has exited with code 0 (0x0).
The thread 'PoolThread 22' (21024) has exited with code 0 (0x0).
The thread 'PoolThread 23' (31420) has exited with code 0 (0x0).
The thread 'PoolThread 24' (23280) has exited with code 0 (0x0).
The thread 'PoolThread 25' (21340) has exited with code 0 (0x0).
The thread 'PoolThread 26' (44876) has exited with code 0 (0x0).
The thread 'PoolThread 27' (31188) has exited with code 0 (0x0).
The thread 'PoolThread 28' (34028) has exited with code 0 (0x0).
The thread 'PoolThread 29' (37656) has exited with code 0 (0x0).
The thread 'PoolThread 0' (11832) has exited with code 0 (0x0).
The thread 'PoolThread 1' (54728) has exited with code 0 (0x0).
The thread 'PoolThread 2' (22752) has exited with code 0 (0x0).
The thread 'PoolThread 3' (43952) has exited with code 0 (0x0).
The thread 'PoolThread 4' (6980) has exited with code 0 (0x0).
The thread 'PoolThread 5' (48616) has exited with code 0 (0x0).
The thread 'PoolThread 6' (37280) has exited with code 0 (0x0).
The thread 'PoolThread 7' (49844) has exited with code 0 (0x0).
The thread 'PoolThread 8' (7284) has exited with code 0 (0x0).
The thread 'PoolThread 9' (31584) has exited with code 0 (0x0).
The thread 'PoolThread 10' (18588) has exited with code 0 (0x0).
The thread 'PoolThread 11' (4300) has exited with code 0 (0x0).
The thread 'PoolThread 12' (26220) has exited with code 0 (0x0).
The thread 'PoolThread 13' (26164) has exited with code 0 (0x0).
The thread 'PoolThread 14' (53764) has exited with code 0 (0x0).
The thread 'PoolThread 15' (20900) has exited with code 0 (0x0).
The thread 'PoolThread 30' (27876) has exited with code 0 (0x0).
The thread 'PoolThread 31' (16656) has exited with code 0 (0x0).
The thread 'PoolThread 32' (48948) has exited with code 0 (0x0).
The thread 'PoolThread 33' (18164) has exited with code 0 (0x0).
[2025.05.05-10.01.50:568][276]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2025.05.05-10.01.50:568][276]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
[2025.05.05-10.01.50:568][276]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
[2025.05.05-10.01.50:569][276]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.00%
[2025.05.05-10.01.50:569][276]LogShaderCompilers: Display: ================================================
The thread 'ShaderCompilingThread' (46012) has exited with code 0 (0x0).
The thread 'RTHeartBeat 1' (56940) has exited with code 0 (0x0).
[2025.05.05-10.01.50:590][276]LogShaderCompilers: Display: Shaders left to compile 0
The thread 'RenderThread 1' (20244) has exited with code 0 (0x0).
[2025.05.05-10.01.50:659][276]LogModuleManager: Shutting down and abandoning module HierarchicalLODOutliner (848)
[2025.05.05-10.01.50:659][276]LogModuleManager: Shutting down and abandoning module DesktopPlatform (846)
[2025.05.05-10.01.50:659][276]LogModuleManager: Shutting down and abandoning module StatsViewer (844)
[2025.05.05-10.01.50:660][276]LogModuleManager: Shutting down and abandoning module PIEPreviewDeviceProfileSelector (842)
[2025.05.05-10.01.50:661][276]LogModuleManager: Shutting down and abandoning module SequenceRecorderSections (840)
[2025.05.05-10.01.50:662][276]LogModuleManager: Shutting down and abandoning module AutomationWorker (838)
[2025.05.05-10.01.50:662][276]LogModuleManager: Shutting down and abandoning module SteamVREditor (836)
[2025.05.05-10.01.50:662][276]LogModuleManager: Shutting down and abandoning module OculusMR (834)
[2025.05.05-10.01.50:662][276]LogModuleManager: Shutting down and abandoning module OpenXRInput (832)
[2025.05.05-10.01.50:662][276]LogModuleManager: Shutting down and abandoning module TakeRecorderSources (830)
[2025.05.05-10.01.50:665][276]LogModuleManager: Shutting down and abandoning module TakeRecorder (829)
[2025.05.05-10.01.50:666][276]LogModuleManager: Shutting down and abandoning module TakeTrackRecorders (826)
[2025.05.05-10.01.50:667][276]LogModuleManager: Shutting down and abandoning module TakesCore (824)
[2025.05.05-10.01.50:667][276]LogModuleManager: Shutting down and abandoning module GooglePADEditor (822)
[2025.05.05-10.01.50:667][276]LogModuleManager: Shutting down and abandoning module WmfMediaFactory (820)
[2025.05.05-10.01.50:667][276]LogModuleManager: Shutting down and abandoning module WmfMediaEditor (818)
[2025.05.05-10.01.50:668][276]LogModuleManager: Shutting down and abandoning module WebMMediaFactory (816)
[2025.05.05-10.01.50:668][276]LogModuleManager: Shutting down and abandoning module WebMMediaEditor (814)
[2025.05.05-10.01.50:668][276]LogModuleManager: Shutting down and abandoning module WebMMedia (812)
[2025.05.05-10.01.50:668][276]LogModuleManager: Shutting down and abandoning module AudioCaptureEditor (810)
[2025.05.05-10.01.50:668][276]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (808)
[2025.05.05-10.01.50:670][276]LogModuleManager: Shutting down and abandoning module MediaCompositingEditor (806)
[2025.05.05-10.01.50:671][276]LogModuleManager: Shutting down and abandoning module SequenceRecorder (805)
[2025.05.05-10.01.50:671][276]LogModuleManager: Shutting down and abandoning module OpenExrWrapper (802)
[2025.05.05-10.01.50:671][276]LogModuleManager: Shutting down and abandoning module ImgMediaFactory (800)
[2025.05.05-10.01.50:671][276]LogModuleManager: Shutting down and abandoning module ImgMediaEditor (798)
[2025.05.05-10.01.50:671][276]LogModuleManager: Shutting down and abandoning module AvfMediaFactory (796)
[2025.05.05-10.01.50:672][276]LogModuleManager: Shutting down and abandoning module AvfMediaEditor (794)
[2025.05.05-10.01.50:672][276]LogModuleManager: Shutting down and abandoning module AndroidMediaFactory (792)
[2025.05.05-10.01.50:672][276]LogModuleManager: Shutting down and abandoning module AndroidMediaEditor (790)
[2025.05.05-10.01.50:672][276]LogModuleManager: Shutting down and abandoning module PlanarCut (788)
[2025.05.05-10.01.50:673][276]LogModuleManager: Shutting down and abandoning module MagicLeapMediaCodecFactory (786)
[2025.05.05-10.01.50:673][276]LogModuleManager: Shutting down and abandoning module MagicLeapMediaFactory (784)
[2025.05.05-10.01.50:673][276]LogModuleManager: Shutting down and abandoning module MagicLeapMediaEditor (782)
[2025.05.05-10.01.50:673][276]LogModuleManager: Shutting down and abandoning module TemplateSequenceEditor (780)
[2025.05.05-10.01.50:673][276]LogModuleManager: Shutting down and abandoning module MatineeToLevelSequence (778)
[2025.05.05-10.01.50:674][276]LogModuleManager: Shutting down and abandoning module TextureAlignMode (776)
[2025.05.05-10.01.50:674][276]LogModuleManager: Shutting down and abandoning module BspMode (774)
[2025.05.05-10.01.50:674][276]LogModuleManager: Shutting down and abandoning module GeometryMode (772)
[2025.05.05-10.01.50:675][276]LogModuleManager: Shutting down and abandoning module LevelSequenceEditor (770)
[2025.05.05-10.01.50:677][276]LogModuleManager: Shutting down and abandoning module CharacterAI (768)
[2025.05.05-10.01.50:677][276]LogModuleManager: Shutting down and abandoning module ActorSequenceEditor (766)
[2025.05.05-10.01.50:679][276]LogModuleManager: Shutting down and abandoning module CameraShakePreviewer (764)
[2025.05.05-10.01.50:680][276]LogModuleManager: Shutting down and abandoning module SmartSnapping (762)
[2025.05.05-10.01.50:680][276]LogModuleManager: Shutting down and abandoning module SessionServices (760)
[2025.05.05-10.01.50:680][276]LogModuleManager: Shutting down and abandoning module MeshPaint (758)
[2025.05.05-10.01.50:681][276]LogModuleManager: Shutting down and abandoning module VirtualTexturingEditor (756)
[2025.05.05-10.01.50:682][276]LogModuleManager: Shutting down and abandoning module FoliageEdit (754)
[2025.05.05-10.01.50:682][276]LogModuleManager: Shutting down and abandoning module LandscapeEditor (752)
[2025.05.05-10.01.50:683][276]LogModuleManager: Shutting down and abandoning module MeshPaintMode (750)
[2025.05.05-10.01.50:683][276]LogModuleManager: Shutting down and abandoning module SceneDepthPickerMode (748)
[2025.05.05-10.01.50:683][276]LogModuleManager: Shutting down and abandoning module ActorPickerMode (746)
[2025.05.05-10.01.50:683][276]LogModuleManager: Shutting down and abandoning module PlacementMode (744)
[2025.05.05-10.01.50:685][276]LogModuleManager: Shutting down and abandoning module ViewportSnapping (742)
[2025.05.05-10.01.50:685][276]LogModuleManager: Shutting down and abandoning module ViewportInteraction (740)
[2025.05.05-10.01.50:685][276]LogModuleManager: Shutting down and abandoning module ClothPainter (738)
[2025.05.05-10.01.50:686][276]LogModuleManager: Shutting down and abandoning module SkeletalMeshEditor (737)
[2025.05.05-10.01.50:687][276]LogModuleManager: Shutting down and abandoning module LogVisualizer (734)
[2025.05.05-10.01.50:689][276]LogModuleManager: Shutting down and abandoning module IntroTutorials (732)
[2025.05.05-10.01.50:690][276]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (731)
[2025.05.05-10.01.50:690][276]LogModuleManager: Shutting down and abandoning module LuminPlatformEditor (728)
[2025.05.05-10.01.50:690][276]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (726)
[2025.05.05-10.01.50:690][276]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (724)
[2025.05.05-10.01.50:691][276]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (723)
The thread 'FTcpMessageTransport' (13856) has exited with code 0 (0x0).
The thread 29364 has exited with code 0 (0x0).
The thread 'FAndroidDeviceDetectionRunnable' (32440) has exited with code 0 (0x0).
The thread 'FAndroidDeviceDetectionRunnable' (7304) has exited with code 0 (0x0).
[2025.05.05-10.01.51:458][276]LogModuleManager: Shutting down and abandoning module WindowsPlatformEditor (720)
[2025.05.05-10.01.51:458][276]LogModuleManager: Shutting down and abandoning module LuminRuntimeSettings (718)
[2025.05.05-10.01.51:458][276]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (716)
[2025.05.05-10.01.51:459][276]LogModuleManager: Shutting down and abandoning module AndroidRuntimeSettings (714)
[2025.05.05-10.01.51:459][276]LogModuleManager: Shutting down and abandoning module TraceInsights (712)
[2025.05.05-10.01.51:461][276]MemoryProfiler: Shutdown
[2025.05.05-10.01.51:461][276]NetworkingProfiler: Shutdown
[2025.05.05-10.01.51:462][276]LoadingProfiler: Shutdown
[2025.05.05-10.01.51:462][276]TimingProfiler: Shutdown
[2025.05.05-10.01.51:465][276]LogModuleManager: Shutting down and abandoning module TraceServices (711)
[2025.05.05-10.01.51:467][276]LogModuleManager: Shutting down and abandoning module EditorInteractiveToolsFramework (708)
[2025.05.05-10.01.51:467][276]LogModuleManager: Shutting down and abandoning module TimeManagementEditor (706)
[2025.05.05-10.01.51:467][276]LogModuleManager: Shutting down and abandoning module InputBindingEditor (704)
[2025.05.05-10.01.51:468][276]LogModuleManager: Shutting down and abandoning module MergeActors (702)
[2025.05.05-10.01.51:469][276]LogModuleManager: Shutting down and abandoning module LocalizationDashboard (700)
[2025.05.05-10.01.51:469][276]LogModuleManager: Shutting down and abandoning module LocalizationService (699)
[2025.05.05-10.01.51:470][276]LogModuleManager: Shutting down and abandoning module HardwareTargeting (696)
[2025.05.05-10.01.51:470][276]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (694)
[2025.05.05-10.01.51:471][276]LogModuleManager: Shutting down and abandoning module UndoHistory (692)
[2025.05.05-10.01.51:471][276]LogModuleManager: Shutting down and abandoning module XmlParser (690)
[2025.05.05-10.01.51:472][276]LogModuleManager: Shutting down and abandoning module Blutility (688)
[2025.05.05-10.01.51:472][276]LogModuleManager: Shutting down and abandoning module ProjectSettingsViewer (686)
[2025.05.05-10.01.51:473][276]LogModuleManager: Shutting down and abandoning module ProjectTargetPlatformEditor (685)
[2025.05.05-10.01.51:473][276]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (682)
[2025.05.05-10.01.51:473][276]LogModuleManager: Shutting down and abandoning module InternationalizationSettings (681)
[2025.05.05-10.01.51:473][276]LogModuleManager: Shutting down and abandoning module SettingsEditor (678)
[2025.05.05-10.01.51:474][276]LogModuleManager: Shutting down and abandoning module ProjectLauncher (676)
[2025.05.05-10.01.51:474][276]LogModuleManager: Shutting down and abandoning module SessionFrontend (674)
[2025.05.05-10.01.51:475][276]LogModuleManager: Shutting down and abandoning module ProfilerClient (672)
[2025.05.05-10.01.51:475][276]LogModuleManager: Shutting down and abandoning module DeviceManager (670)
[2025.05.05-10.01.51:476][276]LogModuleManager: Shutting down and abandoning module TargetDeviceServices (669)
[2025.05.05-10.01.51:509][276]LogModuleManager: Shutting down and abandoning module AutomationController (666)
[2025.05.05-10.01.51:510][276]LogModuleManager: Shutting down and abandoning module AutomationWindow (664)
[2025.05.05-10.01.51:511][276]LogModuleManager: Shutting down and abandoning module Layers (662)
[2025.05.05-10.01.51:513][276]LogModuleManager: Shutting down and abandoning module ComponentVisualizers (660)
[2025.05.05-10.01.51:513][276]LogModuleManager: Shutting down and abandoning module DetailCustomizations (658)
[2025.05.05-10.01.51:514][276]LogModuleManager: Shutting down and abandoning module PackagesDialog (656)
[2025.05.05-10.01.51:515][276]LogModuleManager: Shutting down and abandoning module AnimationBlueprintEditor (654)
[2025.05.05-10.01.51:517][276]LogModuleManager: Shutting down and abandoning module Persona (652)
[2025.05.05-10.01.51:518][276]LogModuleManager: Shutting down and abandoning module AdvancedPreviewScene (651)
[2025.05.05-10.01.51:519][276]LogModuleManager: Shutting down and abandoning module AnimGraph (649)
[2025.05.05-10.01.51:520][276]LogModuleManager: Shutting down and abandoning module Kismet (646)
[2025.05.05-10.01.51:522][276]LogModuleManager: Shutting down and abandoning module KismetWidgets (645)
[2025.05.05-10.01.51:523][276]LogModuleManager: Shutting down and abandoning module GraphEditor (642)
[2025.05.05-10.01.51:525][276]LogModuleManager: Shutting down and abandoning module StructViewer (640)
[2025.05.05-10.01.51:526][276]LogModuleManager: Shutting down and abandoning module ClassViewer (638)
[2025.05.05-10.01.51:526][276]LogModuleManager: Shutting down and abandoning module Toolbox (636)
[2025.05.05-10.01.51:526][276]LogModuleManager: Shutting down and abandoning module ModuleUI (634)
[2025.05.05-10.01.51:526][276]LogModuleManager: Shutting down and abandoning module OutputLog (632)
[2025.05.05-10.01.51:529][276]LogModuleManager: Shutting down and abandoning module GammaUI (630)
[2025.05.05-10.01.51:529][276]LogModuleManager: Shutting down and abandoning module Documentation (628)
[2025.05.05-10.01.51:530][276]LogModuleManager: Shutting down and abandoning module LiveCoding (626)
[2025.05.05-10.01.51:531][276]LogModuleManager: Shutting down and abandoning module LevelSequence (624)
[2025.05.05-10.01.51:532][276]LogModuleManager: Shutting down and abandoning module MovieSceneTracks (622)
[2025.05.05-10.01.51:532][276]LogModuleManager: Shutting down and abandoning module MovieScene (620)
[2025.05.05-10.01.51:534][276]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (618)
[2025.05.05-10.01.51:535][276]LogModuleManager: Shutting down and abandoning module LauncherPlatform (616)
[2025.05.05-10.01.51:535][276]LogModuleManager: Shutting down and abandoning module AnalyticsET (614)
[2025.05.05-10.01.51:535][276]LogModuleManager: Shutting down and abandoning module PortalServices (612)
[2025.05.05-10.01.51:535][276]LogModuleManager: Shutting down and abandoning module PortalRpc (610)
[2025.05.05-10.01.51:535][276]LogModuleManager: Shutting down and abandoning module MessagingRpc (608)
[2025.05.05-10.01.51:535][276]LogModuleManager: Shutting down and abandoning module AudioMixerXAudio2 (606)
[2025.05.05-10.01.51:536][276]LogModuleManager: Shutting down and abandoning module AudioMixerCore (605)
[2025.05.05-10.01.51:536][276]LogModuleManager: Shutting down and abandoning module AIModule (602)
[2025.05.05-10.01.51:537][276]LogModuleManager: Shutting down and abandoning module GameplayDebugger (601)
[2025.05.05-10.01.51:538][276]LogModuleManager: Shutting down and abandoning module AITestSuite (599)
[2025.05.05-10.01.51:539][276]LogModuleManager: Shutting down and abandoning module NavigationSystem (597)
[2025.05.05-10.01.51:539][276]LogModuleManager: Shutting down and abandoning module ImageWriteQueue (594)
The thread 'PoolThread 34' (38256) has exited with code 0 (0x0).
The thread 'PoolThread 35' (18860) has exited with code 0 (0x0).
The thread 'PoolThread 36' (48148) has exited with code 0 (0x0).
The thread 'PoolThread 37' (59384) has exited with code 0 (0x0).
The thread 'PoolThread 38' (19688) has exited with code 0 (0x0).
The thread 'PoolThread 39' (25148) has exited with code 0 (0x0).
The thread 'PoolThread 40' (46204) has exited with code 0 (0x0).
The thread 'PoolThread 41' (24596) has exited with code 0 (0x0).
[2025.05.05-10.01.51:557][276]LogModuleManager: Shutting down and abandoning module ProfilerService (592)
The thread 'FFileTransferRunnable' (38272) has exited with code 0 (0x0).
[2025.05.05-10.01.51:562][276]LogModuleManager: Shutting down and abandoning module TaskGraph (590)
[2025.05.05-10.01.51:563][276]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaEditor (588)
[2025.05.05-10.01.51:563][276]LogModuleManager: Shutting down and abandoning module OculusEditor (586)
[2025.05.05-10.01.51:566][276]LogModuleManager: Shutting down and abandoning module OculusInput (584)
[2025.05.05-10.01.51:566][276]LogModuleManager: Shutting down and abandoning module ContentBrowserClassDataSource (582)
[2025.05.05-10.01.51:566][276]LogModuleManager: Shutting down and abandoning module ContentBrowserFileDataSource (580)
[2025.05.05-10.01.51:566][276]LogModuleManager: Shutting down and abandoning module ContentBrowserAssetDataSource (578)
[2025.05.05-10.01.51:567][276]LogModuleManager: Shutting down and abandoning module CollectionManager (577)
[2025.05.05-10.01.51:568][276]LogModuleManager: Shutting down and abandoning module OodleNetworkHandlerComponent (574)
[2025.05.05-10.01.51:568][276]LogModuleManager: Shutting down and abandoning module SynthesisEditor (572)
[2025.05.05-10.01.51:568][276]LogModuleManager: Shutting down and abandoning module Synthesis (570)
[2025.05.05-10.01.51:569][276]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponentEditor (568)
[2025.05.05-10.01.51:569][276]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (566)
[2025.05.05-10.01.51:569][276]LogModuleManager: Shutting down and abandoning module MobilePatchingUtils (564)
[2025.05.05-10.01.51:569][276]LogModuleManager: Shutting down and abandoning module OpenXREditor (562)
[2025.05.05-10.01.51:570][276]LogModuleManager: Shutting down and abandoning module ScreenshotTools (560)
[2025.05.05-10.01.51:570][276]LogModuleManager: Shutting down and abandoning module TakeSequencer (558)
[2025.05.05-10.01.51:570][276]LogModuleManager: Shutting down and abandoning module TakeMovieScene (556)
[2025.05.05-10.01.51:570][276]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (554)
[2025.05.05-10.01.51:570][276]LogModuleManager: Shutting down and abandoning module VariantManagerContentEditor (552)
[2025.05.05-10.01.51:571][276]LogModuleManager: Shutting down and abandoning module GooglePAD (550)
[2025.05.05-10.01.51:571][276]LogModuleManager: Shutting down and abandoning module EditableMesh (548)
[2025.05.05-10.01.51:572][276]LogModuleManager: Shutting down and abandoning module CableComponent (546)
[2025.05.05-10.01.51:572][276]LogModuleManager: Shutting down and abandoning module AudioCapture (544)
[2025.05.05-10.01.51:572][276]LogModuleManager: Shutting down and abandoning module AudioCaptureRtAudio (543)
[2025.05.05-10.01.51:573][276]LogModuleManager: Shutting down and abandoning module AssetTags (540)
[2025.05.05-10.01.51:573][276]LogModuleManager: Shutting down and abandoning module DatasmithContentEditor (538)
[2025.05.05-10.01.51:574][276]LogModuleManager: Shutting down and abandoning module AndroidPermission (536)
[2025.05.05-10.01.51:574][276]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (534)
[2025.05.05-10.01.51:574][276]LogModuleManager: Shutting down and abandoning module AppleImageUtilsBlueprintSupport (532)
[2025.05.05-10.01.51:574][276]LogModuleManager: Shutting down and abandoning module AppleImageUtils (530)
[2025.05.05-10.01.51:574][276]LogModuleManager: Shutting down and abandoning module MediaCompositing (528)
[2025.05.05-10.01.51:574][276]LogModuleManager: Shutting down and abandoning module ImgMedia (526)
[2025.05.05-10.01.51:574][276]LogModuleManager: Shutting down and abandoning module ActorLayerUtilitiesEditor (524)
[2025.05.05-10.01.51:574][276]LogModuleManager: Shutting down and abandoning module ActorLayerUtilities (522)
[2025.05.05-10.01.51:575][276]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeEditor (520)
[2025.05.05-10.01.51:575][276]LogModuleManager: Shutting down and abandoning module MotoSynthEditor (518)
[2025.05.05-10.01.51:575][276]LogModuleManager: Shutting down and abandoning module MotoSynth (516)
[2025.05.05-10.01.51:575][276]LogModuleManager: Shutting down and abandoning module OpenImageDenoise (514)
[2025.05.05-10.01.51:575][276]LogOpenImageDenoise: OIDN shutting down
[2025.05.05-10.01.51:575][276]LogModuleManager: Shutting down and abandoning module MagicLeapSharedWorld (512)
[2025.05.05-10.01.51:575][276]LogModuleManager: Shutting down and abandoning module MeshConversion (510)
[2025.05.05-10.01.51:577][276]LogModuleManager: Shutting down and abandoning module DynamicMesh (508)
[2025.05.05-10.01.51:577][276]LogModuleManager: Shutting down and abandoning module GeometryAlgorithms (506)
[2025.05.05-10.01.51:578][276]LogModuleManager: Shutting down and abandoning module GeometricObjects (504)
[2025.05.05-10.01.51:579][276]LogModuleManager: Shutting down and abandoning module MagicLeapLightEstimation (502)
[2025.05.05-10.01.51:579][276]LogModuleManager: Shutting down and abandoning module GeometryCacheTracks (500)
[2025.05.05-10.01.51:581][276]LogModuleManager: Shutting down and abandoning module GeometryCacheStreamer (498)
[2025.05.05-10.01.51:581][276]LogModuleManager: Shutting down and abandoning module GeometryCacheSequencer (496)
[2025.05.05-10.01.51:582][276]LogModuleManager: Shutting down and abandoning module GeometryCollectionTracks (494)
[2025.05.05-10.01.51:582][276]LogModuleManager: Shutting down and abandoning module GeometryCollectionSequencer (493)
[2025.05.05-10.01.51:582][276]LogModuleManager: Shutting down and abandoning module GeometryCollectionEditor (490)
[2025.05.05-10.01.51:582][276]LogModuleManager: Shutting down and abandoning module TemplateSequence (488)
[2025.05.05-10.01.51:583][276]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (486)
[2025.05.05-10.01.51:583][276]LogModuleManager: Shutting down and abandoning module MaterialAnalyzer (484)
[2025.05.05-10.01.51:583][276]LogModuleManager: Shutting down and abandoning module PluginBrowser (482)
[2025.05.05-10.01.51:585][276]LogModuleManager: Shutting down and abandoning module MobileLauncherProfileWizard (480)
[2025.05.05-10.01.51:586][276]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (478)
[2025.05.05-10.01.51:586][276]LogModuleManager: Shutting down and abandoning module VisualStudioCodeSourceCodeAccess (476)
[2025.05.05-10.01.51:587][276]LogModuleManager: Shutting down and abandoning module CryptoKeysOpenSSL (474)
[2025.05.05-10.01.51:587][276]LogModuleManager: Shutting down and abandoning module CryptoKeys (472)
[2025.05.05-10.01.51:587][276]LogModuleManager: Shutting down and abandoning module AutomationUtilsEditor (470)
[2025.05.05-10.01.51:587][276]LogModuleManager: Shutting down and abandoning module AutomationUtils (468)
[2025.05.05-10.01.51:587][276]LogModuleManager: Shutting down and abandoning module UObjectPlugin (466)
[2025.05.05-10.01.51:587][276]LogModuleManager: Shutting down and abandoning module BackChannel (464)
[2025.05.05-10.01.51:588][276]LogModuleManager: Shutting down and abandoning module CurveEditorTools (462)
[2025.05.05-10.01.51:588][276]LogModuleManager: Shutting down and abandoning module ChaosSolverEditor (460)
[2025.05.05-10.01.51:589][276]LogModuleManager: Shutting down and abandoning module ChaosNiagara (458)
[2025.05.05-10.01.51:589][276]LogModuleManager: Shutting down and abandoning module PluginUtils (456)
[2025.05.05-10.01.51:589][276]LogModuleManager: Shutting down and abandoning module FractureEditor (454)
[2025.05.05-10.01.51:590][276]LogModuleManager: Shutting down and abandoning module FieldSystemEngine (453)
[2025.05.05-10.01.51:591][276]LogModuleManager: Shutting down and abandoning module ChaosClothEditor (450)
[2025.05.05-10.01.51:591][276]LogModuleManager: Shutting down and abandoning module AlembicImporter (448)
[2025.05.05-10.01.51:591][276]LogModuleManager: Shutting down and abandoning module AlembicLibrary (447)
[2025.05.05-10.01.51:591][276]LogModuleManager: Shutting down and abandoning module GeometryCache (446)
[2025.05.05-10.01.51:591][276]LogModuleManager: Shutting down and abandoning module GeometryCacheEd (445)
[2025.05.05-10.01.51:591][276]LogModuleManager: Shutting down and abandoning module RiderSourceCodeAccess (440)
[2025.05.05-10.01.51:592][276]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (438)
[2025.05.05-10.01.51:592][276]LogModuleManager: Shutting down and abandoning module NiagaraEditorWidgets (436)
[2025.05.05-10.01.51:596][276]LogModuleManager: Shutting down and abandoning module MagicLeapHelperVulkan (434)
[2025.05.05-10.01.51:596][276]LogModuleManager: Shutting down and abandoning module MagicLeapHelperOpenGL (432)
[2025.05.05-10.01.51:596][276]LogModuleManager: Shutting down and abandoning module MagicLeapAudio (430)
[2025.05.05-10.01.51:596][276]LogModuleManager: Shutting down and abandoning module GitSourceControl (428)
[2025.05.05-10.01.51:597][276]LogModuleManager: Shutting down and abandoning module PlasticSourceControl (426)
[2025.05.05-10.01.51:599][276]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (424)
[2025.05.05-10.01.51:601][276]LogModuleManager: Shutting down and abandoning module SourceControl (423)
[2025.05.05-10.01.51:602][276]LogModuleManager: Shutting down and abandoning module CLionSourceCodeAccess (420)
[2025.05.05-10.01.51:602][276]LogModuleManager: Shutting down and abandoning module AnimationSharingEd (418)
[2025.05.05-10.01.51:602][276]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (416)
[2025.05.05-10.01.51:602][276]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (414)
[2025.05.05-10.01.51:602][276]LogModuleManager: Shutting down and abandoning module Paper2DEditor (412)
[2025.05.05-10.01.51:604][276]LogModuleManager: Shutting down and abandoning module LiveLinkSequencer (410)
[2025.05.05-10.01.51:604][276]LogModuleManager: Shutting down and abandoning module LiveLinkMovieScene (408)
[2025.05.05-10.01.51:604][276]LogModuleManager: Shutting down and abandoning module LiveLinkGraphNode (406)
[2025.05.05-10.01.51:604][276]LogModuleManager: Shutting down and abandoning module LiveLinkEditor (404)
[2025.05.05-10.01.51:605][276]LogModuleManager: Shutting down and abandoning module LiveLinkComponents (402)
[2025.05.05-10.01.51:605][276]LogModuleManager: Shutting down and abandoning module LiveLink (400)
The thread 'LiveLinkMessageBusDiscoveryManager' (28876) has exited with code 0 (0x0).
[2025.05.05-10.01.52:587][276]LogModuleManager: Shutting down and abandoning module MeshPaintingToolset (398)
[2025.05.05-10.01.52:588][276]LogModuleManager: Shutting down and abandoning module MeshPaintEditorMode (396)
[2025.05.05-10.01.52:590][276]LogModuleManager: Shutting down and abandoning module SignificanceManager (394)
[2025.05.05-10.01.52:590][276]LogModuleManager: Shutting down and abandoning module SoundFields (392)
[2025.05.05-10.01.52:590][276]LogModuleManager: Shutting down and abandoning module PropertyAccessEditor (390)
[2025.05.05-10.01.52:591][276]LogModuleManager: Shutting down and abandoning module RuntimePhysXCooking (388)
[2025.05.05-10.01.52:591][276]LogModuleManager: Shutting down and abandoning module PhysXVehiclesEditor (386)
[2025.05.05-10.01.52:591][276]LogModuleManager: Shutting down and abandoning module LocationServicesBPLibrary (382)
[2025.05.05-10.01.52:592][276]LogModuleManager: Shutting down and abandoning module AudioSynesthesia (380)
[2025.05.05-10.01.52:592][276]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaCore (378)
[2025.05.05-10.01.52:593][276]LogModuleManager: Shutting down and abandoning module ImgMediaEngine (376)
[2025.05.05-10.01.52:593][276]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeRuntime (374)
[2025.05.05-10.01.52:593][276]LogModuleManager: Shutting down and abandoning module PythonScriptPlugin (372)
[2025.05.05-10.01.52:593][276]LogModuleManager: Shutting down and abandoning module MagicLeapARPin (370)
[2025.05.05-10.01.52:593][276]LogModuleManager: Shutting down and abandoning module UdpMessaging (368)
[2025.05.05-10.01.52:695][276]LogModuleManager: Shutting down and abandoning module TcpMessaging (366)
[2025.05.05-10.01.52:796][276]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (364)
[2025.05.05-10.01.52:796][276]LogModuleManager: Shutting down and abandoning module FacialAnimationEditor (362)
[2025.05.05-10.01.52:796][276]LogModuleManager: Shutting down and abandoning module FacialAnimation (360)
[2025.05.05-10.01.52:797][276]LogModuleManager: Shutting down and abandoning module DataValidation (358)
[2025.05.05-10.01.52:797][276]LogModuleManager: Shutting down and abandoning module ActorSequence (356)
[2025.05.05-10.01.52:797][276]LogModuleManager: Shutting down and abandoning module NiagaraAnimNotifies (354)
[2025.05.05-10.01.52:797][276]LogModuleManager: Shutting down and abandoning module Niagara (352)
[2025.05.05-10.01.52:800][276]LogModuleManager: Shutting down and abandoning module SignalProcessing (351)
[2025.05.05-10.01.52:800][276]LogModuleManager: Shutting down and abandoning module NiagaraEditor (349)
[2025.05.05-10.01.52:802][276]LogModuleManager: Shutting down and abandoning module NiagaraCore (346)
[2025.05.05-10.01.52:803][276]LogModuleManager: Shutting down and abandoning module MagicLeapHandMeshing (344)
[2025.05.05-10.01.52:803][276]LogModuleManager: Shutting down and abandoning module MagicLeapSecureStorage (342)
[2025.05.05-10.01.52:803][276]LogModuleManager: Shutting down and abandoning module MagicLeapPrivileges (340)
[2025.05.05-10.01.52:803][276]LogModuleManager: Shutting down and abandoning module MagicLeapPlanes (338)
[2025.05.05-10.01.52:803][276]LogModuleManager: Shutting down and abandoning module MagicLeapImageTracker (336)
[2025.05.05-10.01.52:803][276]LogModuleManager: Shutting down and abandoning module MagicLeapIdentity (334)
[2025.05.05-10.01.52:803][276]LogModuleManager: Shutting down and abandoning module MagicLeapHandTracking (332)
[2025.05.05-10.01.52:803][276]LogModuleManager: Shutting down and abandoning module MagicLeapEyeTracker (330)
[2025.05.05-10.01.52:803][276]LogModuleManager: Shutting down and abandoning module MagicLeapController (328)
[2025.05.05-10.01.52:803][276]LogModuleManager: Shutting down and abandoning module MagicLeapARPinImpl (326)
[2025.05.05-10.01.52:805][276]LogModuleManager: Shutting down and abandoning module MagicLeapAR (324)
[2025.05.05-10.01.52:805][276]LogModuleManager: Shutting down and abandoning module AssetManagerEditor (322)
[2025.05.05-10.01.52:806][276]LogModuleManager: Shutting down and abandoning module LevelEditor (321)
[2025.05.05-10.01.52:812][276]LogModuleManager: Shutting down and abandoning module PixelInspectorModule (320)
[2025.05.05-10.01.52:812][276]LogModuleManager: Shutting down and abandoning module CommonMenuExtensions (318)
[2025.05.05-10.01.52:812][276]LogModuleManager: Shutting down and abandoning module MainFrame (316)
[2025.05.05-10.01.52:813][276]LogModuleManager: Shutting down and abandoning module HotReload (315)
[2025.05.05-10.01.52:814][276]LogModuleManager: Shutting down and abandoning module ToolMenus (311)
[2025.05.05-10.01.52:814][276]LogModuleManager: Shutting down and abandoning module ContentBrowser (309)
[2025.05.05-10.01.52:816][276]LogModuleManager: Shutting down and abandoning module ContentBrowserData (308)
[2025.05.05-10.01.52:817][276]LogModuleManager: Shutting down and abandoning module TreeMap (305)
[2025.05.05-10.01.52:817][276]LogModuleManager: Shutting down and abandoning module PropertyAccessNode (302)
[2025.05.05-10.01.52:817][276]LogModuleManager: Shutting down and abandoning module GameplayCameras (300)
[2025.05.05-10.01.52:817][276]LogModuleManager: Shutting down and abandoning module AnimationSharing (298)
[2025.05.05-10.01.52:817][276]LogModuleManager: Shutting down and abandoning module EnvironmentQueryEditor (296)
[2025.05.05-10.01.52:819][276]LogModuleManager: Shutting down and abandoning module Paper2D (294)
[2025.05.05-10.01.52:820][276]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (292)
[2025.05.05-10.01.52:821][276]LogModuleManager: Shutting down and abandoning module WebMMoviePlayer (290)
[2025.05.05-10.01.52:822][276]LogModuleManager: Shutting down and abandoning module NetworkReplayStreaming (288)
[2025.05.05-10.01.52:822][276]LogModuleManager: Shutting down and abandoning module PacketHandler (286)
[2025.05.05-10.01.52:822][276]LogModuleManager: Shutting down and abandoning module ClothingSystemEditor (284)
[2025.05.05-10.01.52:822][276]LogModuleManager: Shutting down and abandoning module ClothingSystemRuntimeNv (282)
[2025.05.05-10.01.52:823][276]LogModuleManager: Shutting down and abandoning module MediaAssets (280)
[2025.05.05-10.01.52:823][276]LogModuleManager: Shutting down and abandoning module Overlay (278)
[2025.05.05-10.01.52:823][276]LogModuleManager: Shutting down and abandoning module OverlayEditor (277)
[2025.05.05-10.01.52:824][276]LogModuleManager: Shutting down and abandoning module VREditor (274)
[2025.05.05-10.01.52:825][276]LogModuleManager: Shutting down and abandoning module StringTableEditor (272)
[2025.05.05-10.01.52:826][276]LogModuleManager: Shutting down and abandoning module GameplayTasksEditor (270)
[2025.05.05-10.01.52:826][276]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (268)
[2025.05.05-10.01.52:827][276]LogModuleManager: Shutting down and abandoning module FunctionalTesting (266)
[2025.05.05-10.01.52:828][276]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (264)
[2025.05.05-10.01.52:829][276]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (263)
[2025.05.05-10.01.52:831][276]LogModuleManager: Shutting down and abandoning module UMG (260)
[2025.05.05-10.01.52:832][276]LogModuleManager: Shutting down and abandoning module UMGEditor (259)
[2025.05.05-10.01.52:833][276]LogModuleManager: Shutting down and abandoning module MessageLog (257)
[2025.05.05-10.01.52:834][276]LogModuleManager: Shutting down and abandoning module SlateReflector (252)
[2025.05.05-10.01.52:836][276]LogModuleManager: Shutting down and abandoning module Slate (250)
[2025.05.05-10.01.52:836][276]LogModuleManager: Shutting down and abandoning module SlateCore (248)
[2025.05.05-10.01.52:838][276]LogModuleManager: Shutting down and abandoning module LandscapeEditorUtilities (246)
[2025.05.05-10.01.52:838][276]LogModuleManager: Shutting down and abandoning module UnrealEd (244)
[2025.05.05-10.01.52:838][276]LogModuleManager: Shutting down and abandoning module MRMesh (242)
[2025.05.05-10.01.52:838][276]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (240)
[2025.05.05-10.01.52:838][276]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (238)
[2025.05.05-10.01.52:840][276]LogModuleManager: Shutting down and abandoning module XAudio2 (236)
[2025.05.05-10.01.52:840][276]LogModuleManager: Shutting down and abandoning module Networking (234)
[2025.05.05-10.01.52:840][276]LogModuleManager: Shutting down and abandoning module Core (232)
[2025.05.05-10.01.52:840][276]LogModuleManager: Shutting down and abandoning module MaterialEditor (230)
[2025.05.05-10.01.52:841][276]LogModuleManager: Shutting down and abandoning module MovieSceneTools (228)
[2025.05.05-10.01.52:842][276]LogModuleManager: Shutting down and abandoning module CurveEditor (227)
[2025.05.05-10.01.52:844][276]LogModuleManager: Shutting down and abandoning module Sequencer (225)
[2025.05.05-10.01.52:845][276]LogModuleManager: Shutting down and abandoning module EditorStyle (224)
[2025.05.05-10.01.52:846][276]LogModuleManager: Shutting down and abandoning module KismetCompiler (220)
[2025.05.05-10.01.52:847][276]LogModuleManager: Shutting down and abandoning module MeshBuilder (218)
[2025.05.05-10.01.52:847][276]LogModuleManager: Shutting down and abandoning module MeshUtilities (216)
[2025.05.05-10.01.52:849][276]LogModuleManager: Shutting down and abandoning module MeshMergeUtilities (215)
[2025.05.05-10.01.52:850][276]LogModuleManager: Shutting down and abandoning module MeshReductionInterface (214)
[2025.05.05-10.01.52:850][276]LogModuleManager: Shutting down and abandoning module MeshBoneReduction (213)
[2025.05.05-10.01.52:850][276]LogModuleManager: Shutting down and abandoning module ProxyLODMeshReduction (211)
[2025.05.05-10.01.52:851][276]LogModuleManager: Shutting down and abandoning module SkeletalMeshReduction (209)
[2025.05.05-10.01.52:851][276]LogModuleManager: Shutting down and abandoning module QuadricMeshReduction (207)
[2025.05.05-10.01.52:852][276]LogModuleManager: Shutting down and abandoning module MaterialBaking (203)
[2025.05.05-10.01.52:852][276]LogModuleManager: Shutting down and abandoning module NullInstallBundleManager (198)
[2025.05.05-10.01.52:853][276]LogModuleManager: Shutting down and abandoning module DerivedDataCache (196)
[2025.05.05-10.01.52:853][276]LogModuleManager: Shutting down and abandoning module TargetPlatform (194)
[2025.05.05-10.01.52:853][276]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (193)
'UE4Editor.exe' (Win32): Unloaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\ThirdParty\ShaderConductor\Win64\ShaderConductor.dll'
[2025.05.05-10.01.52:855][276]LogModuleManager: Shutting down and abandoning module ShaderFormatVectorVM (191)
[2025.05.05-10.01.52:856][276]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (189)
[2025.05.05-10.01.52:856][276]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (187)
[2025.05.05-10.01.52:857][276]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (185)
[2025.05.05-10.01.52:858][276]LogModuleManager: Shutting down and abandoning module TextureFormatOodle (183)
[2025.05.05-10.01.52:858][276]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (181)
[2025.05.05-10.01.52:858][276]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (179)
[2025.05.05-10.01.52:858][276]LogModuleManager: Shutting down and abandoning module TextureFormatETC2 (177)
[2025.05.05-10.01.52:858][276]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (175)
[2025.05.05-10.01.52:858][276]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (173)
'UE4Editor.exe' (Win32): Unloaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\ThirdParty\Intel\ISPCTexComp\Win64-Release\ispc_texcomp.dll'
[2025.05.05-10.01.52:859][276]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (171)
[2025.05.05-10.01.52:859][276]LogModuleManager: Shutting down and abandoning module ImageWrapper (170)
[2025.05.05-10.01.52:859][276]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (167)
[2025.05.05-10.01.52:859][276]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (165)
[2025.05.05-10.01.52:859][276]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (163)
[2025.05.05-10.01.52:859][276]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (161)
[2025.05.05-10.01.52:859][276]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (159)
[2025.05.05-10.01.52:859][276]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (157)
[2025.05.05-10.01.52:859][276]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (155)
[2025.05.05-10.01.52:861][276]LogModuleManager: Shutting down and abandoning module TVOSTargetPlatform (153)
[2025.05.05-10.01.52:861][276]LogModuleManager: Shutting down and abandoning module MacServerTargetPlatform (151)
[2025.05.05-10.01.52:861][276]LogModuleManager: Shutting down and abandoning module MacClientTargetPlatform (149)
[2025.05.05-10.01.52:862][276]LogModuleManager: Shutting down and abandoning module MacTargetPlatform (147)
[2025.05.05-10.01.52:862][276]LogModuleManager: Shutting down and abandoning module MacNoEditorTargetPlatform (145)
[2025.05.05-10.01.52:862][276]LogModuleManager: Shutting down and abandoning module LuminTargetPlatform (143)
[2025.05.05-10.01.52:862][276]LogModuleManager: Shutting down and abandoning module Messaging (141)
[2025.05.05-10.01.52:863][276]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (139)
[2025.05.05-10.01.52:863][276]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (137)
[2025.05.05-10.01.52:866][276]LogModuleManager: Shutting down and abandoning module AllDesktopTargetPlatform (135)
[2025.05.05-10.01.52:866][276]LogModuleManager: Shutting down and abandoning module D3D11RHI (132)
[2025.05.05-10.01.52:866][276]LogModuleManager: Shutting down and abandoning module InputCore (130)
[2025.05.05-10.01.52:866][276]LogModuleManager: Shutting down and abandoning module Settings (128)
[2025.05.05-10.01.52:866][276]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (126)
[2025.05.05-10.01.52:867][276]LogModuleManager: Shutting down and abandoning module PhysXCooking (124)
[2025.05.05-10.01.52:867][276]LogModuleManager: Shutting down and abandoning module Chaos (122)
[2025.05.05-10.01.52:868][276]LogModuleManager: Shutting down and abandoning module WindowsPlatformFeatures (120)
[2025.05.05-10.01.52:868][276]LogModuleManager: Shutting down and abandoning module GameplayMediaEncoder (119)
[2025.05.05-10.01.52:869][276]LogModuleManager: Shutting down and abandoning module AVEncoder (118)
[2025.05.05-10.01.52:869][276]LogModuleManager: Shutting down and abandoning module SteamVRInputDevice (114)
[2025.05.05-10.01.52:870][276]LogModuleManager: Shutting down and abandoning module SteamVRInput (112)
[2025.05.05-10.01.52:870][276]LogModuleManager: Shutting down and abandoning module SteamVR (110)
[2025.05.05-10.01.52:870][276]LogHMD: Freeing OpenVRDLLHandle.
[2025.05.05-10.01.52:871][276]LogModuleManager: Shutting down and abandoning module OculusHMD (108)
[2025.05.05-10.01.52:871][276]LogModuleManager: Shutting down and abandoning module LauncherChunkInstaller (106)
[2025.05.05-10.01.52:871][276]LogModuleManager: Shutting down and abandoning module OpenXRAR (104)
[2025.05.05-10.01.52:872][276]LogModuleManager: Shutting down and abandoning module AugmentedReality (103)
[2025.05.05-10.01.52:872][276]LogModuleManager: Shutting down and abandoning module OpenXRHandTracking (100)
[2025.05.05-10.01.52:872][276]LogSlate: Slate User Destroyed.  User Index 0, Is Virtual User: 0
[2025.05.05-10.01.52:873][276]LogModuleManager: Shutting down and abandoning module OpenXRHMD (99)
[2025.05.05-10.01.52:873][276]LogModuleManager: Shutting down and abandoning module OpenXREyeTracker (96)
[2025.05.05-10.01.52:873][276]LogModuleManager: Shutting down and abandoning module VariantManagerContent (94)
[2025.05.05-10.01.52:874][276]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (92)
[2025.05.05-10.01.52:874][276]LogModuleManager: Shutting down and abandoning module WmfMedia (90)
The thread 21120 has exited with code 0 (0x0).
The thread 7432 has exited with code 0 (0x0).
The thread 56476 has exited with code 0 (0x0).
The thread 24692 has exited with code 0 (0x0).
The thread 3596 has exited with code 0 (0x0).
[2025.05.05-10.01.52:881][276]LogModuleManager: Shutting down and abandoning module Media (89)
The thread 'FMediaTicker' (13176) has exited with code 0 (0x0).
[2025.05.05-10.01.52:884][276]LogModuleManager: Shutting down and abandoning module MediaInfo (88)
[2025.05.05-10.01.52:884][276]LogModuleManager: Shutting down and abandoning module ChunkDownloader (84)
[2025.05.05-10.01.52:884][276]LogModuleManager: Shutting down and abandoning module DatasmithContent (82)
[2025.05.05-10.01.52:885][276]LogModuleManager: Shutting down and abandoning module ExrReaderGpu (80)
[2025.05.05-10.01.52:885][276]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (78)
The thread 'OnlineAsyncTaskThreadNull DefaultInstance(1)' (54724) has exited with code 0 (0x0).
[2025.05.05-10.01.52:890][276]LogModuleManager: Shutting down and abandoning module XMPP (73)
[2025.05.05-10.01.52:892][276]LogModuleManager: Shutting down and abandoning module WebSockets (72)
The thread 'LibwebsocketsThread' (60388) has exited with code 0 (0x0).
[2025.05.05-10.01.52:926][276]LogModuleManager: Shutting down and abandoning module HTTP (69)
[2025.05.05-10.01.52:927][276]LogHttp: Display: Http module shutting down, but needs to wait on 1 outstanding Http requests:
[2025.05.05-10.01.52:927][276]LogHttp: Display: 	verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BF6ABCAD7-4F2C-87D1-0587-628E2CB74021%7D&AppID=UEEditor.UnrealEngine.Release&AppVersion=4.27.2-0%2B%2B%2BUE4%2BRelease-4.27&UserID=cdff69954b6d7d62ac391499ec3e1e66%7Ce62e28d461c24cb7928092ad4cc39b83%7Cfa9e7440-0433-43c7-bf52-f34afc83e356&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[1] status=Processing
[2025.05.05-10.01.52:927][276]LogHttp: Display: cleaning up 1 outstanding Http requests.
The thread 'HttpManagerThread' (15076) has exited with code 0 (0x0).
[2025.05.05-10.01.52:943][276]LogModuleManager: Shutting down and abandoning module SSL (68)
[2025.05.05-10.01.52:944][276]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (64)
[2025.05.05-10.01.52:944][276]LogModuleManager: Shutting down and abandoning module MLSDK (60)
[2025.05.05-10.01.52:944][276]LogModuleManager: Shutting down and abandoning module ChaosCloth (58)
[2025.05.05-10.01.52:945][276]LogModuleManager: Shutting down and abandoning module NiagaraVertexFactories (56)
[2025.05.05-10.01.52:946][276]LogModuleManager: Shutting down and abandoning module NiagaraShader (54)
[2025.05.05-10.01.52:946][276]LogModuleManager: Shutting down and abandoning module MagicLeap (52)
[2025.05.05-10.01.52:946][276]LogModuleManager: Shutting down and abandoning module AISupportModule (50)
[2025.05.05-10.01.52:946][276]LogModuleManager: Shutting down and abandoning module PixWinPlugin (48)
[2025.05.05-10.01.52:946][276]LogModuleManager: Shutting down and abandoning module OodleDataCompressionFormat (46)
[2025.05.05-10.01.52:948][276]LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (44)
[2025.05.05-10.01.52:948][276]LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (42)
[2025.05.05-10.01.52:949][276]LogModuleManager: Shutting down and abandoning module PlatformCrypto (40)
[2025.05.05-10.01.52:949][276]LogModuleManager: Shutting down and abandoning module PythonScriptPluginPreload (38)
'UE4Editor.exe' (Win32): Unloaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\ThirdParty\Python3\Win64\python3.dll'
[2025.05.05-10.01.52:949][276]LogModuleManager: Shutting down and abandoning module XGEController (36)
[2025.05.05-10.01.52:950][276]LogXGEController: Cleaning working directory: C:/Users/blizz/AppData/Local/Temp/UnrealXGEWorkingDir/
[2025.05.05-10.01.52:950][276]LogModuleManager: Shutting down and abandoning module AnimationModifiers (34)
[2025.05.05-10.01.52:951][276]LogModuleManager: Shutting down and abandoning module AudioEditor (32)
'UE4Editor.exe' (Win32): Unloaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\ThirdParty\libsndfile\Win64\libsndfile-1.dll'
[2025.05.05-10.01.52:953][276]LogModuleManager: Shutting down and abandoning module PropertyEditor (31)
[2025.05.05-10.01.52:955][276]LogModuleManager: Shutting down and abandoning module TextureCompressor (28)
'UE4Editor.exe' (Win32): Unloaded 'E:\repositories\UnrealEngine4\UnrealEngine\Engine\Binaries\ThirdParty\nvTextureTools\Win64\nvtt_64.dll'
[2025.05.05-10.01.52:956][276]LogModuleManager: Shutting down and abandoning module RenderCore (26)
[2025.05.05-10.01.52:956][276]LogModuleManager: Shutting down and abandoning module Landscape (24)
[2025.05.05-10.01.52:956][276]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (22)
[2025.05.05-10.01.52:957][276]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20)
[2025.05.05-10.01.52:957][276]LogModuleManager: Shutting down and abandoning module Renderer (18)
[2025.05.05-10.01.52:958][276]LogModuleManager: Shutting down and abandoning module Engine (16)
[2025.05.05-10.01.52:959][276]LogModuleManager: Shutting down and abandoning module CoreUObject (14)
[2025.05.05-10.01.52:959][276]LogModuleManager: Shutting down and abandoning module NetworkFile (12)
[2025.05.05-10.01.52:959][276]LogModuleManager: Shutting down and abandoning module CookedIterativeFile (10)
[2025.05.05-10.01.52:960][276]LogModuleManager: Shutting down and abandoning module StreamingFile (8)
[2025.05.05-10.01.52:960][276]LogModuleManager: Shutting down and abandoning module SandboxFile (6)
[2025.05.05-10.01.52:960][276]LogModuleManager: Shutting down and abandoning module PakFile (4)
[2025.05.05-10.01.52:962][276]LogModuleManager: Shutting down and abandoning module RSA (3)
The thread 'FVirtualTextureDCCCacheCleanup' (62532) has exited with code 0 (0x0).
[2025.05.05-10.01.53:368][276]LogContentStreaming: Display: There are 1 unreleased StreamingManagers
The thread 'StatsThread' (55864) has exited with code 0 (0x0).
The thread 'TaskGraphThreadNP 0' (11560) has exited with code 0 (0x0).
The thread 'TaskGraphThreadNP 3' (3396) has exited with code 0 (0x0).
The thread 'TaskGraphThreadNP 1' (38872) has exited with code 0 (0x0).
The thread 'TaskGraphThreadNP 2' (55424) has exited with code 0 (0x0).
The thread 'TaskGraphThreadNP 4' (31068) has exited with code 0 (0x0).
The thread 'TaskGraphThreadNP 5' (5928) has exited with code 0 (0x0).
The thread 'TaskGraphThreadNP 6' (12228) has exited with code 0 (0x0).
The thread 'TaskGraphThreadNP 7' (42280) has exited with code 0 (0x0).
The thread 'TaskGraphThreadNP 8' (46896) has exited with code 0 (0x0).
The thread 'TaskGraphThreadNP 9' (15072) has exited with code 0 (0x0).
The thread 'TaskGraphThreadNP 10' (9800) has exited with code 0 (0x0).
The thread 'TaskGraphThreadNP 11' (39896) has exited with code 0 (0x0).
The thread 'TaskGraphThreadNP 12' (17724) has exited with code 0 (0x0).
The thread 'TaskGraphThreadNP 13' (1028) has exited with code 0 (0x0).
The thread 'TaskGraphThreadHP 14' (47408) has exited with code 0 (0x0).
The thread 'TaskGraphThreadHP 15' (39588) has exited with code 0 (0x0).
The thread 'TaskGraphThreadHP 16' (30020) has exited with code 0 (0x0).
The thread 'TaskGraphThreadHP 17' (16420) has exited with code 0 (0x0).
The thread 'TaskGraphThreadHP 18' (62000) has exited with code 0 (0x0).
The thread 'TaskGraphThreadHP 19' (60348) has exited with code 0 (0x0).
The thread 'TaskGraphThreadHP 20' (44472) has exited with code 0 (0x0).
The thread 'TaskGraphThreadHP 21' (19720) has exited with code 0 (0x0).
The thread 'TaskGraphThreadHP 22' (45252) has exited with code 0 (0x0).
The thread 'TaskGraphThreadHP 23' (23548) has exited with code 0 (0x0).
The thread 'TaskGraphThreadHP 24' (24760) has exited with code 0 (0x0).
The thread 'TaskGraphThreadHP 25' (25504) has exited with code 0 (0x0).
The thread 'TaskGraphThreadHP 26' (48600) has exited with code 0 (0x0).
The thread 'TaskGraphThreadHP 27' (36904) has exited with code 0 (0x0).
The thread 'TaskGraphThreadBP 28' (8228) has exited with code 0 (0x0).
The thread 'TaskGraphThreadBP 29' (26036) has exited with code 0 (0x0).
The thread 'TaskGraphThreadBP 30' (37588) has exited with code 0 (0x0).
The thread 'TaskGraphThreadBP 31' (39716) has exited with code 0 (0x0).
The thread 'TaskGraphThreadBP 32' (9236) has exited with code 0 (0x0).
The thread 'TaskGraphThreadBP 33' (57500) has exited with code 0 (0x0).
The thread 'TaskGraphThreadBP 34' (20512) has exited with code 0 (0x0).
The thread 'TaskGraphThreadBP 35' (20216) has exited with code 0 (0x0).
The thread 'TaskGraphThreadBP 36' (22500) has exited with code 0 (0x0).
The thread 'TaskGraphThreadBP 37' (32300) has exited with code 0 (0x0).
The thread 'TaskGraphThreadBP 38' (41276) has exited with code 0 (0x0).
The thread 'TaskGraphThreadBP 39' (26180) has exited with code 0 (0x0).
The thread 'TaskGraphThreadBP 40' (14052) has exited with code 0 (0x0).
The thread 'TaskGraphThreadBP 41' (37808) has exited with code 0 (0x0).
[2025.05.05-10.01.53:455][276]LogD3D11RHI: Shutdown
[2025.05.05-10.01.53:455][276]LogD3D11RHI: CleanupD3DDevice
[2025.05.05-10.01.53:460][276]LogExit: Exiting.
The thread 'FAsyncWriter_UE4' (19040) has exited with code 0 (0x0).
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\Microsoft.NET\Framework64\v4.0.30319\mscoreei.dll'. 
The thread 60364 has exited with code 0 (0x0).
The thread 30496 has exited with code 0 (0x0).
The thread 62624 has exited with code 0 (0x0).
The thread 42652 has exited with code 0 (0x0).
The thread 26904 has exited with code 0 (0x0).
The thread 54884 has exited with code 0 (0x0).
The thread 35624 has exited with code 0 (0x0).
The thread 4208 has exited with code 0 (0x0).
The thread 32692 has exited with code 0 (0x0).
The thread 30560 has exited with code 0 (0x0).
The thread 47564 has exited with code 0 (0x0).
The thread 27452 has exited with code 0 (0x0).
The thread 10640 has exited with code 0 (0x0).
The thread 19636 has exited with code 0 (0x0).
The thread 29268 has exited with code 0 (0x0).
The thread 15156 has exited with code 0 (0x0).
The thread 39084 has exited with code 0 (0x0).
The thread 4492 has exited with code 0 (0x0).
The thread 37772 has exited with code 0 (0x0).
The thread 25916 has exited with code 0 (0x0).
The thread 31896 has exited with code 0 (0x0).
The thread 1120 has exited with code 0 (0x0).
The thread 14080 has exited with code 0 (0x0).
The thread 24320 has exited with code 0 (0x0).
The thread 42436 has exited with code 0 (0x0).
The thread 60564 has exited with code 0 (0x0).
The thread 31644 has exited with code 0 (0x0).
The thread 20944 has exited with code 0 (0x0).
The thread 29616 has exited with code 0 (0x0).
The thread 'NVFBCAsyncThread' (52876) has exited with code 0 (0x0).
The thread 34884 has exited with code 0 (0x0).
The thread 28820 has exited with code 0 (0x0).
The thread 36060 has exited with code 0 (0x0).
The thread 26820 has exited with code 0 (0x0).
The thread 26676 has exited with code 0 (0x0).
The thread 21104 has exited with code 0 (0x0).
The thread 10188 has exited with code 0 (0x0).
The thread 46784 has exited with code 0 (0x0).
The program '[43524] UE4Editor.exe' has exited with code 0 (0x0).

实际上是需要打开 UE 项目的 sln 而不是 UE4 引擎的 sln

dxil bug

Engine/Binaries/Win64/dxil.dll 没有被指定在 Windows 上运行,或者它包含错误。请尝试使用原始安装介质重新安装程序,或联系你的系统管理员

如果更换为网上下载的 dxil,一开始的 shader 可以编译,但是到了后面就不能编译

解决:https://forums.unrealengine.com/t/strange-errors-preventing-ue5-starting-dxil-dll-is-either-not-designed-to-run-on-windows-or-it-contains-an-error/739621/3

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