#include <gl/glut.h>
void Initial(void)
{
glClearColor(0.0,0.0,0.0,0.0);
}
void drawTriangle(void)
{
glBegin(GL_TRIANGLES);
glShadeModel(GL_SMOOTH);
glColor3f(1.0,0.0,0.0);
glVertex2f(-1.0,-1.0);
glColor3f(0.0,1.0,0.0);
glVertex2f(0.0,-1.0);
glColor3f(0.0,0.0,1.0);
glVertex2f(-0.5,1.0);
glEnd();
}
void myReshape(GLsizei w,GLsizei h)
{
glViewport(0,0,w,h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
if(w<=h)
gluOrtho2D(-1.0,1.5,-1.5,1.5*(GLfloat)h/(GLfloat)w);
else
gluOrtho2D(-1.0,1.5*(GLfloat)w/(GLfloat)h,-1.5,1.5);
glMatrixMode(GL_MODELVIEW);
}
void myDisplay(void)
{
glClear(GL_COLOR_BUFFER_BIT);
drawTriangle();
glTranslatef(1,0,0);
drawTriangle();
glFlush();
}
int main(int argc,char** argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB);
glutInitWindowSize(400,400);
glutInitWindowPosition(200,200);
glutCreateWindow("Double Triangles");
Initial();
glutReshapeFunc(myReshape);
glutDisplayFunc(myDisplay);
glutMainLoop();
return 0;
}
坐标变换后的三角形
最新推荐文章于 2021-08-10 14:58:44 发布