/**
*Copyright(C) 2017 by MMHD
*All rights reserved.
*FileName: cursorManager.cs
*Date: 2017/12/29
*Description:
*History: By307035570
*/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class cursorManager : MonoBehaviour {
public Texture2D m_cursor_texture;
Vector2 m_cursor_hot_spot = new Vector2(16, 16);
void Start () {
StartCoroutine(SetCustomCursor());
}
IEnumerator SetCustomCursor()
{
yield return new WaitForSeconds(0.1f);
Cursor.SetCursor(m_cursor_texture, m_cursor_hot_spot, CursorMode.Auto);
}
}