VTK-VTK交互方法(二)

前言

除了用前面那种方法之外 下面将介绍另外一种方法
  
  

方法

1、用一个类继承vtkCommand

//第一步
class vtkMyCommand : public vtkCommand
{
public:
    static vtkMyCommand *New()
    {
        return new vtkMyCommand;
    }

    virtual void Execute(vtkObject *caller, unsigned long eventId, void* callData)
    {
       //Todo
       //在这里添加代码
    }


};

2、新建一个vtkCommand子类的对象

//第二步
vtkSmartPointer<vtkMyCommand> mouseCallback = vtkSmartPointer<vtkMyCommand>::New();

3、第三步,将vtkMyCommand子类对象添加到观察者列表

vtkSmartPointer<vtkRenderWindowInteractor> interactor = vtkSmartPointer<vtkRenderWindowInteractor>::New();
//将vtkMyCommand子类对象添加到观察者列表       
interactor->AddObserver(vtkCommand::LeftButtonPressEvent, mouseCallback);

  

代码实现

CMakeLists.txt文件代码如下:

CMAKE_MINIMUM_REQUIRED(VERSION 2.8)

PROJECT(CallbackFunction)

FIND_PACKAGE(VTK REQUIRED)

INCLUDE(${VTK_USE_FILE})

ADD_EXECUTABLE(CallbackFunction    CallbackFunction.cpp)

TARGET_LINK_LIBRARIES(CallbackFunction ${VTK_LIBRARIES})

  
CallbackFunction.cpp文件代码如下:

#include <vtkSmartPointer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkCommand.h>
#include <vtkInteractorStyleTrackballCamera.h>
#include <vtkCylinderSource.h>
#include <vtkConeSource.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkProperty.h>

long pressCounts = 0;


//第一步
class vtkMyCommand : public vtkCommand
{
public:
    static vtkMyCommand *New()
    {
        return new vtkMyCommand;
    }

    virtual void Execute(vtkObject *caller, unsigned long eventId, void* callData)
    {
       std::cout<<"You have clicked: "<<++pressCounts<<" times."<<std::endl;
    }


};


int main()
{
    vtkSmartPointer<vtkCylinderSource> cylinder = vtkSmartPointer<vtkCylinderSource>::New();
    cylinder->SetHeight( 5.0 );
    cylinder->SetRadius( 2.0 );
    cylinder->SetResolution( 10 ); 


    vtkSmartPointer<vtkPolyDataMapper> cylinderMapper = vtkSmartPointer<vtkPolyDataMapper>::New();
    cylinderMapper->SetInputConnection( cylinder->GetOutputPort() ); 



    vtkSmartPointer<vtkActor> cylinderActor = vtkSmartPointer<vtkActor>::New();
    cylinderActor->SetMapper( cylinderMapper );
    cylinderActor->GetProperty()->SetColor(1.0, 0.0, 0.0);


    vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New();
    renderer->AddActor( cylinderActor );
    renderer->SetBackground( 1.0, 1.0, 1.0 );

   
    

    vtkSmartPointer<vtkRenderWindow> renWin = vtkSmartPointer<vtkRenderWindow>::New();
    renWin->AddRenderer( renderer );
    renWin->SetSize( 640, 480 );
    renWin->Render();
    renWin->SetWindowName("Observer-Callback");

    vtkSmartPointer<vtkRenderWindowInteractor> interactor = 
        vtkSmartPointer<vtkRenderWindowInteractor>::New();
    interactor->SetRenderWindow(renWin);


    //第二步
    vtkSmartPointer<vtkMyCommand> mouseCallback = vtkSmartPointer<vtkMyCommand>::New();

    //第三步,将vtkCallbackCommand对象添加到观察者列表
    interactor->AddObserver(vtkCommand::LeftButtonPressEvent, mouseCallback);

    interactor->Initialize();
    interactor->Start();

    return EXIT_SUCCESS;
}
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