public static bool IsRectTransformOverlap(RectTransform rect1, RectTransform rect2)
{
float rect1MinX = rect1.position.x - rect1.rect.width / 2;
float rect1MaxX = rect1.position.x + rect1.rect.width / 2;
float rect1MinY = rect1.position.y - rect1.rect.height / 2;
float rect1MaxY = rect1.position.y + rect1.rect.height / 2;
float rect2MinX = rect2.position.x - rect2.rect.width / 2;
float rect2MaxX = rect2.position.x + rect2.rect.width / 2;
float rect2MinY = rect2.position.y - rect2.rect.height / 2;
float rect2MaxY = rect2.position.y + rect2.rect.height / 2;
return rect1MinX < rect2MaxX &&
rect2MinX < rect1MaxX &&
rect1MinY < rect2MaxY &&
rect2MinY < rect1MaxY;
}
public static bool IsRectTransformOverlap(RectTransform rect1, RectTransform rect2)
{
float rect1MinX = rect1.position.x - rect1.rect.width / 2;
float rect1MaxX = rect1.position.x + rect1.rect.width / 2;
float rect1MinY = rect1.position.y - rect1.rect.height / 2;
float rect1MaxY = rect1.position.y + rect1.rect.height / 2;
float rect2MinX = rect2.position.x - rect2.rect.width / 2;
float rect2MaxX = rect2.position.x + rect2.rect.width / 2;
float rect2MinY = rect2.position.y - rect2.rect.height / 2;
float rect2MaxY = rect2.position.y + rect2.rect.height / 2;
bool xNotOverlap = rect1MaxX <= rect2MinX || rect2MaxX <= rect1MinX;
bool yNotOverlap = rect1MaxY <= rect2MinY || rect2MaxY <= rect1MinY;
bool notOverlap = xNotOverlap || yNotOverlap;
return !notOverlap;
}