using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Collections.Generic;
using UnityEngine;
public class playMOVE : MonoBehaviour
{
CharacterController cc;
Vector3 post;
void Start()
{
cc = GetComponent<CharacterController>();
}
void Update()
{
if (Input.GetMouseButtonUp(0))
{
{
CharacterController cc;
Vector3 post;
void Start()
{
cc = GetComponent<CharacterController>();
}
void Update()
{
if (Input.GetMouseButtonUp(0))
{
//生成射线
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hitInfo;
if (Physics.Raycast(ray, out hitInfo) && hitInfo.collider.tag == "Ground")
{
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hitInfo;
if (Physics.Raycast(ray, out hitInfo) && hitInfo.collider.tag == "Ground")
{
//鼠标点击的位置
post = hitInfo.point;
//人物朝向
transform.LookAt(new Vector3(post.x, transform.position.y, post.z));
transform.LookAt(new Vector3(post.x, transform.position.y, post.z));
//实例化点击地面特效
GameObject obj = Instantiate(Resources.Load("tx"), post, Quaternion.identity) as GameObject;
//0.1秒后销毁
Destroy(obj, 0.1f);
}
}
Destroy(obj, 0.1f);
}
}
if (post != Vector3.zero)
{
if (Vector3.Distance(post, transform.position) > 0.7f)
{
{
if (Vector3.Distance(post, transform.position) > 0.7f)
{
cc.SimpleMove(this.transform.forward * 5f);
}
}
}
}
}
}
}