1.创建Unity场景,如下图:
sphere为需要观察的目标物体,cube为原物体。
2.创建c#脚本,命名为Test
using UnityEngine;
public class Test : MonoBehaviour
{
public GameObject Target;
private Transform targetpoint;
public GameObject myLine = null;
void Start()
{
}
//创建一个画线函数
void DrawLine(Vector3 start, Vector3 end, Color color, float duration = 0.2f)
{
if (myLine == null)
myLine = new GameObject();
myLine.transform.position = start;
myLine.AddComponent<LineRenderer>();
LineRenderer lr = myLine.GetComponent<LineRenderer>();