Unity5.x不在允许通过string的格式给材质添加shader,必须通过shaderAssets,否则警告:
UnityEngine.Material.Material(string) is obsolete:'Creating materials from shader source string is no longer supported. Use Shader assets instead.'
具体操作方法:
1、添加一个Shader,放入工程中:
Shader "UI/Default Grey" {
Properties {
_MainTex ("Base (RGB)", 2D) = "white" {}
_Specular ("Specular", Range(1.0, 500.0)) = 250.0
}
...
2、创建一个材质
Material mat = new Material(Shader.Find("UI/Default Grey"));
(img.GetComponent<Renderer>() as Renderer).material = mat;