错误一 GetTriangleStrip、SetTriangleStrip报错
随着Unity版本的更新,很多低版本的插件导入到高版本中后都会报错,其中一个错位为:
Assets/Quantum Theory/UCP/Scripts/Utility Scripts/MeshCombineUtility.cs(27,39): error CS1061:
Type UnityEngine.Mesh' does not contain a definition forGetTriangleStrip’ and no extension method GetTriangleStrip' of typeUnityEngine.Mesh’ could be found. Are you missing an assembly reference?
错误指出:Mesh不包含GetTriangleStrip的定义,也没有UnityEngine类型的扩展方法“GetTriangleStrip”。
解决方法:
将 GetTriangleStrip 改成 GetTriangles
对应的 SetTriangleStrip 改成 SetTriangles
搞定,插件可用了
错误二 shader错误:’vert’: output parameter ‘o’ not completely initialized
导入一个旧项目到unity5中,shader报错了:'vert': output parameter 'o' not completely initialized。
错误指出:vert输出参数o没有初始化。直接定位vert
void vert (inout appdata_full v, out Input o) {
添加以下下划线代码:
UNITY_INITIALIZE_OUTPUT(Input,o);
o.customColor = abs(v.normal);}
错误三 Error adding Enlighten system data (some GUID). RadiosityData is missing
Solution:
In Scene 1, select the Prefab Initial Floor, then in the Inspector use the drop down arrow next to Static, and deselect "Lightmap static" and save.
This works fine for my project since there isn't any game play in Scene 1, but there is most game play in Scene 2.