public class Crystal : MonoBehaviour {
private Animator anim;
// Use this for initialization
void Start () {
//play动画
anim = gameObject.GetComponent<Animator>();
//anim.SetInteger("MyPlay", 1);
}
// Update is called once per frame
void Update () {
transform.Rotate(0, 0, 0.2f);
AnimatorStateInfo animatorInfo;
animatorInfo = anim.GetCurrentAnimatorStateInfo (0);//必须放在update里
if ((animatorInfo.normalizedTime > 1.0f) && (animatorInfo.IsName("MyPlay")))//normalizedTime: 范围0 -- 1, 0是动作开始,1是动作结束
{
anim.SetInteger("MyPlay", 0);//播放完成后回到待机动画
}
}
}