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作者:这山那山
博客:http://blog.csdn.net/wangbin_jxust/article/details/9632771
专栏:http://blog.csdn.net/column/details/gamecoder.html
联网游戏开发中,经常遇到http编程,接下来就分三次对cocos2dx的网络编程进阶。
本博文中先介绍建立基本的http通信并得到返回信息。
1.创建cocos2dx工程。
2.项目引用外部库。
如果要使用cocos2dx的CCHttpClient来进行网络访问,则需要引入cocos2dx的相关库,详细步骤如下:
右键单击项目->属性->c/c++->常规,在右边的附件包含目录中添加cocos2dx的extensions目录对应的路径。
然后,右键单击项目->属性->链接器->输入,在右边的附件依赖项中添加libcurl_imp.lib和libExtensions.lib两个库,用分号隔开。
如果不引入extensions文件夹,会出现找不到CCHttpClient的错误;
如果不引入libcurl_imp.lib和libExtensions.lib两个库,编译项目时也会出现报错。
另外注意引入头文件:
3.添加下载按钮和回调函数。
添加下载按钮:
CCMenuItemImage *pDownloadItem = CCMenuItemImage::create(
"bt_blue_light.png",
"bt_blue_light.png",
this,
menu_selector(HelloWorld::menuDownloadCallback)
);
CC_BREAK_IF(!pDownloadItem);
CCSize pWinSize = CCDirector::sharedDirector()->getWinSize();
CCMenu* pDownloadMenu = CCMenu::create(pDownloadItem, NULL);
pDownloadMenu->setPosition(ccp(50 ,50));
CC_BREAK_IF(! pDownloadMenu);
this->addChild(pDownloadMenu, 1);
添加按钮的回调函数:
void HelloWorld::menuDownloadCallback(CCObject* pSender)
{
cocos2d::extension::CCHttpRequest* request = new cocos2d::extension::CCHttpRequest();
request->setUrl("http://www.oschina.net/action/api/news_list");
request->setRequestType(cocos2d::extension::CCHttpRequest::kHttpPost);
std::vector<std::string> headers;
headers.push_back("Content-Type: application/json; charset=utf-8");
request->setHeaders(headers);
const char* postData = "catalog=2&pageIndex=1&pageSize=5";
request->setRequestData(postData ,strlen(postData));
request->setResponseCallback(this, callfuncND_selector(HelloWorld::onHttpRequestCompleted));
request->setTag("Post_My_Data");
cocos2d::extension::CCHttpClient::getInstance()->send(request);
request->release();
}
按钮的
回调函数里向服务器发起http请求了,request->setResponseCallback(this, callfuncND_selector(HelloWorld::onHttpRequestCompleted))一行代码,向请求结束时添加了onHttpRequestCompleted回调函数
4.为http request 结束增加回调函数并读取网络数据
void HelloWorld::onHttpRequestCompleted(cocos2d::CCNode *sender ,void *data)
{
AllocConsole();
freopen("CONIN$", "r", stdin);
freopen("CONOUT$", "w", stdout);
freopen("CONOUT$", "w", stderr);
cocos2d::extension::CCHttpResponse *response = (cocos2d::extension::CCHttpResponse*)data;
if (!response)
{
return;
}
if (0 != strlen(response->getHttpRequest()->getTag()))
{
CCLog("%s completed", response->getHttpRequest()->getTag());
}
int statusCode = response->getResponseCode();
char statusString[64] = {};
sprintf(statusString ,"Http status code:%d ,tag = %s" ,statusCode ,response->getHttpRequest()->getTag());
CCLog("response code:%d" ,statusCode);
if (!response->isSucceed())
{
CCLog("response failed");
CCLog("error buffer:%s" ,response->getErrorBuffer());
}
std::vector<char> *buffer = response->getResponseData();
printf("Http response,dump data:");
std::string result = "";
for (unsigned int i = 0; i < buffer->size(); i ++)
{
printf("%c" ,(*buffer)[i]);
}
}
debug时就能看到reponse中服务器返回的数据了。
打印到窗体中:
如果还不知道如何打印到窗口,请参考:cocos2dx输出Log的几种方法
至此,我们第一步已经完成。