方法一:GameObject objPrefab = (MonoBehaviour.Instantiate(mPrefab, Vector3.zero, Quaternion.identity) as GameObject);
方法二:GameObject objPrefab = (GameObject)Resources.Load("Prefabs/myPrefab");
其中,方法一的mPrefab是具体的一个MonoBehaviour的变量,该变量是把Resources/Prefabs/myPrefab 拖动过来赋值的;
方法二的myPrefab就很清楚了,是Resources/Prefabs 下的预制文件.