创建 Render 渲染时需要的参数
void Hlms::calculateHashFor( Renderable *renderable, uint32 &outHash, uint32 &outCasterHash )
创建最终渲染材质
const HlmsCache* Hlms::createShaderCacheEntry( uint32 renderableHash, const HlmsCache &passCache,
uint32 finalHash,
const QueuedRenderable &queuedRenderable )
PBS 环境需要的参数
HlmsCache Hlms::preparePassHash( const CompositorShadowNode *shadowNode, bool casterPass,
bool dualParaboloid, SceneManager *sceneManager )