using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using LitJson;
using System.Text;
using UnityEngine.UI;
public class TuLingTest : MonoBehaviour
{
private string url = "http://openapi.tuling123.com/openapi/api/v2";
private string apiKey = "1890a0125030444d8c4a2779f813e41e";
public InputField InputText;
public InputField id;
public Text text;
private void Update()
{
if(Input.GetKeyDown(KeyCode.A)) //按A发送消息,(鼠标要移出输入框)
{
HttpPostFunc(InputText.text);
}
}
public void HttpPostFunc(string message)
{
StartCoroutine(HttpPost(message));
}
IEnumerator HttpPost(string message)
{
//JsonData可以表示JsonObject{},也可以表示JsonArry[]//4e03ee9c4e8cc2af//"1512267543"
JsonData request = new JsonData();
//perception
request["perception"] = new JsonData();
request["perception"]["inputText"] = new JsonData();
request["perception"]["inputText"]["text"] = message;
//userInfo
request["userInfo"] = new JsonData();
request["userInfo"]["apiKey"] = apiKey;
request["userInfo"]["userId"] = id.text;
//JsonMapper.ToJson(request)
//将Json对象转为Json字符串,直接ToString容易出错
//将Json字符串转为字节数组
//进行一个网络推送
WWW post = new WWW(url, Encoding.UTF8.GetBytes(JsonMapper.ToJson(request)));
yield return post;
Debug.Log(post.text);
JsonData response = JsonMapper.ToObject(post.text);
string result = response["results"][0]["values"]["text"].ToString();
Debug.Log(result);
text.text += "我:" + message + "\n" + "机器人:" + result + "\n";
}
}
Unity接图灵机器人
最新推荐文章于 2024-06-21 09:32:33 发布