梳理caffe代码image_data_layer、data_layer、window_data_layer(七)

第七个现在才更新,因为有诸多头文件需要先梳理一下(八到十三),不管是新版旧版的caffe,数据成这一块,继承关系是不会变得,可能里面只是一些文件的名字和文件路径修改过了,更加层次化便于以后的开发应用。

先看一张继承图就明白了:

然后按照这个图layer所派生出的这几个类,以新版caffe为例,梳理一遍(每层从上向下梳理):

首先是后面梳理的internal_thread,这里就不多说了。

上面几个layer的头文件看一下分别是多个文件的头文件,内容组合到一起了:

#ifndef CAFFE_DATA_LAYERS_HPP_
#define CAFFE_DATA_LAYERS_HPP_

#include <string>
#include <utility>
#include <vector>
#include "hdf5.h"

#include "caffe/blob.hpp"
#include "caffe/common.hpp"
#include "caffe/data_reader.hpp"
#include "caffe/data_transformer.hpp"
#include "caffe/filler.hpp"
#include "caffe/internal_thread.hpp"
#include "caffe/layer.hpp"
#include "caffe/proto/caffe.pb.h"
#include "caffe/util/blocking_queue.hpp"
#include "caffe/util/db.hpp"

namespace caffe {

/**
 * @brief Provides base for data layers that feed blobs to the Net.
 *
 * TODO(dox): thorough documentation for Forward and proto params.
 * 数据层的基类
 */
template <typename Dtype>
class BaseDataLayer : public Layer<Dtype> {
 public:
  // 显式构造函数
  explicit BaseDataLayer(const LayerParameter& param);
  // LayerSetUp: implements common data layer setup functionality, and calls
  // DataLayerSetUp to do special data layer setup for individual layer types.
  // This method may not be overridden except by the BasePrefetchingDataLayer.
  // 该函数只能被BasePrefetchingDataLayer层进行重载
  virtual void LayerSetUp(const vector<Blob<Dtype>*>& bottom,
      const vector<Blob<Dtype>*>& top);
  // Data layers should be shared by multiple solvers in parallel
  // 数据是否需要给多个并行solver进行共享
  virtual inline bool ShareInParallel() const { return true; }

  // 数据层的初始化,该函数是虚函数,子类可以进行重载,从而初始化数据层
  virtual void DataLayerSetUp(const vector<Blob<Dtype>*>& bottom,
      const vector<Blob<Dtype>*>& top) {}

  // 数据层是没有输入的(即bottoms),所以reshape只是形式
  // Data layers have no bottoms, so reshaping is trivial.
  virtual void Reshape(const vector<Blob<Dtype>*>& bottom,
      const vector<Blob<Dtype>*>& top) {}

  virtual void Backward_cpu(const vector<Blob<Dtype>*>& top,
      const vector<bool>& propagate_down, const vector<Blob<Dtype>*>& bottom) {}
  virtual void Backward_gpu(const vector<Blob<Dtype>*>& top,
      const vector<bool>& propagate_down, const vector<Blob<Dtype>*>& bottom) {}

 protected:
  // 对输入的数据进行变换的参数,这其中包括是否需要mirror,是否需要crop
  // 是否需要减去meanfile,是否需要scale
  TransformationParameter transform_param_;
  // 实际执行数据变换类的指针(一个Transform函数加上参数即可完成对数据的变换,参数是数据哈)
  shared_ptr<DataTransformer<Dtype> > data_transformer_;
  bool output_labels_;
};

// Batch实际上就是一个data_和label_类标
template <typename Dtype>
class Batch {
 public:
  Blob<Dtype> data_, label_;
};

// BasePrefetchingDataLayer层是继承于BaseDataLayer的
// 是预取层的基类
template <typename Dtype>
class BasePrefetchingDataLayer :
    public BaseDataLayer<Dtype>, public InternalThread {
 public:
  explicit BasePrefetchingDataLayer(const LayerParameter& param);
  // LayerSetUp: implements common data layer setup functionality, and calls
  // DataLayerSetUp to do special data layer setup for individual layer types.
  // This method may not be overridden.
  void LayerSetUp(const vector<Blob<Dtype>*>& bottom,
      const vector<Blob<Dtype>*>& top);

  virtual void Forward_cpu(const vector<Blob<Dtype>*>& bottom,
      const vector<Blob<Dtype>*>& top);
  virtual void Forward_gpu(const vector<Blob<Dtype>*>& bottom,
      const vector<Blob<Dtype>*>& top);

  // Prefetches batches (asynchronously if to GPU memory)
  static const int PREFETCH_COUNT = 3;

 protected:
  virtual void InternalThreadEntry();
  // 多了load_batch函数,该函数是纯虚函数,继承该函数的类都需要实现的
  virtual void load_batch(Batch<Dtype>* batch) = 0;
  // 还有prefetch数组,prefetch_free_,prefetch_full_
  Batch<Dtype> prefetch_[PREFETCH_COUNT];
  BlockingQueue<Batch<Dtype>*> prefetch_free_;
  BlockingQueue<Batch<Dtype>*> prefetch_full_;

  Blob<Dtype> transformed_data_;
};

// DataLayer才是主角,继承自BasePrefetchingDataLayer
template <typename Dtype>
class DataLayer : public BasePrefetchingDataLayer<Dtype> {
 public:
  explicit DataLayer(const LayerParameter& param);
  virtual ~DataLayer();
  virtual void DataLayerSetUp(const vector<Blob<Dtype>*>& bottom,
      const vector<Blob<Dtype>*>& top);
  // DataLayer uses DataReader instead for sharing for parallelism
  // 多了下面几个
  virtual inline bool ShareInParallel() const { return false; }
  virtual inline const char* type() const { return "Data"; }
  virtual inline int ExactNumBottomBlobs() const { return 0; }
  virtual inline int MinTopBlobs() const { return 1; }
  virtual inline int MaxTopBlobs() const { return 2; }

 protected:
  virtual void load_batch(Batch<Dtype>* batch);

  DataReader reader_;
};

/**
 * @brief Provides data to the Net generated by a Filler.
 *
 * TODO(dox): thorough documentation for Forward and proto params.
 * 该类是继承自Layer,通过Filler产生数据
 */
template <typename Dtype>
class DummyDataLayer : public Layer<Dtype> {
 public:
  explicit DummyDataLayer(const LayerParameter& param)
      : Layer<Dtype>(param) {}
  virtual void LayerSetUp(const vector<Blob<Dtype>*>& bottom,
      const vector<Blob<Dtype>*>& top);
  // Data layers should be shared by multiple solvers in parallel
  virtual inline bool ShareInParallel() const { return true; }
  // Data layers have no bottoms, so reshaping is trivial.
  virtual void Reshape(const vector<Blob<Dtype>*>& bottom,
      const vector<Blob<Dtype>*>& top) {}

  virtual inline const char* type() const { return "DummyData"; }
  virtual inline int ExactNumBottomBlobs() const { return 0; }
  virtual inline int MinTopBlobs() const { return 1; }

 protected:
  virtual void Forward_cpu(const vector<Blob<Dtype>*>& bottom,
      const vector<Blob<Dtype>*>& top);
  virtual void Backward_cpu(const vector<Blob<Dtype>*>& top,
      const vector<bool>& propagate_down, const vector<Blob<Dtype>*>& bottom) {}
  virtual void Backward_gpu(const vector<Blob<Dtype>*>& top,
      const vector<bool>& propagate_down, const vector<Blob<Dtype>*>& bottom) {}

  vector<shared_ptr<Filler<Dtype> > > fillers_;
  vector<bool> refill_;
};

/**
 * @brief Provides data to the Net from HDF5 files.
 *
 * TODO(dox): thorough documentation for Forward and proto params.
 * 从HDF5中读取
 */
template <typename Dtype>
class HDF5DataLayer : public Layer<Dtype> {
 public:
  explicit HDF5DataLayer(const LayerParameter& param)
      : Layer<Dtype>(param) {}
  virtual ~HDF5DataLayer();
  virtual void LayerSetUp(const vector<Blob<Dtype>*>& bottom,
      const vector<Blob<Dtype>*>& top);
  // Data layers should be shared by multiple solvers in parallel
  virtual inline bool ShareInParallel() const { return true; }
  // Data layers have no bottoms, so reshaping is trivial.
  virtual void Reshape(const vector<Blob<Dtype>*>& bottom,
      const vector<Blob<Dtype>*>& top) {}

  virtual inline const char* type() const { return "HDF5Data"; }
  virtual inline int ExactNumBottomBlobs() const { return 0; }
  virtual inline int MinTopBlobs() const { return 1; }

 protected:
  virtual void Forward_cpu(const vector<Blob<Dtype>*>& bottom,
      const vector<Blob<Dtype>*>& top);
  virtual void Forward_gpu(const vector<Blob<Dtype>*>& bottom,
      const vector<Blob<Dtype>*>& top);
  virtual void Backward_cpu(const vector<Blob<Dtype>*>& top,
      const vector<bool>& propagate_down, const vector<Blob<Dtype>*>& bottom) {}
  virtual void Backward_gpu(const vector<Blob<Dtype>*>& top,
      const vector<bool>& propagate_down, const vector<Blob<Dtype>*>& bottom) {}
  // 从HDF5文件读取数据
  virtual void LoadHDF5FileData(const char* filename);

  std::vector<std::string> hdf_filenames_;
  unsigned int num_files_;
  unsigned int current_file_;
  hsize_t current_row_;
  std::vector<shared_ptr<Blob<Dtype> > > hdf_blobs_;
  std::vector<unsigned int> data_permutation_;
  std::vector<unsigned int> file_permutation_;
};

/**
 * @brief Write blobs to disk as HDF5 files.
 *
 * TODO(dox): thorough documentation for Forward and proto params.
 * 将数据写入到HDF5文件
 */
template <typename Dtype>
class HDF5OutputLayer : public Layer<Dtype> {
 public:
  explicit HDF5OutputLayer(const LayerParameter& param)
      : Layer<Dtype>(param), file_opened_(false) {}
  virtual ~HDF5OutputLayer();
  virtual void LayerSetUp(const vector<Blob<Dtype>*>& bottom,
      const vector<Blob<Dtype>*>& top);
  // Data layers should be shared by multiple solvers in parallel
  virtual inline bool ShareInParallel() const { return true; }
  // Data layers have no bottoms, so reshaping is trivial.
  virtual void Reshape(const vector<Blob<Dtype>*>& bottom,
      const vector<Blob<Dtype>*>& top) {}

  virtual inline const char* type() const { return "HDF5Output"; }
  // TODO: no limit on the number of blobs
  virtual inline int ExactNumBottomBlobs() const { return 2; }
  virtual inline int ExactNumTopBlobs() const { return 0; }

  inline std::string file_name() const { return file_name_; }

 protected:
  // HDF5输出层不前向传也不反向传,只是将前一层传递过来的数据写入HDF5文件
  virtual void Forward_cpu(const vector<Blob<Dtype>*>& bottom,
      const vector<Blob<Dtype>*>& top);
  virtual void Forward_gpu(const vector<Blob<Dtype>*>& bottom,
      const vector<Blob<Dtype>*>& top);
  virtual void Backward_cpu(const vector<Blob<Dtype>*>& top,
      const vector<bool>& propagate_down, const vector<Blob<Dtype>*>& bottom);
  virtual void Backward_gpu(const vector<Blob<Dtype>*>& top,
      const vector<bool>& propagate_down, const vector<Blob<Dtype>*>& bottom);
  // 将bottom的数据存储到文件
  virtual void SaveBlobs();

  bool file_opened_;
  std::string file_name_;
  hid_t file_id_;
  Blob<Dtype> data_blob_;
  Blob<Dtype> label_blob_;
};

/**
 * @brief Provides data to the Net from image files.
 *
 * TODO(dox): thorough documentation for Forward and proto params.
 * 从图像文件中读取数据,这个应该比较常用
 * 从一个列表文件读取图像的路径和类标,列表文件的路径在层参数的配置文件中指定
 */
template <typename Dtype>
class ImageDataLayer : public BasePrefetchingDataLayer<Dtype> {
 public:
  explicit ImageDataLayer(const LayerParameter& param)
      : BasePrefetchingDataLayer<Dtype>(param) {}
  virtual ~ImageDataLayer();
  virtual void DataLayerSetUp(const vector<Blob<Dtype>*>& bottom,
      const vector<Blob<Dtype>*>& top);

  virtual inline const char* type() const { return "ImageData"; }
  virtual inline int ExactNumBottomBlobs() const { return 0; }
  virtual inline int ExactNumTopBlobs() const { return 2; }

 protected:
  shared_ptr<Caffe::RNG> prefetch_rng_;
  // 对图像索引进行打乱
  virtual void ShuffleImages();
  virtual void load_batch(Batch<Dtype>* batch);

  // 图像路径和类标的vector
  vector<std::pair<std::string, int> > lines_;
  // 随机跳过的图像的个数,也就是调过之后的一开始的图像的id
  int lines_id_;
};

/**
 * @brief Provides data to the Net from memory.
 * 从内存中读取数据,这里指已经从数据文件或者图像文件中读取到了数据,然后输入到该层
 * TODO(dox): thorough documentation for Forward and proto params.
 */
template <typename Dtype>
class MemoryDataLayer : public BaseDataLayer<Dtype> {
 public:
  explicit MemoryDataLayer(const LayerParameter& param)
      : BaseDataLayer<Dtype>(param), has_new_data_(false) {}
  virtual void DataLayerSetUp(const vector<Blob<Dtype>*>& bottom,
      const vector<Blob<Dtype>*>& top);

  virtual inline const char* type() const { return "MemoryData"; }
  virtual inline int ExactNumBottomBlobs() const { return 0; }
  virtual inline int ExactNumTopBlobs() const { return 2; }

  // 将内存中的数据加入added_data_和added_label_(数据和类标)
  virtual void AddDatumVector(const vector<Datum>& datum_vector);
#ifdef USE_OPENCV
  // 如果有opencv则将opencv读取到的Mat,并且将labels加入added_data_和added_label_(数据和类标)
  virtual void AddMatVector(const vector<cv::Mat>& mat_vector,
      const vector<int>& labels);
#endif  // USE_OPENCV

  // Reset should accept const pointers, but can't, because the memory
  //  will be given to Blob, which is mutable
  // Reset函数实际上是将data、label、以及batchsize(n)设置到内部的变量里面去
  void Reset(Dtype* data, Dtype* label, int n);
  void set_batch_size(int new_size);

  int batch_size() { return batch_size_; }
  int channels() { return channels_; }
  int height() { return height_; }
  int width() { return width_; }

 protected:
  virtual void Forward_cpu(const vector<Blob<Dtype>*>& bottom,
      const vector<Blob<Dtype>*>& top);

  int batch_size_, channels_, height_, width_, size_;
  Dtype* data_;
  Dtype* labels_;
  // batch_size
  int n_;
  size_t pos_;
  // 内部的数据和类标
  Blob<Dtype> added_data_;
  Blob<Dtype> added_label_;
  // 是否有新的数据
  bool has_new_data_;
};

/**
 * @brief Provides data to the Net from windows of images files, specified
 *        by a window data file.
 *  从图像文件的窗口获取数据,需要指定窗口数据文件
 * TODO(dox): thorough documentation for Forward and proto params.
 */
template <typename Dtype>
class WindowDataLayer : public BasePrefetchingDataLayer<Dtype> {
 public:
  explicit WindowDataLayer(const LayerParameter& param)
      : BasePrefetchingDataLayer<Dtype>(param) {}
  virtual ~WindowDataLayer();
  virtual void DataLayerSetUp(const vector<Blob<Dtype>*>& bottom,
      const vector<Blob<Dtype>*>& top);

  virtual inline const char* type() const { return "WindowData"; }
  virtual inline int ExactNumBottomBlobs() const { return 0; }
  virtual inline int ExactNumTopBlobs() const { return 2; }

 protected:
  virtual unsigned int PrefetchRand();
  virtual void load_batch(Batch<Dtype>* batch);

  shared_ptr<Caffe::RNG> prefetch_rng_;
  vector<std::pair<std::string, vector<int> > > image_database_;
  // 窗口类中所使用的窗口数据的枚举
  // 就是定义个vector<float>,然后里面按顺序存放下面这些类型的数据
  enum WindowField { IMAGE_INDEX, LABEL, OVERLAP, X1, Y1, X2, Y2, NUM };
  vector<vector<float> > fg_windows_;
  vector<vector<float> > bg_windows_;
  Blob<Dtype> data_mean_;
  vector<Dtype> mean_values_;
  bool has_mean_file_;
  bool has_mean_values_;
  bool cache_images_;
  vector<std::pair<std::string, Datum > > image_database_cache_;
};

}  // namespace caffe

#endif  // CAFFE_DATA_LAYERS_HPP_
然后接着就是base_data_layer.cpp:

#include <boost/thread.hpp>
#include <vector>

#include "caffe/blob.hpp"
#include "caffe/data_transformer.hpp"
#include "caffe/internal_thread.hpp"
#include "caffe/layer.hpp"
#include "caffe/layers/base_data_layer.hpp"
#include "caffe/proto/caffe.pb.h"
#include "caffe/util/blocking_queue.hpp"

namespace caffe {
//调用模板类layer的构造函数,将param传递给模板类layer的构造函数,同时用param.transform_param()初始化BaseDataLayer的transform_param_成员  
template <typename Dtype>
BaseDataLayer<Dtype>::BaseDataLayer(const LayerParameter& param)
    : Layer<Dtype>(param),
      transform_param_(param.transform_param()) {
}

template <typename Dtype>
void BaseDataLayer<Dtype>::LayerSetUp(const vector<Blob<Dtype>*>& bottom,
      const vector<Blob<Dtype>*>& top) {
  if (top.size() == 1) {
    output_labels_ = false;
  } else {
    output_labels_ = true;
  }
  data_transformer_.reset(
      new DataTransformer<Dtype>(transform_param_, this->phase_));
  data_transformer_->InitRand();
  // The subclasses should setup the size of bottom and top
  DataLayerSetUp(bottom, top);
}

template <typename Dtype>
BasePrefetchingDataLayer<Dtype>::BasePrefetchingDataLayer(
    const LayerParameter& param)
    : BaseDataLayer<Dtype>(param),
      prefetch_free_(), prefetch_full_() {
  for (int i = 0; i < PREFETCH_COUNT; ++i) {
    prefetch_free_.push(&prefetch_[i]);//压入batch的地址
  }
}


template <typename Dtype>
void BasePrefetchingDataLayer<Dtype>::LayerSetUp(
    const vector<Blob<Dtype>*>& bottom, const vector<Blob<Dtype>*>& top) {
  //1. 调用父类BaseDataLayer构造方法,因为BasePrefetchingDataLayer没有覆盖BaseDataLayer的DataLayerSetUp方法,所有他仍然调用父类的DataLayerSetUp方法
  BaseDataLayer<Dtype>::LayerSetUp(bottom, top);//回避虚函数的机制,通过作用域符来限定调用的虚函数版本。由于C++的多态性,BaseDataLayer<Dtype>::LayerSetUp(bottom, top)会调用Datalayer的ataLayerSetUp方法,该方法会Reshape prefetch_的batch的data_ blob、label_ blob
  // Before starting the prefetch thread(预取线程), we make cpu_data and gpu_data
  // calls so that the prefetch thread does not accidentally make simultaneous
  // cudaMalloc calls when the main thread is running. In some GPUs this
  // seems to cause failures if we do not so.
  for (int i = 0; i < PREFETCH_COUNT; ++i) {
    //2. 访问预取数据空间,这里是为了提前分配预取数据的存储空间
    prefetch_[i].data_.mutable_cpu_data();//由于C++的多态性,BaseDataLayer<Dtype>::LayerSetUp(bottom, top)会调用Datalayer的ataLayerSetUp方法,该方法会Reshape prefetch_的batch的data_ blob、label_ blob
    if (this->output_labels_) {
      prefetch_[i].label_.mutable_cpu_data();
    }
  }
#ifndef CPU_ONLY
  if (Caffe::mode() == Caffe::GPU) {
    for (int i = 0; i < PREFETCH_COUNT; ++i) {
      prefetch_[i].data_.mutable_gpu_data();
      if (this->output_labels_) {
        prefetch_[i].label_.mutable_gpu_data();
      }
    }
  }
#endif
  //3. 创建用于预取数据的线程
  DLOG(INFO) << "Initializing prefetch";
  this->data_transformer_->InitRand();//调用 DataTransformer类的InitRand方法生成一个随机数生成器。注意,DataTransformer类中有一个成员是shared_ptr<Caffe::RNG> rng_
  StartInternalThread();//会调用InternalThreadEntry方法,因为Datalayer类没有覆盖InternalThreadEntry方法,所以如果真实的对象类型是Data_layer的话,也只会调用其基类的方法,即BasePrefetchingDataLayer<Dtype>::InternalThreadEntry()。
  DLOG(INFO) << "Prefetch initialized.";
}


template <typename Dtype>
void BasePrefetchingDataLayer<Dtype>::InternalThreadEntry() {
#ifndef CPU_ONLY
  cudaStream_t stream;
  if (Caffe::mode() == Caffe::GPU) {
    CUDA_CHECK(cudaStreamCreateWithFlags(&stream, cudaStreamNonBlocking));
  }
#endif


  try {
    while (!must_stop()) {
      Batch<Dtype>* batch = prefetch_free_.pop();//batch是指针
      //load_batch(Batch<Dtype>* batch)方法Reshape了其中的data_ Blob,为其重新分配所需的内存。做到这一点已经足够,因为prefetch_free_中存储的也只是指针
      load_batch(batch);//实际上会调用DataLayer的load_batch方法,因为它是个纯虚函数
#ifndef CPU_ONLY
      if (Caffe::mode() == Caffe::GPU) {
        batch->data_.data().get()->async_gpu_push(stream);
        CUDA_CHECK(cudaStreamSynchronize(stream));
      }
#endif
      prefetch_full_.push(batch);//batch在经过load_batch(batch)后发生了变化
    }
  } catch (boost::thread_interrupted&) {
    // Interrupted exception is expected on shutdown
  }
#ifndef CPU_ONLY
  if (Caffe::mode() == Caffe::GPU) {
    CUDA_CHECK(cudaStreamDestroy(stream));
  }
#endif
}


//数据层作为网络的最底层,其forward功能只需要将设置top[0] top[1]的数据,即拷贝。
template <typename Dtype>
void BasePrefetchingDataLayer<Dtype>::Forward_cpu(
    const vector<Blob<Dtype>*>& bottom, const vector<Blob<Dtype>*>& top) {
  Batch<Dtype>* batch = prefetch_full_.pop("Data layer prefetch queue empty");
  // Reshape to loaded data.
  top[0]->ReshapeLike(batch->data_);
  // Copy the data
  caffe_copy(batch->data_.count(), batch->data_.cpu_data(),
             top[0]->mutable_cpu_data());//将数据从batch拷贝到top[0]
  DLOG(INFO) << "Prefetch copied";
  if (this->output_labels_) {
    // Reshape to loaded labels.
    top[1]->ReshapeLike(batch->label_);
    // Copy the labels.
    caffe_copy(batch->label_.count(), batch->label_.cpu_data(),
        top[1]->mutable_cpu_data());//将数据从batch拷贝到top[1]
  }


  prefetch_free_.push(batch);
}
// 如果没有GPU的话则在BasePrefetchingDataLayer类中生成一个Forward函数 
// 该函数并不前传,而是直接报错
#ifdef CPU_ONLY
STUB_GPU_FORWARD(BasePrefetchingDataLayer, Forward);
#endif

INSTANTIATE_CLASS(BaseDataLayer);
INSTANTIATE_CLASS(BasePrefetchingDataLayer);

//最后这两个再后面的几篇博客中有介绍到,可以看看定义<code class="prettyprint">INSTANTIATE_CLASS(</code>BaseDataLayer)被用来实例化BaseDataLayer的
<code class="prettyprint"></code>//类模板,<code class="prettyprint">REGISTER_LAYER_CLASS(</code>BaseData)被用来向layer_factory注册BaseDataLayer的构造方法,方便直接通过层的
<code class="prettyprint"></code>//名称(BaseData)直接获取层的对象。Caffe中内置的层在实现的码的最后都会加上这两个宏。
 /*
<pre><code class="language-" data-lang="">// ------ in common.hpp ------
// Instantiate a class with float and double specifications.
#define INSTANTIATE_CLASS(classname) \
  char gInstantiationGuard##classname; \
  template class classname<float>; \
  template class classname<double>
// ------ in common.hpp ------

// ------ in layer_factory.hpp ------
#define REGISTER_LAYER_CREATOR(type, creator)                                  \
  static LayerRegisterer<float> g_creator_f_##type(#type, creator<float>);     \
  static LayerRegisterer<double> g_creator_d_##type(#type, creator<double>)    \

#define REGISTER_LAYER_CLASS(type)                                             \
  template <typename Dtype>                                                    \
  shared_ptr<Layer<Dtype> > Creator_##type##Layer(const LayerParameter& param) \
  {                                                                            \
    return shared_ptr<Layer<Dtype> >(new type##Layer<Dtype>(param));           \
  }                                                                            \
  REGISTER_LAYER_CREATOR(type, Creator_##type##Layer)
// ------ in layer_factory.hpp ------
} // namespace caffe
第二个就是hdf5_output_layer的实现:

#include <vector>

#include "hdf5.h"
#include "hdf5_hl.h"

#include "caffe/blob.hpp"
#include "caffe/common.hpp"
#include "caffe/layer.hpp"
#include "caffe/util/hdf5.hpp"
#include "caffe/vision_layers.hpp"

namespace caffe {

template <typename Dtype>
void HDF5OutputLayer<Dtype>::LayerSetUp(const vector<Blob<Dtype>*>& bottom,
    const vector<Blob<Dtype>*>& top) {
  // 参数文件中的文件名
  file_name_ = this->layer_param_.hdf5_output_param().file_name();
  // 打开文件
  file_id_ = H5Fcreate(file_name_.c_str(), H5F_ACC_TRUNC, H5P_DEFAULT,
                       H5P_DEFAULT);
  CHECK_GE(file_id_, 0) << "Failed to open HDF5 file" << file_name_;
  file_opened_ = true;// 设置文件打开标志
}

template <typename Dtype>
HDF5OutputLayer<Dtype>::~HDF5OutputLayer<Dtype>() {
  if (file_opened_) {
    herr_t status = H5Fclose(file_id_);
    CHECK_GE(status, 0) << "Failed to close HDF5 file " << file_name_;
  }
}

// 将blob存放到hdf5文件
// 数据和类标
template <typename Dtype>
void HDF5OutputLayer<Dtype>::SaveBlobs() {
  // TODO: no limit on the number of blobs
  LOG(INFO) << "Saving HDF5 file " << file_name_;
  CHECK_EQ(data_blob_.num(), label_blob_.num()) <<
      "data blob and label blob must have the same batch size";
  hdf5_save_nd_dataset(file_id_, HDF5_DATA_DATASET_NAME, data_blob_);
  hdf5_save_nd_dataset(file_id_, HDF5_DATA_LABEL_NAME, label_blob_);
  LOG(INFO) << "Successfully saved " << data_blob_.num() << " rows";
}

// 实际上就是从bottom将输入过来的数据存放到hdf5文件
template <typename Dtype>
void HDF5OutputLayer<Dtype>::Forward_cpu(const vector<Blob<Dtype>*>& bottom,
      const vector<Blob<Dtype>*>& top) {
  CHECK_GE(bottom.size(), 2);
  CHECK_EQ(bottom[0]->num(), bottom[1]->num());
  // 改变data_blob_的形状以及label_blob_的形状
  data_blob_.Reshape(bottom[0]->num(), bottom[0]->channels(),
                     bottom[0]->height(), bottom[0]->width());
  label_blob_.Reshape(bottom[1]->num(), bottom[1]->channels(),
                     bottom[1]->height(), bottom[1]->width());
  const int data_datum_dim = bottom[0]->count() / bottom[0]->num();
  const int label_datum_dim = bottom[1]->count() / bottom[1]->num();

  // 从bottom[0]和[1]复制到data_blob_和label_blob_
  for (int i = 0; i < bottom[0]->num(); ++i) {
    caffe_copy(data_datum_dim, &bottom[0]->cpu_data()[i * data_datum_dim],
        &data_blob_.mutable_cpu_data()[i * data_datum_dim]);
    caffe_copy(label_datum_dim, &bottom[1]->cpu_data()[i * label_datum_dim],
        &label_blob_.mutable_cpu_data()[i * label_datum_dim]);
  }
  // 存放到文件
  SaveBlobs();
}

// 不反传
template <typename Dtype>
void HDF5OutputLayer<Dtype>::Backward_cpu(const vector<Blob<Dtype>*>& top,
      const vector<bool>& propagate_down, const vector<Blob<Dtype>*>& bottom) {
  return;
}

#ifdef CPU_ONLY
STUB_GPU(HDF5OutputLayer);
#endif

INSTANTIATE_CLASS(HDF5OutputLayer);
REGISTER_LAYER_CLASS(HDF5Output);

}  // namespace caffe
第三个hdf5_data_layer的实现:
/*
TODO:
- load file in a separate thread ("prefetch")
- can be smarter about the memcpy call instead of doing it row-by-row
  :: use util functions caffe_copy, and Blob->offset()
  :: don't forget to update hdf5_daa_layer.cu accordingly
- add ability to shuffle filenames if flag is set
*/
#include <fstream>  // NOLINT(readability/streams)
#include <string>
#include <vector>

#include "hdf5.h"
#include "hdf5_hl.h"
#include "stdint.h"

#include "caffe/data_layers.hpp"
#include "caffe/layer.hpp"
#include "caffe/util/hdf5.hpp"

namespace caffe {

template <typename Dtype>
HDF5DataLayer<Dtype>::~HDF5DataLayer<Dtype>() { }

// Load data and label from HDF5 filename into the class property blobs.
// 读取HDF5文件数据到hdf_blobs
template <typename Dtype>
void HDF5DataLayer<Dtype>::LoadHDF5FileData(const char* filename) {
  DLOG(INFO) << "Loading HDF5 file: " << filename;
  // 打开文件
  hid_t file_id = H5Fopen(filename, H5F_ACC_RDONLY, H5P_DEFAULT);
  if (file_id < 0) {
    LOG(FATAL) << "Failed opening HDF5 file: " << filename;
  }

  int top_size = this->layer_param_.top_size();
  hdf_blobs_.resize(top_size);

  const int MIN_DATA_DIM = 1;
  const int MAX_DATA_DIM = INT_MAX;

  for (int i = 0; i < top_size; ++i) {
    hdf_blobs_[i] = shared_ptr<Blob<Dtype> >(new Blob<Dtype>());
	// message LayerParameter {
    // optional string name = 1; // the layer name
    // optional string type = 2; // the layer type
    // repeated string bottom = 3; // the name of each bottom blob
    // repeated string top = 4; // the name of each top blob
    hdf5_load_nd_dataset(file_id, this->layer_param_.top(i).c_str(),
        MIN_DATA_DIM, MAX_DATA_DIM, hdf_blobs_[i].get());
  }

  herr_t status = H5Fclose(file_id);
  CHECK_GE(status, 0) << "Failed to close HDF5 file: " << filename;

  // MinTopBlobs==1 guarantees at least one top blob
  CHECK_GE(hdf_blobs_[0]->num_axes(), 1) << "Input must have at least 1 axis.";
  const int num = hdf_blobs_[0]->shape(0);
  for (int i = 1; i < top_size; ++i) {
    CHECK_EQ(hdf_blobs_[i]->shape(0), num);
  }
  // Default to identity permutation.
  data_permutation_.clear();
  data_permutation_.resize(hdf_blobs_[0]->shape(0));
  for (int i = 0; i < hdf_blobs_[0]->shape(0); i++)
    data_permutation_[i] = i;

  // Shuffle if needed.
  // 将数据索引映射表进行shuffle
  if (this->layer_param_.hdf5_data_param().shuffle()) {
    std::random_shuffle(data_permutation_.begin(), data_permutation_.end());
    DLOG(INFO) << "Successully loaded " << hdf_blobs_[0]->shape(0)
               << " rows (shuffled)";
  } else {
    DLOG(INFO) << "Successully loaded " << hdf_blobs_[0]->shape(0) << " rows";
  }
}

// 主要的功能就是读取HDF5文件,并且设置top blob的形状
template <typename Dtype>
void HDF5DataLayer<Dtype>::LayerSetUp(const vector<Blob<Dtype>*>& bottom,
      const vector<Blob<Dtype>*>& top) {
  // Refuse transformation parameters since HDF5 is totally generic.
  CHECK(!this->layer_param_.has_transform_param()) <<
      this->type() << " does not transform data.";
  // Read the source to parse the filenames.
  // 读取HDF列表文件
  const string& source = this->layer_param_.hdf5_data_param().source();
  LOG(INFO) << "Loading list of HDF5 filenames from: " << source;
  hdf_filenames_.clear();
  std::ifstream source_file(source.c_str());
  if (source_file.is_open()) {
    std::string line;
    while (source_file >> line) {
      hdf_filenames_.push_back(line);
    }
  } else {
    LOG(FATAL) << "Failed to open source file: " << source;
  }
  source_file.close();
  num_files_ = hdf_filenames_.size();
  current_file_ = 0;
  LOG(INFO) << "Number of HDF5 files: " << num_files_;
  CHECK_GE(num_files_, 1) << "Must have at least 1 HDF5 filename listed in "
    << source;

  file_permutation_.clear();
  file_permutation_.resize(num_files_);
  // 文件名字是否shuffle
  // Default to identity permutation.
  for (int i = 0; i < num_files_; i++) {
    file_permutation_[i] = i;
  }

  // Shuffle if needed.
  if (this->layer_param_.hdf5_data_param().shuffle()) {
    std::random_shuffle(file_permutation_.begin(), file_permutation_.end());
  }

  // Load the first HDF5 file and initialize the line counter.
  // 从给定的文件名列表中的第一个文件名读取数据到hdf_blobs
  LoadHDF5FileData(hdf_filenames_[file_permutation_[current_file_]].c_str());
  // 设置行指针
  current_row_ = 0;

  // Reshape blobs.
  // 根据读取的hdf_blobs形状改变top的形状
  const int batch_size = this->layer_param_.hdf5_data_param().batch_size();
  const int top_size = this->layer_param_.top_size();
  vector<int> top_shape;
  for (int i = 0; i < top_size; ++i) {
    top_shape.resize(hdf_blobs_[i]->num_axes());
    top_shape[0] = batch_size;
    for (int j = 1; j < top_shape.size(); ++j) {
      top_shape[j] = hdf_blobs_[i]->shape(j);
    }
    top[i]->Reshape(top_shape);
  }
}

template <typename Dtype>
void HDF5DataLayer<Dtype>::Forward_cpu(const vector<Blob<Dtype>*>& bottom,
      const vector<Blob<Dtype>*>& top) {
  const int batch_size = this->layer_param_.hdf5_data_param().batch_size();
  for (int i = 0; i < batch_size; ++i, ++current_row_) {
  	// 因为SetUp里面已经读取了第一个文件的数据了
    if (current_row_ == hdf_blobs_[0]->shape(0)) {
      if (num_files_ > 1) {// 如果文件数目大于1
        ++current_file_;
		// 如果current_file是最后一个文件的索引编号则
        if (current_file_ == num_files_) {
          current_file_ = 0;// 重置
          // 混淆文件索引,再来一遍
          if (this->layer_param_.hdf5_data_param().shuffle()) {
            std::random_shuffle(file_permutation_.begin(),
                                file_permutation_.end());
          }
          DLOG(INFO) << "Looping around to first file.";
        }
		// 读取数据到hdf_blobs
        LoadHDF5FileData(
            hdf_filenames_[file_permutation_[current_file_]].c_str());
      }// end of if (current_row_
      current_row_ = 0;
	  // 混淆数据索引
      if (this->layer_param_.hdf5_data_param().shuffle())
        std::random_shuffle(data_permutation_.begin(), data_permutation_.end());
    }
	// 复制数据到top
    for (int j = 0; j < this->layer_param_.top_size(); ++j) {
      int data_dim = top[j]->count() / top[j]->shape(0);
      caffe_copy(data_dim,
          &hdf_blobs_[j]->cpu_data()[data_permutation_[current_row_]
            * data_dim], &top[j]->mutable_cpu_data()[i * data_dim]);
    }
  }
}

#ifdef CPU_ONLY
STUB_GPU_FORWARD(HDF5DataLayer, Forward);
#endif

INSTANTIATE_CLASS(HDF5DataLayer);
REGISTER_LAYER_CLASS(HDF5Data);

}  // namespace caffe
第四个dummy_data_layer的实现:
#include <vector>

#include "caffe/filler.hpp"
#include "caffe/layer.hpp"
#include "caffe/vision_layers.hpp"

namespace caffe {

template <typename Dtype>
void DummyDataLayer<Dtype>::LayerSetUp(const vector<Blob<Dtype>*>& bottom,
      const vector<Blob<Dtype>*>& top) {
  // 输出有几个
  const int num_top = top.size();
  // 获取该层的参数
  const DummyDataParameter& param = this->layer_param_.dummy_data_param();
  // 有几个filler
  const int num_data_filler = param.data_filler_size();
  // 检查filler的个数,要么为0、1、或者等于输出的个数
  CHECK(num_data_filler == 0 || num_data_filler == 1 ||
        num_data_filler == num_top)
      << "Number of data fillers must be 0, 1 or equal to the number of tops: "
      << num_top << "; you specified " << num_data_filler << " data fillers.";

  // 判断是否全部为0
  const bool legacy_dims = param.num_size() || param.channels_size() ||
                           param.height_size() || param.width_size();
  // 下面就是检查参数是不是满足要求,1或者0或者等于num_top
  if (legacy_dims) {// 如果不是全部为0
    CHECK_EQ(0, param.shape_size())
        << "Both shape and legacy fields were specified";
    // Using deprecated 4D output dim specifiers.
    CHECK(param.num_size() == 1 || param.num_size() == num_top)
        << "Must specify 'num' once, or once per top blob "
        << "(" << num_top << "); specified " << param.num_size() << ".";
    CHECK(param.channels_size() == 1 || param.channels_size() == num_top)
        << "Must specify 'channels' once, or once per top blob "
        << "(" << num_top << "); specified " << param.channels_size() << ".";
    CHECK(param.height_size() == 1 || param.height_size() == num_top)
        << "Must specify 'height' once, or once per top blob "
        << "(" << num_top << "); specified " << param.height_size() << ".";
    CHECK(param.width_size() == 1 || param.width_size() == num_top)
        << "Must specify 'width' once, or once per top blob "
        << "(" << num_top << "); specified " << param.width_size() << ".";
  } else {
    CHECK(param.shape_size() == 1 || param.shape_size() == num_top)
        << "Must specify 'shape' once, or once per top blob "
        << "(" << num_top << "); specified " << param.shape_size() << ".";
  }
  // refill_[i] tells Forward i whether or not to actually refill top Blob i.
  // If refill_[i] is false, Forward does nothing for Blob i. We use this to
  // avoid wastefully refilling "constant" Blobs in every forward pass.
  // We first fill refill_ in with the INVERSE of its final values.
  // The first time we run Forward from the LayerSetUp method, we'll fill only
  // Blobs for which refill_ is normally false.  These Blobs will never be
  // filled again.
  // refill_表明是不是需要填充Blob,如果refill_[i]=false,那么就不会Blob i做任何事
  // 
  refill_.clear();
  fillers_.clear();
  // 要么是0,要么是1
  if (num_data_filler <= 1) {
  	// 定义了生成数据的参数
  	// 比如均值、方差等,详细请看其定义
    FillerParameter filler_param;
    if (num_data_filler == 0) {
	  // 如果没有指定,那么就是常数值填充
      filler_param.set_type("constant");
      filler_param.set_value(0);
    } else {
      // 否则复制filler到filler_param
      filler_param.CopyFrom(param.data_filler(0));
    }
    // Refill on each iteration iff not using a constant filler,
    // but use the inverse of this rule for the first run.
    // 如果
    refill_.resize(1);
    refill_[0] = (strcmp(filler_param.type().c_str(), "constant") == 0);
    fillers_.resize(1);
	// 实例化填充器
    fillers_[0].reset(GetFiller<Dtype>(filler_param));
  } else {// 如果等于=num_top
    refill_.resize(num_top);
    fillers_.resize(num_top);
    for (int i = 0; i < num_top; ++i) {
      fillers_[i].reset(GetFiller<Dtype>(param.data_filler(i)));
      // Refill on each iteration iff not using a constant filler,
      // but use the inverse of this rule for the first run.
      refill_[i] =
          (strcmp(param.data_filler(i).type().c_str(), "constant") == 0);
    }
  }

  // 改变形状
  for (int i = 0; i < num_top; ++i) {
    if (legacy_dims) {
      const int num = (param.num_size() == 1) ? param.num(0) : param.num(i);
      const int channels =
          (param.channels_size() == 1) ? param.channels(0) : param.channels(i);
      const int height =
          (param.height_size() == 1) ? param.height(0) : param.height(i);
      const int width =
          (param.width_size() == 1) ? param.width(0) : param.width(i);
      top[i]->Reshape(num, channels, height, width);
    } else {
      const int shape_index = (param.shape_size() == 1) ? 0 : i;
      top[i]->Reshape(param.shape(shape_index));
    }
  }
  // Run Forward once, with refill_ inverted, to fill the constant Blobs.
  // 执行forward_cpu
  this->Forward(bottom, top);
  // Invert the inverted refill_ values to refill the desired (non-constant)
  // Blobs in every usual forward pass.
  for (int i = 0; i < refill_.size(); ++i) {
    refill_[i] = !refill_[i];
  }
}

// Forward里调用了该函数
template <typename Dtype>
void DummyDataLayer<Dtype>::Forward_cpu(const vector<Blob<Dtype>*>& bottom,
      const vector<Blob<Dtype>*>& top) {
      // 调用fillers_来进行錐ill
  for (int i = 0; i < top.size(); ++i) {
    const int filler_id = (fillers_.size() > 1) ? i : 0;
    if (refill_[filler_id]) {
      fillers_[filler_id]->Fill(top[i]);
    }
  }
}

// 初始化类
// 注册类
INSTANTIATE_CLASS(DummyDataLayer);
REGISTER_LAYER_CLASS(DummyData);

}  // namespace caffe
第五个memory_data_layer的实现:
#ifdef USE_OPENCV
#include <opencv2/core/core.hpp>
#endif  // USE_OPENCV

#include <vector>

#include "caffe/data_layers.hpp"
#include "caffe/layer.hpp"
#include "caffe/util/io.hpp"

namespace caffe {

template <typename Dtype>
void MemoryDataLayer<Dtype>::DataLayerSetUp(const vector<Blob<Dtype>*>& bottom,
     const vector<Blob<Dtype>*>& top) {
  // 参数文件获取参数
  batch_size_ = this->layer_param_.memory_data_param().batch_size();
  channels_ = this->layer_param_.memory_data_param().channels();
  height_ = this->layer_param_.memory_data_param().height();
  width_ = this->layer_param_.memory_data_param().width();
  size_ = channels_ * height_ * width_;
  CHECK_GT(batch_size_ * size_, 0) <<
      "batch_size, channels, height, and width must be specified and"
      " positive in memory_data_param";
  // 设置top的形状
  vector<int> label_shape(1, batch_size_);
  top[0]->Reshape(batch_size_, channels_, height_, width_);
  top[1]->Reshape(label_shape);
  // 设置内部变量added_data_和added_label_的形状
  added_data_.Reshape(batch_size_, channels_, height_, width_);
  added_label_.Reshape(label_shape);
  data_ = NULL;
  labels_ = NULL;
  added_data_.cpu_data();
  added_label_.cpu_data();
}

// 将Datum的vector放入到added_data_和added_label_
// 并进行预处理
template <typename Dtype>
void MemoryDataLayer<Dtype>::AddDatumVector(const vector<Datum>& datum_vector) {
  CHECK(!has_new_data_) <<
      "Can't add data until current data has been consumed.";
  size_t num = datum_vector.size();
  CHECK_GT(num, 0) << "There is no datum to add.";
  CHECK_EQ(num % batch_size_, 0) <<
      "The added data must be a multiple of the batch size.";
  // 改变形状
  added_data_.Reshape(num, channels_, height_, width_);
  added_label_.Reshape(num, 1, 1, 1);
  // Apply data transformations (mirror, scale, crop...)
  // 对数据进行预处理
  this->data_transformer_->Transform(datum_vector, &added_data_);
  // Copy Labels
  // 复制类标到top_label
  Dtype* top_label = added_label_.mutable_cpu_data();
  for (int item_id = 0; item_id < num; ++item_id) {
    top_label[item_id] = datum_vector[item_id].label();
  }
  // num_images == batch_size_
  Dtype* top_data = added_data_.mutable_cpu_data();
  // 将数据、类标以及数据个数设置到该类的内部变量
  Reset(top_data, top_label, num);
  // 设置标记为true
  has_new_data_ = true;
}

// 如果定义OPENCV,则对数据进行处理存放到added_data_和added_label_
#ifdef USE_OPENCV
template <typename Dtype>
void MemoryDataLayer<Dtype>::AddMatVector(const vector<cv::Mat>& mat_vector,
    const vector<int>& labels) {
  size_t num = mat_vector.size();
  CHECK(!has_new_data_) <<
      "Can't add mat until current data has been consumed.";
  CHECK_GT(num, 0) << "There is no mat to add";
  CHECK_EQ(num % batch_size_, 0) <<
      "The added data must be a multiple of the batch size.";
  added_data_.Reshape(num, channels_, height_, width_);
  added_label_.Reshape(num, 1, 1, 1);
  // Apply data transformations (mirror, scale, crop...)
  // 预处理
  this->data_transformer_->Transform(mat_vector, &added_data_);
  // Copy Labels
  Dtype* top_label = added_label_.mutable_cpu_data();
  for (int item_id = 0; item_id < num; ++item_id) {
    top_label[item_id] = labels[item_id];
  }
  // num_images == batch_size_
  Dtype* top_data = added_data_.mutable_cpu_data();
  Reset(top_data, top_label, num);
  has_new_data_ = true;
}
#endif  // USE_OPENCV

// 将数据和类标设置到内部的变量
// data_、labels_、n_
// 并且设置位置pos_=0
template <typename Dtype>
void MemoryDataLayer<Dtype>::Reset(Dtype* data, Dtype* labels, int n) {
  CHECK(data);
  CHECK(labels);
  CHECK_EQ(n % batch_size_, 0) << "n must be a multiple of batch size";
  // Warn with transformation parameters since a memory array is meant to
  // be generic and no transformations are done with Reset().
  if (this->layer_param_.has_transform_param()) {
    LOG(WARNING) << this->type() << " does not transform array data on Reset()";
  }
  data_ = data;
  labels_ = labels;
  n_ = n;// batch_size
  pos_ = 0;
}

// 设置内内部变量added_data_和added_label_的批数
template <typename Dtype>
void MemoryDataLayer<Dtype>::set_batch_size(int new_size) {
  CHECK(!has_new_data_) <<
      "Can't change batch_size until current data has been consumed.";
  batch_size_ = new_size;
  added_data_.Reshape(batch_size_, channels_, height_, width_);
  added_label_.Reshape(batch_size_, 1, 1, 1);
}

// 将内部变量added_data_和added_label_复制到top传递给下一层
template <typename Dtype>
void MemoryDataLayer<Dtype>::Forward_cpu(const vector<Blob<Dtype>*>& bottom,
      const vector<Blob<Dtype>*>& top) {
  CHECK(data_) << "MemoryDataLayer needs to be initalized by calling Reset";
  // 这里直接使用内部变量将数据复制到top[0]、将类标复制到top[1]
  top[0]->Reshape(batch_size_, channels_, height_, width_);
  top[1]->Reshape(batch_size_, 1, 1, 1);
  top[0]->set_cpu_data(data_ + pos_ * size_);
  top[1]->set_cpu_data(labels_ + pos_);
  pos_ = (pos_ + batch_size_) % n_;
  if (pos_ == 0)
    has_new_data_ = false;// 传过一次之后,就没有新数据啦
}

INSTANTIATE_CLASS(MemoryDataLayer);
REGISTER_LAYER_CLASS(MemoryData);

}  // namespace caffe
第六个image_data_layer的实现:
#ifdef USE_OPENCV
#include <opencv2/core/core.hpp>

#include <fstream>  // NOLINT(readability/streams)
#include <iostream>  // NOLINT(readability/streams)
#include <string>
#include <utility>
#include <vector>

#include "caffe/data_layers.hpp"
#include "caffe/layer.hpp"
#include "caffe/util/benchmark.hpp"
#include "caffe/util/io.hpp"
#include "caffe/util/math_functions.hpp"
#include "caffe/util/rng.hpp"

namespace caffe {

template <typename Dtype>
ImageDataLayer<Dtype>::~ImageDataLayer<Dtype>() {
  this->StopInternalThread();
}

template <typename Dtype>
void ImageDataLayer<Dtype>::DataLayerSetUp(const vector<Blob<Dtype>*>& bottom,
      const vector<Blob<Dtype>*>& top) {
  // 根据参数文件设置参数
  // 图像的高度、宽度、是否彩色图像、图像目录
  const int new_height = this->layer_param_.image_data_param().new_height();
  const int new_width  = this->layer_param_.image_data_param().new_width();
  const bool is_color  = this->layer_param_.image_data_param().is_color();
  string root_folder = this->layer_param_.image_data_param().root_folder();

  // 当前只支持读取高度和宽度同样大小的图像
  CHECK((new_height == 0 && new_width == 0) ||
      (new_height > 0 && new_width > 0)) << "Current implementation requires "
      "new_height and new_width to be set at the same time.";

  // Read the file with filenames and labels
  // 读取存放图像文件名和类标的列表文件
  const string& source = this->layer_param_.image_data_param().source();
  LOG(INFO) << "Opening file " << source;
  std::ifstream infile(source.c_str());
  string filename;
  int label;
  // lines_存放文件名和类标的pair
  while (infile >> filename >> label) {
    lines_.push_back(std::make_pair(filename, label));
  }

  // 是否需要打乱文件的顺序
  if (this->layer_param_.image_data_param().shuffle()) {
    // randomly shuffle data
    LOG(INFO) << "Shuffling data";
    const unsigned int prefetch_rng_seed = caffe_rng_rand();
    prefetch_rng_.reset(new Caffe::RNG(prefetch_rng_seed));
    ShuffleImages();
  }
  LOG(INFO) << "A total of " << lines_.size() << " images.";

  // 随机跳过的图像,调过的图像个数在[0, rand_skip-1]之间
  lines_id_ = 0;
  // Check if we would need to randomly skip a few data points
  // 如果参数中的rand_skip大于1,则随机跳过[0,rand_skip-1]个图片
  // 
  if (this->layer_param_.image_data_param().rand_skip()) {
    unsigned int skip = caffe_rng_rand() %
        this->layer_param_.image_data_param().rand_skip();
    LOG(INFO) << "Skipping first " << skip << " data points.";
    CHECK_GT(lines_.size(), skip) << "Not enough points to skip";
    lines_id_ = skip;
  }
  // Read an image, and use it to initialize the top blob.
  // 读取文件名到Mat
  cv::Mat cv_img = ReadImageToCVMat(root_folder + lines_[lines_id_].first,
                                    new_height, new_width, is_color);
  CHECK(cv_img.data) << "Could not load " << lines_[lines_id_].first;
  // Use data_transformer to infer the expected blob shape from a cv_image.
  // 对数据的形状进行推断
  vector<int> top_shape = this->data_transformer_->InferBlobShape(cv_img);
  // 设置transformed_data_的形状
  this->transformed_data_.Reshape(top_shape);
  // Reshape prefetch_data and top[0] according to the batch_size.
  // 设置batch_size
  const int batch_size = this->layer_param_.image_data_param().batch_size();
  CHECK_GT(batch_size, 0) << "Positive batch size required";
  top_shape[0] = batch_size;
  // 设置预取数组中数据的形状
  for (int i = 0; i < this->PREFETCH_COUNT; ++i) {
    this->prefetch_[i].data_.Reshape(top_shape);
  }
  // 设置输出的数据的形状
  top[0]->Reshape(top_shape);

  LOG(INFO) << "output data size: " << top[0]->num() << ","
      << top[0]->channels() << "," << top[0]->height() << ","
      << top[0]->width();
  // label
  // 设置输出的类标的形状
  vector<int> label_shape(1, batch_size);
  top[1]->Reshape(label_shape);
  // 设置预取数组中类标的形状
  for (int i = 0; i < this->PREFETCH_COUNT; ++i) {
    this->prefetch_[i].label_.Reshape(label_shape);
  }
}

// 产生打乱图像顺序的数组
template <typename Dtype>
void ImageDataLayer<Dtype>::ShuffleImages() {
  caffe::rng_t* prefetch_rng =
      static_cast<caffe::rng_t*>(prefetch_rng_->generator());
  shuffle(lines_.begin(), lines_.end(), prefetch_rng);
}

// This function is called on prefetch thread
// 该函数会被内部的线程调用
template <typename Dtype>
void ImageDataLayer<Dtype>::load_batch(Batch<Dtype>* batch) {
  CPUTimer batch_timer;
  batch_timer.Start();
  double read_time = 0;
  double trans_time = 0;
  CPUTimer timer;
  CHECK(batch->data_.count());
  CHECK(this->transformed_data_.count());
  // 获取层参数,具体参见层参数的定义的解释
  ImageDataParameter image_data_param = this->layer_param_.image_data_param();
  const int batch_size = image_data_param.batch_size();
  const int new_height = image_data_param.new_height();
  const int new_width = image_data_param.new_width();
  const bool is_color = image_data_param.is_color();
  string root_folder = image_data_param.root_folder();

  // Reshape according to the first image of each batch
  // on single input batches allows for inputs of varying dimension.
  // 读取跳过之后的第一幅图像,然后根据该图像设置相撞
  cv::Mat cv_img = ReadImageToCVMat(root_folder + lines_[lines_id_].first,
      new_height, new_width, is_color);
  CHECK(cv_img.data) << "Could not load " << lines_[lines_id_].first;
  // Use data_transformer to infer the expected blob shape from a cv_img.
  // 推断图像形状
  vector<int> top_shape = this->data_transformer_->InferBlobShape(cv_img);
  // 设置transformed_data_形状
  this->transformed_data_.Reshape(top_shape);
  // Reshape batch according to the batch_size.
  // 设置batch_size
  top_shape[0] = batch_size;
  batch->data_.Reshape(top_shape);

  Dtype* prefetch_data = batch->data_.mutable_cpu_data();
  Dtype* prefetch_label = batch->label_.mutable_cpu_data();

  // datum scales
  // 读取一批图像,并进行预处理
  const int lines_size = lines_.size();
  for (int item_id = 0; item_id < batch_size; ++item_id) {
    // get a blob
    timer.Start();
    CHECK_GT(lines_size, lines_id_);
    cv::Mat cv_img = ReadImageToCVMat(root_folder + lines_[lines_id_].first,
        new_height, new_width, is_color);
    CHECK(cv_img.data) << "Could not load " << lines_[lines_id_].first;
    read_time += timer.MicroSeconds();
    timer.Start();
    // Apply transformations (mirror, crop...) to the image
    // 进行预处理
    
    // 根据图像的批次获得图像数据的偏移量
    int offset = batch->data_.offset(item_id);
	// 设置图像数据的指针到transformed_data_
    this->transformed_data_.set_cpu_data(prefetch_data + offset);
	// 进行预处理
    this->data_transformer_->Transform(cv_img, &(this->transformed_data_));
    trans_time += timer.MicroSeconds();//统计预处理时间

	// 复制类标到prefetch_label
    prefetch_label[item_id] = lines_[lines_id_].second;
    // go to the next iter
    lines_id_++;
	// 是否是图像目录中的最后一个图像
    if (lines_id_ >= lines_size) {
      // We have reached the end. Restart from the first.
      DLOG(INFO) << "Restarting data prefetching from start.";
      lines_id_ = 0;
	  // 打乱图像索引的顺序
      if (this->layer_param_.image_data_param().shuffle()) {
        ShuffleImages();
      }
    }
  }
  batch_timer.Stop();
  DLOG(INFO) << "Prefetch batch: " << batch_timer.MilliSeconds() << " ms.";
  DLOG(INFO) << "     Read time: " << read_time / 1000 << " ms.";
  // 预处理时间
  DLOG(INFO) << "Transform time: " << trans_time / 1000 << " ms.";
}

INSTANTIATE_CLASS(ImageDataLayer);
REGISTER_LAYER_CLASS(ImageData);

}  // namespace caffe
#endif  // USE_OPENCV
第七个重点data_layer的实现:
#ifdef USE_OPENCV
#include <opencv2/core/core.hpp>
#endif  // USE_OPENCV
#include <stdint.h>

#include <string>
#include <vector>

#include "caffe/common.hpp"
#include "caffe/data_layers.hpp"
#include "caffe/layer.hpp"
#include "caffe/proto/caffe.pb.h"
#include "caffe/util/benchmark.hpp"
#include "caffe/util/io.hpp"

namespace caffe {

// 初始化DataReader,层参数
template <typename Dtype>
DataLayer<Dtype>::DataLayer(const LayerParameter& param)
  : BasePrefetchingDataLayer<Dtype>(param),
    reader_(param) {
}

// 析构函数停止内部线程
template <typename Dtype>
DataLayer<Dtype>::~DataLayer() {
  this->StopInternalThread();
}

// 数据层的初始化
template <typename Dtype>
void DataLayer<Dtype>::DataLayerSetUp(const vector<Blob<Dtype>*>& bottom,
      const vector<Blob<Dtype>*>& top) {
  // 从层参数中读取batch_size
  const int batch_size = this->layer_param_.data_param().batch_size();
  // Read a data point, and use it to initialize the top blob.
  // 从reader_中获取一个数据
  Datum& datum = *(reader_.full().peek());

  // Use data_transformer to infer the expected blob shape from datum.
  // 用数据来推断blob的形状存放到top_shape
  vector<int> top_shape = this->data_transformer_->InferBlobShape(datum);
  this->transformed_data_.Reshape(top_shape);
  // Reshape top[0] and prefetch_data according to the batch_size.
  // 既然获取了数据的形状(channel,height,width),那么这里再设置一下batch_size
  // top_shape[0]=batch_size
  // top_shape[1]=channel
  // top_shape[2]=height
  // top_shape[3]=width
  top_shape[0] = batch_size;
  // 根据形状设置top[0]的形状
  top[0]->Reshape(top_shape);

  // 设置预取数据的形状
  for (int i = 0; i < this->PREFETCH_COUNT; ++i) {
    this->prefetch_[i].data_.Reshape(top_shape);
  }
  LOG(INFO) << "output data size: " << top[0]->num() << ","
      << top[0]->channels() << "," << top[0]->height() << ","
      << top[0]->width();
  // label
  // 如果输出类标的话则把top[1]的形状也弄一下
  if (this->output_labels_) {
    vector<int> label_shape(1, batch_size);
    top[1]->Reshape(label_shape);
    for (int i = 0; i < this->PREFETCH_COUNT; ++i) {
      this->prefetch_[i].label_.Reshape(label_shape);
    }
  }
}

// This function is called on prefetch thread
// 这个函数是在自己定义的线程执行函数内部执行的
template<typename Dtype>
void DataLayer<Dtype>::load_batch(Batch<Dtype>* batch) {
  CPUTimer batch_timer;
  batch_timer.Start();
  double read_time = 0;
  double trans_time = 0;
  CPUTimer timer;
  CHECK(batch->data_.count());
  CHECK(this->transformed_data_.count());

  // Reshape according to the first datum of each batch
  // on single input batches allows for inputs of varying dimension.
  // 意思是像以下这种做法这样的话,每个batch的数据的维度可以不一样
  // 从参数文件获取batch_size
  const int batch_size = this->layer_param_.data_param().batch_size();
  // 获取第一个数据
  Datum& datum = *(reader_.full().peek());
  // Use data_transformer to infer the expected blob shape from datum.
  // 使用第一个数据推断blob的形状
  vector<int> top_shape = this->data_transformer_->InferBlobShape(datum);
  this->transformed_data_.Reshape(top_shape);
  // Reshape batch according to the batch_size.
  top_shape[0] = batch_size;
  batch->data_.Reshape(top_shape);

  // top_data存数据
  Dtype* top_data = batch->data_.mutable_cpu_data();
  Dtype* top_label = NULL;  // suppress warnings about uninitialized variables

  // top_label存类标
  if (this->output_labels_) {
    top_label = batch->label_.mutable_cpu_data();
  }

  // 对这批数据进行处理
  for (int item_id = 0; item_id < batch_size; ++item_id) {
    timer.Start();
    // get a datum
    Datum& datum = *(reader_.full().pop("Waiting for data"));
    read_time += timer.MicroSeconds();
    timer.Start();
    // Apply data transformations (mirror, scale, crop...)
    // 对于给定批的数据获取offset,这里调用的是给定batchid,然后获取offset
    int offset = batch->data_.offset(item_id);
    this->transformed_data_.set_cpu_data(top_data + offset);
    this->data_transformer_->Transform(datum, &(this->transformed_data_));
    // Copy label.
    // 复制类标
    if (this->output_labels_) {
      top_label[item_id] = datum.label();
    }
	// 数据传输时间
    trans_time += timer.MicroSeconds();

	// 将数据指针压到free队列
    reader_.free().push(const_cast<Datum*>(&datum));
  }
  timer.Stop();
  batch_timer.Stop();
  DLOG(INFO) << "Prefetch batch: " << batch_timer.MilliSeconds() << " ms.";
  DLOG(INFO) << "     Read time: " << read_time / 1000 << " ms.";
  DLOG(INFO) << "Transform time: " << trans_time / 1000 << " ms.";
}

INSTANTIATE_CLASS(DataLayer);
REGISTER_LAYER_CLASS(Data);

}  // namespace caffe
第八个window_data_layer的实现:
#ifdef USE_OPENCV
#include <opencv2/highgui/highgui_c.h>
#include <stdint.h>

#include <algorithm>
#include <map>
#include <string>
#include <utility>
#include <vector>

#include "opencv2/core/core.hpp"
#include "opencv2/highgui/highgui.hpp"
#include "opencv2/imgproc/imgproc.hpp"

#include "caffe/common.hpp"
#include "caffe/data_layers.hpp"
#include "caffe/layer.hpp"
#include "caffe/util/benchmark.hpp"
#include "caffe/util/io.hpp"
#include "caffe/util/math_functions.hpp"
#include "caffe/util/rng.hpp"

// caffe.proto > LayerParameter > WindowDataParameter
//   'source' field specifies the window_file
//   'crop_size' indicates the desired warped size

namespace caffe {

template <typename Dtype>
WindowDataLayer<Dtype>::~WindowDataLayer<Dtype>() {
  this->StopInternalThread();
}

// 读取窗口数据文件的信息,并设置各个数据结构的形状
template <typename Dtype>
void WindowDataLayer<Dtype>::DataLayerSetUp(const vector<Blob<Dtype>*>& bottom,
      const vector<Blob<Dtype>*>& top) {
  // LayerSetUp runs through the window_file and creates two structures
  // that hold windows: one for foreground (object) windows and one
  // for background (non-object) windows. We use an overlap threshold
  // to decide which is which.

  // window_file format
  // repeated:
  //    # image_index
  //    img_path (abs path)
  //    channels
  //    height
  //    width
  //    num_windows
  //    class_index overlap x1 y1 x2 y2

  // 窗口文件的格式如下:
  // # 图像索引(举例:# 1就表示第一个图像,注意#号与数字之间有空格)
  // 图像的路径
  // 图像通道数
  // 图像高度
  // 图像宽度
  // 窗口数目
  // 类标,overlap,x1,y1,x2,y2
  // 注:x1,y1,x2,y2是窗口的左上和右下的坐标
  // 我这里举个例子
  // # 1 /1.jpg 3 720 480 100 1 1 0 0 100 100
  // 上述的例子即使表示一个编号为1的图像相对路径为/1.jpg,通道为3,高度为720
  // 宽度为480,窗口数目为100,类标为1,overlap为1,窗口的左上坐标为(0,0),右下坐标为(100,100)

  
  LOG(INFO) << "Window data layer:" << std::endl
      << "  foreground (object) overlap threshold: "
      << this->layer_param_.window_data_param().fg_threshold() << std::endl
      << "  background (non-object) overlap threshold: "
      << this->layer_param_.window_data_param().bg_threshold() << std::endl
      << "  foreground sampling fraction: "
      << this->layer_param_.window_data_param().fg_fraction() << std::endl
      << "  cache_images: "
      << this->layer_param_.window_data_param().cache_images() << std::endl
      << "  root_folder: "
      << this->layer_param_.window_data_param().root_folder();

  cache_images_ = this->layer_param_.window_data_param().cache_images();
  string root_folder = this->layer_param_.window_data_param().root_folder();

  // 根据参数文件中是否需要进行左右mirror,或者是否进行crop,
  // 来判断是否需要初始化随机数种子
  const bool prefetch_needs_rand =
      this->transform_param_.mirror() ||
      this->transform_param_.crop_size();
  if (prefetch_needs_rand) {
    const unsigned int prefetch_rng_seed = caffe_rng_rand();
    prefetch_rng_.reset(new Caffe::RNG(prefetch_rng_seed));
  } else {
    prefetch_rng_.reset();
  }

  // 打开窗口文件
  std::ifstream infile(this->layer_param_.window_data_param().source().c_str());
  CHECK(infile.good()) << "Failed to open window file "
      << this->layer_param_.window_data_param().source() << std::endl;

  // 这个是类标与类标出现的次数之间的映射
  // 这里称之为类标直方图
  map<int, int> label_hist;
  label_hist.insert(std::make_pair(0, 0));

  string hashtag;
  int image_index, channels;
  // 先从窗口文件中读取一个图像索引测试一下是否为空
  if (!(infile >> hashtag >> image_index)) {
    LOG(FATAL) << "Window file is empty";
  }
  do {
  	// 检查是否# 开头
    CHECK_EQ(hashtag, "#");
    // read image path
    string image_path;
	// 接下来读取图像的相对路径
	// 将该路径与根目录路径拼接
    infile >> image_path;
    image_path = root_folder + image_path;
    // read image dimensions
    vector<int> image_size(3);
	// 读取图像的维度信息,分别为channel,height , width
    infile >> image_size[0] >> image_size[1] >> image_size[2];
    channels = image_size[0];
	// 将图像路径和图像大小压入到image_database_中
    image_database_.push_back(std::make_pair(image_path, image_size));

	// 如果需要缓存图像到内存的话,则用image_database_cache_进行存储
    if (cache_images_) {
      Datum datum;
	  // 将图像数据读取到Datum这个结构
      if (!ReadFileToDatum(image_path, &datum)) {
        LOG(ERROR) << "Could not open or find file " << image_path;
        return;
      }
	  // 将Datum结构的图像缓存到到image_database_cache_
      image_database_cache_.push_back(std::make_pair(image_path, datum));
    }
    // read each box
    int num_windows;
	// 读取窗口个数
    infile >> num_windows;
	// 从参数文件获取前景和背景阈值
    const float fg_threshold =
        this->layer_param_.window_data_param().fg_threshold();
    const float bg_threshold =
        this->layer_param_.window_data_param().bg_threshold();
    for (int i = 0; i < num_windows; ++i) {
      int label, x1, y1, x2, y2;
      float overlap;
	  // 读取  类标,与前景目标的重叠率,x1,y1,x2,y2
      infile >> label >> overlap >> x1 >> y1 >> x2 >> y2;

	  // 按照顺序放在window这个数据结构里头
      vector<float> window(WindowDataLayer::NUM);
      window[WindowDataLayer::IMAGE_INDEX] = image_index;
      window[WindowDataLayer::LABEL] = label;
      window[WindowDataLayer::OVERLAP] = overlap;
      window[WindowDataLayer::X1] = x1;
      window[WindowDataLayer::Y1] = y1;
      window[WindowDataLayer::X2] = x2;
      window[WindowDataLayer::Y2] = y2;

      // add window to foreground list or background list
      // 下面是将窗口的前景和背景都装入到fg_windows_和bg_windows_中去
      // 如果重叠的比例大于前景阈值,那么就认为是前景
      if (overlap >= fg_threshold) {
        int label = window[WindowDataLayer::LABEL];
		// 类标必须大于0,因为重叠区域已经大于前景阈值了
		// 此时如果类标不大于0,表明数据有误!
        CHECK_GT(label, 0);
        fg_windows_.push_back(window);
		// 该类的直方图+1
        label_hist.insert(std::make_pair(label, 0));
        label_hist[label]++;
      } else if (overlap < bg_threshold) {
      // 如果重叠阈值小于背景阈值则认为是背景
        // background window, force label and overlap to 0
        window[WindowDataLayer::LABEL] = 0;
        window[WindowDataLayer::OVERLAP] = 0;
        bg_windows_.push_back(window);
		// 0类的直方图(也就是背景的直方图)+1
        label_hist[0]++;
      }
    }

	// 每处理100个就显示一瞎
    if (image_index % 100 == 0) {
      LOG(INFO) << "num: " << image_index << " "
          << image_path << " "
          << image_size[0] << " "
          << image_size[1] << " "
          << image_size[2] << " "
          << "windows to process: " << num_windows;
    }
  } while (infile >> hashtag >> image_index);

  // 读取完毕后输出图像的个数
  LOG(INFO) << "Number of images: " << image_index+1;

  // 输出统计的每个类别的个数
  for (map<int, int>::iterator it = label_hist.begin();
      it != label_hist.end(); ++it) {
    LOG(INFO) << "class " << it->first << " has " << label_hist[it->first]
              << " samples";
  }

  LOG(INFO) << "Amount of context padding: "
      << this->layer_param_.window_data_param().context_pad();

  LOG(INFO) << "Crop mode: "
      << this->layer_param_.window_data_param().crop_mode();

  // image
  // 获取crop_size
  const int crop_size = this->transform_param_.crop_size();
  CHECK_GT(crop_size, 0);
  // 获取batch_size
  const int batch_size = this->layer_param_.window_data_param().batch_size();
  // 将top[0]设置为batch_size,channels, crop_size, crop_size大小的
  top[0]->Reshape(batch_size, channels, crop_size, crop_size);
  // 将prefetch_中的数据形状也这么设置
  for (int i = 0; i < this->PREFETCH_COUNT; ++i)
    this->prefetch_[i].data_.Reshape(
        batch_size, channels, crop_size, crop_size);

  LOG(INFO) << "output data size: " << top[0]->num() << ","
      << top[0]->channels() << "," << top[0]->height() << ","
      << top[0]->width();
  // label
  // 将top[1]设置为类标大小
  vector<int> label_shape(1, batch_size);
  top[1]->Reshape(label_shape);
  // 将prefetch_中的类标形状也这么设置
  for (int i = 0; i < this->PREFETCH_COUNT; ++i) {
    this->prefetch_[i].label_.Reshape(label_shape);
  }

  // data mean
  // 是否有均值文件或者有均值
  has_mean_file_ = this->transform_param_.has_mean_file();
  has_mean_values_ = this->transform_param_.mean_value_size() > 0;
  if (has_mean_file_) {// 有均值文件就读
    const string& mean_file =
          this->transform_param_.mean_file();
    LOG(INFO) << "Loading mean file from: " << mean_file;
    BlobProto blob_proto;
    ReadProtoFromBinaryFileOrDie(mean_file.c_str(), &blob_proto);
    data_mean_.FromProto(blob_proto);
  }
  if (has_mean_values_) {// 有均值就直接从参数中获取
    CHECK(has_mean_file_ == false) <<
      "Cannot specify mean_file and mean_value at the same time";
    for (int c = 0; c < this->transform_param_.mean_value_size(); ++c) {
      mean_values_.push_back(this->transform_param_.mean_value(c));
    }

	// 检查均值是不是等于1,或者等于图像的通道数
	// 也就是要么所有通道都使用同一个均值
	// 要么每个通道用一个均值
    CHECK(mean_values_.size() == 1 || mean_values_.size() == channels) <<
     "Specify either 1 mean_value or as many as channels: " << channels;
    if (channels > 1 && mean_values_.size() == 1) {
      // Replicate the mean_value for simplicity
      for (int c = 1; c < channels; ++c) {
        mean_values_.push_back(mean_values_[0]);
      }
    }
  }
}

// 随机数生成器进行初始化并生成随机数
template <typename Dtype>
unsigned int WindowDataLayer<Dtype>::PrefetchRand() {
  CHECK(prefetch_rng_);
  caffe::rng_t* prefetch_rng =
      static_cast<caffe::rng_t*>(prefetch_rng_->generator());
  return (*prefetch_rng)();
}

// 因为继承BasePrefetchingDataLayer所以要实现load_batch
// 以供线程调用
// This function is called on prefetch thread
template <typename Dtype>
void WindowDataLayer<Dtype>::load_batch(Batch<Dtype>* batch) {
  // At each iteration, sample N windows where N*p are foreground (object)
  // windows and N*(1-p) are background (non-object) windows
  CPUTimer batch_timer;
  batch_timer.Start();
  double read_time = 0;
  double trans_time = 0;
  CPUTimer timer;
  // top数据和类标
  Dtype* top_data = batch->data_.mutable_cpu_data();
  Dtype* top_label = batch->label_.mutable_cpu_data();
  // 缩放尺度
  const Dtype scale = this->layer_param_.window_data_param().scale();
  // batch_size
  const int batch_size = this->layer_param_.window_data_param().batch_size();
  // 上下文填充
  const int context_pad = this->layer_param_.window_data_param().context_pad();
  // crop_size
  const int crop_size = this->transform_param_.crop_size();
  // 是否镜像
  const bool mirror = this->transform_param_.mirror();
  // 前景比例
  const float fg_fraction =
      this->layer_param_.window_data_param().fg_fraction();
  Dtype* mean = NULL;
  int mean_off = 0;
  int mean_width = 0;
  int mean_height = 0;
  // 如果有平均值文件则
  if (this->has_mean_file_) {
    mean = this->data_mean_.mutable_cpu_data();
	// 经过crop之后的平均值图像的中心
    mean_off = (this->data_mean_.width() - crop_size) / 2;
    mean_width = this->data_mean_.width();
    mean_height = this->data_mean_.height();
  }
  cv::Size cv_crop_size(crop_size, crop_size);
  // 获取crop的模式,是warp还是square
  const string& crop_mode = this->layer_param_.window_data_param().crop_mode();

  bool use_square = (crop_mode == "square") ? true : false;

  // zero out batch
  caffe_set(batch->data_.count(), Dtype(0), top_data);

  // 根据前景比例获得前景图像的数目
  const int num_fg = static_cast<int>(static_cast<float>(batch_size)
      * fg_fraction);
  // 样本数量,是前景还是背景?[0]是背景[1]是前景
  const int num_samples[2] = { batch_size - num_fg, num_fg };

  int item_id = 0;
  // sample from bg set then fg set
  // 先对背景进行采样
  // 再对前景进行采样
  for (int is_fg = 0; is_fg < 2; ++is_fg) {
    for (int dummy = 0; dummy < num_samples[is_fg]; ++dummy) {
      // sample a window
      timer.Start();
	  // 生成一个随机数
      const unsigned int rand_index = PrefetchRand();
	  // fg_windows_和bg_windows_存储的是对应的窗口信息
	  // 在SetUp中读取的窗口数据文件的时候获得的
	  // 从该图像的若干窗口中去随机选择一个窗口
      vector<float> window = (is_fg) ?
          fg_windows_[rand_index % fg_windows_.size()] :
          bg_windows_[rand_index % bg_windows_.size()];

	  // 随机选择是否需要镜像
      bool do_mirror = mirror && PrefetchRand() % 2;

      // load the image containing the window
      // 载入图像的路径以及类标
      pair<std::string, vector<int> > image =
          image_database_[window[WindowDataLayer<Dtype>::IMAGE_INDEX]];

	  // 读取图像
      cv::Mat cv_img;
      if (this->cache_images_) {
	  	// 如果图像缓冲到内存则获得对应图像的Datum
        pair<std::string, Datum> image_cached =
          image_database_cache_[window[WindowDataLayer<Dtype>::IMAGE_INDEX]];
		// 将图像的Datum解码为OpenCV的Mat
        cv_img = DecodeDatumToCVMat(image_cached.second, true);
      } else {
        // 否则直接读取
        cv_img = cv::imread(image.first, CV_LOAD_IMAGE_COLOR);
        if (!cv_img.data) {
          LOG(ERROR) << "Could not open or find file " << image.first;
          return;
        }
      }
      read_time += timer.MicroSeconds();
      timer.Start();
      const int channels = cv_img.channels();

      // crop window out of image and warp it
      // 窗口坐标
      int x1 = window[WindowDataLayer<Dtype>::X1];
      int y1 = window[WindowDataLayer<Dtype>::Y1];
      int x2 = window[WindowDataLayer<Dtype>::X2];
      int y2 = window[WindowDataLayer<Dtype>::Y2];

      int pad_w = 0;
      int pad_h = 0;
	  // context_pad也是个大小,具体什么含义,我没有具体研究
	  // 毕竟不是搞检测的
	  // context_scale = crop_size / (crop_size - 2*context_pad)
      if (context_pad > 0 || use_square) {
        // scale factor by which to expand the original region
        // such that after warping the expanded region to crop_size x crop_size
        // there's exactly context_pad amount of padding on each side
        Dtype context_scale = static_cast<Dtype>(crop_size) /
            static_cast<Dtype>(crop_size - 2*context_pad);

        // compute the expanded region
        // 高度的一半
        Dtype half_height = static_cast<Dtype>(y2-y1+1)/2.0;
		// 宽度的一半
        Dtype half_width = static_cast<Dtype>(x2-x1+1)/2.0;
		// x中心
        Dtype center_x = static_cast<Dtype>(x1) + half_width;
		// y中心
        Dtype center_y = static_cast<Dtype>(y1) + half_height;
        if (use_square) {// 如果使用正方形形状则将较大的那个赋值给小的
          if (half_height > half_width) {
            half_width = half_height;
          } else {
            half_height = half_width;
          }
        }

		// 获取经过处理之后的x1,y1,x2,y2
        x1 = static_cast<int>(round(center_x - half_width*context_scale));
        x2 = static_cast<int>(round(center_x + half_width*context_scale));
        y1 = static_cast<int>(round(center_y - half_height*context_scale));
        y2 = static_cast<int>(round(center_y + half_height*context_scale));

        // the expanded region may go outside of the image
        // so we compute the clipped (expanded) region and keep track of
        // the extent beyond the image
        // 经过处理之后的窗口如果不在图像内部是有问题的
        // 这里对窗口的坐标进行处理
        // 使得窗口的左上角不超过图像的左上角
        // 窗口的右下角不超过图像的右下角
        // 所以这里叫clip bounds嘛
        int unclipped_height = y2-y1+1;
        int unclipped_width = x2-x1+1;
        int pad_x1 = std::max(0, -x1);
        int pad_y1 = std::max(0, -y1);
        int pad_x2 = std::max(0, x2 - cv_img.cols + 1);
        int pad_y2 = std::max(0, y2 - cv_img.rows + 1);
        // clip bounds
        x1 = x1 + pad_x1;
        x2 = x2 - pad_x2;
        y1 = y1 + pad_y1;
        y2 = y2 - pad_y2;
        CHECK_GT(x1, -1);
        CHECK_GT(y1, -1);
        CHECK_LT(x2, cv_img.cols);
        CHECK_LT(y2, cv_img.rows);

		// 经过clip之后的高度和宽度
        int clipped_height = y2-y1+1;
        int clipped_width = x2-x1+1;

        // scale factors that would be used to warp the unclipped
        // expanded region
        // scale_x/scale_y=crop_size除以未经clip之后的宽度/高度
        Dtype scale_x =
            static_cast<Dtype>(crop_size)/static_cast<Dtype>(unclipped_width);
        Dtype scale_y =
            static_cast<Dtype>(crop_size)/static_cast<Dtype>(unclipped_height);

        // size to warp the clipped expanded region to
        // 用clip的宽度和高度乘以scale_x或者scale_y得到crop_size中的宽度和高度
        cv_crop_size.width =
            static_cast<int>(round(static_cast<Dtype>(clipped_width)*scale_x));
        cv_crop_size.height =
            static_cast<int>(round(static_cast<Dtype>(clipped_height)*scale_y));
		// 再对pad的边界进行处理
        pad_x1 = static_cast<int>(round(static_cast<Dtype>(pad_x1)*scale_x));
        pad_x2 = static_cast<int>(round(static_cast<Dtype>(pad_x2)*scale_x));
        pad_y1 = static_cast<int>(round(static_cast<Dtype>(pad_y1)*scale_y));
        pad_y2 = static_cast<int>(round(static_cast<Dtype>(pad_y2)*scale_y));

        pad_h = pad_y1;
        // if we're mirroring, we mirror the padding too (to be pedantic)
        // 如果需要镜像填充的部分也要镜像
        if (do_mirror) {
          pad_w = pad_x2;
        } else {
          pad_w = pad_x1;
        }

        // ensure that the warped, clipped region plus the padding fits in the
        // crop_size x crop_size image (it might not due to rounding)
        // 确保大小是在crop_size x crop_size以内的
        if (pad_h + cv_crop_size.height > crop_size) {
          cv_crop_size.height = crop_size - pad_h;
        }
        if (pad_w + cv_crop_size.width > crop_size) {
          cv_crop_size.width = crop_size - pad_w;
        }
      }

      cv::Rect roi(x1, y1, x2-x1+1, y2-y1+1);
	  // 进行crop
      cv::Mat cv_cropped_img = cv_img(roi);
	  // 使用线性插值进行缩放,缩放到cv_crop_size
      cv::resize(cv_cropped_img, cv_cropped_img,
          cv_crop_size, 0, 0, cv::INTER_LINEAR);

      // horizontal flip at random
      if (do_mirror) {
	  	// 对图像进行镜像
        cv::flip(cv_cropped_img, cv_cropped_img, 1);
      }

      // copy the warped window into top_data
      for (int h = 0; h < cv_cropped_img.rows; ++h) {
        const uchar* ptr = cv_cropped_img.ptr<uchar>(h);
        int img_index = 0;
        for (int w = 0; w < cv_cropped_img.cols; ++w) {
          for (int c = 0; c < channels; ++c) {
            int top_index = ((item_id * channels + c) * crop_size + h + pad_h)
                     * crop_size + w + pad_w;
            // int top_index = (c * height + h) * width + w;
            Dtype pixel = static_cast<Dtype>(ptr[img_index++]);
            if (this->has_mean_file_) {// 有均值文件减去均值文件中对应的数值
              int mean_index = (c * mean_height + h + mean_off + pad_h)
                           * mean_width + w + mean_off + pad_w;
              top_data[top_index] = (pixel - mean[mean_index]) * scale;
            } else {
              if (this->has_mean_values_) {// 有均值则减去均值
                top_data[top_index] = (pixel - this->mean_values_[c]) * scale;
              } else {
                top_data[top_index] = pixel * scale;// 像素值进行缩放
              }
            }
          }
        }
      }
      trans_time += timer.MicroSeconds();
      // get window label
      top_label[item_id] = window[WindowDataLayer<Dtype>::LABEL];

      #if 0
      // useful debugging code for dumping transformed windows to disk
      string file_id;
      std::stringstream ss;
      ss << PrefetchRand();
      ss >> file_id;
      std::ofstream inf((string("dump/") + file_id +
          string("_info.txt")).c_str(), std::ofstream::out);
      inf << image.first << std::endl
          << window[WindowDataLayer<Dtype>::X1]+1 << std::endl
          << window[WindowDataLayer<Dtype>::Y1]+1 << std::endl
          << window[WindowDataLayer<Dtype>::X2]+1 << std::endl
          << window[WindowDataLayer<Dtype>::Y2]+1 << std::endl
          << do_mirror << std::endl
          << top_label[item_id] << std::endl
          << is_fg << std::endl;
      inf.close();
      std::ofstream top_data_file((string("dump/") + file_id +
          string("_data.txt")).c_str(),
          std::ofstream::out | std::ofstream::binary);
      for (int c = 0; c < channels; ++c) {
        for (int h = 0; h < crop_size; ++h) {
          for (int w = 0; w < crop_size; ++w) {
            top_data_file.write(reinterpret_cast<char*>(
                &top_data[((item_id * channels + c) * crop_size + h)
                          * crop_size + w]),
                sizeof(Dtype));
          }
        }
      }
      top_data_file.close();
      #endif

      item_id++;
    }
  }
  batch_timer.Stop();
  DLOG(INFO) << "Prefetch batch: " << batch_timer.MilliSeconds() << " ms.";
  DLOG(INFO) << "     Read time: " << read_time / 1000 << " ms.";
  DLOG(INFO) << "Transform time: " << trans_time / 1000 << " ms.";
}

INSTANTIATE_CLASS(WindowDataLayer);
REGISTER_LAYER_CLASS(WindowData);

}  // namespace caffe
#endif  // USE_OPENCV

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