Unity3D 网络通信_HTTP协议、处理Json格式返回值、请求加Oauth
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using UnityEngine; using System.Collections; using System.Collections.Generic; using System.Text; using System.Security.Cryptography; using System.Security.Authentication; using LitJson; using System; using System.Globalization; using System.Security.Cryptography; using System.Web; public static string url = "http://localhost:8080/film/" ; public void Login( string username , string password) { string path = "/film/api/tqh/v2/member/login" ; StartCoroutine(PostLogin(url+"api/tqh/v2/member/login?" ,path,username,password)); }
IEnumerator PostLogin( string url, string path, string username , string password) { string input = "{\"email\":\"" +username+ "\",\"password\":\"" + ToMd5(password)+ "\"}" ; WWWForm form = new WWWForm(); Hashtable headers = form.headers; byte [] rawData = Encoding.UTF8.GetBytes(input); headers["Content-Type" ] = "application/json" ; headers["Accept" ] = "application/json" ; DateTime date = DateTime.Now; string time = date.ToString( "ddd, yyyy-mm-dd HH':'mm':'ss 'UTC'" ,DateTimeFormatInfo.InvariantInfo); headers["Date" ] = time; url = hmac(url,path,time); WWW www = new WWW(url, rawData, headers); yield return www; if (www.error != null ) { Debug.Log("error is login:" + www.error + " " +input ); camara.GetComponent<loginGUI>().loginfail(status_fail); } else { Debug.Log("request ok login: " + www.text); JsonData jd = JsonMapper.ToObject(www.text); string memberId = jd[ "memberId" ].ToString(); string bonusPoint = jd[ "bonusPoint" ].ToString(); string nickName = jd[ "nickName" ].ToString(); camara.GetComponent<loginGUI>().loginsuccess(memberId,nickName,bonusPoint,status_success); } }
oauth使用在headers中加入Date,date.ToString("ddd, yyyy-mm-dd HH':'mm':'ss 'UTC'",DateTimeFormatInfo.InvariantInfo)对日期的格式化
string time = date.ToString("ddd, yyyy-mm-dd HH':'mm':'ss 'UTC'",DateTimeFormatInfo.InvariantInfo);
headers["Date"] = time;
www.text为后台返回的String字符串,是Json格式,但是不可以直接用key-value去取值,我们需要去转换使用LitJson,一个第三方插件
JsonData jd = JsonMapper.ToObject(www.text);
string memberId = jd["memberId"].ToString(); string bonusPoint = jd["bonusPoint"].ToString(); string nickName = jd["nickName"].ToString();
在unity\项目\Assets\Plugins目录下引用LitJson,下载LitJson
之后就可以用key-value去取值了
oauth的加入
public static string API_KEY = "bc543dc89b***********"; public static string SECURE_KEY = "32df2bc3520d53a1************";
public string hmac( string url , string path , string time){ StringBuilder stringToSign = new StringBuilder(); stringToSign.Append("POST" ).Append( "\n" ); stringToSign.Append(time).Append("\n" ); stringToSign.Append(path).Append("\n" ); var signature = string .Empty; using (var hmac = new HMACSHA512(Encoding.UTF8.GetBytes(SECURE_KEY))) { var hash = hmac.ComputeHash(Encoding.UTF8.GetBytes(stringToSign.ToString())); signature = Convert.ToBase64String(hash); } StringBuilder s = new StringBuilder(); s.Append(url); s.Append("&apiKey=" ); s.Append(HttpUtility.UrlEncode(API_KEY, Encoding.UTF8)); s.Append("&signature=" ); s.Append(HttpUtility.UrlEncode(HttpUtility.UrlEncode(signature, Encoding.UTF8), Encoding.UTF8)); return s.ToString(); }
StringBuilder stringToSign = new StringBuilder(); stringToSign.Append("POST").Append("\n"); stringToSign.Append(time).Append("\n"); stringToSign.Append(path).Append("\n");
需要通过 httpMethod、time、和path(格式为"/film/api/tqh/v2/public/getAllHistoryRank")来获取HMACSHA512加密后的签名
var hmac = new HMACSHA512(Encoding.UTF8.GetBytes(SECURE_KEY))
对API_KEY和签名进行编码,签名编码两次是因为,在服务器被解码了两次一次jetty、一次后台
StringBuilder s = new StringBuilder(); s.Append(url); s.Append("&apiKey="); s.Append(HttpUtility.UrlEncode(API_KEY, Encoding.UTF8)); s.Append("&signature="); s.Append(HttpUtility.UrlEncode(HttpUtility.UrlEncode(signature, Encoding.UTF8), Encoding.UTF8));
HttpUtility使用需要引入的 using System.Web; 下载HttpUtility