【UGUI】EventListenerEx

 private void Awake()
    {
        EventListenerEx.Get(this.gameObject).onUp += OnBtnUp;
        
        EventListenerEx.Get(this.gameObject).onDown += OnBtnDown;
    }

    void OnBtnUp(GameObject go)
    {
        // 抬起btn
    }

    void OnBtnDown(GameObject go)
    {
        // 按下btn
    }

EventListerEx,还有其他监听事件,用的时候,自己加吧。

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;

public class EventListenerEx : EventTrigger
{
    public delegate void VoidDelegate(GameObject go);
    public VoidDelegate onClick;
    public VoidDelegate onDown;
    public VoidDelegate onEnter;
    public VoidDelegate onExit;
    public VoidDelegate onUp;
    public VoidDelegate onSelect;
    public VoidDelegate onUpdateSelect;


    static public EventListenerEx Get(GameObject go)
    {
        EventListenerEx listener = go.GetComponent<EventListenerEx>();
        if (listener == null) listener = go.AddComponent<EventListenerEx>();
        return listener;
    }

    public override void OnPointerClick(PointerEventData eventData)
    {
        if (onClick != null) onClick(gameObject);
    }
    public override void OnPointerDown(PointerEventData eventData)
    {
        if (onDown != null) onDown(gameObject);
    }
    public override void OnPointerEnter(PointerEventData eventData)
    {
        if (onEnter != null) onEnter(gameObject);
    }
    public override void OnPointerExit(PointerEventData eventData)
    {
        if (onExit != null) onExit(gameObject);
    }
    public override void OnPointerUp(PointerEventData eventData)
    {
        if (onUp != null) onUp(gameObject);
    }
    public override void OnSelect(BaseEventData eventData)
    {
        if (onSelect != null) onSelect(gameObject);
    }
    public override void OnUpdateSelected(BaseEventData eventData)
    {
        if (onUpdateSelect != null) onUpdateSelect(gameObject);
    }
}

 

 

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