auto glview = Director::getInstance()->getOpenGLView();
auto visibleOrigin = glview->getVisibleOrigin();
auto visibleSize = glview->getVisibleSize();
Size size = Director::getInstance()->getVisibleSize();
auto moveto = MoveBy::create(1.0,Vec2(30,0));
auto moveBack = moveto->reverse();
auto ratateBy = RotateBy::create(1.0,180);
auto scaleBy = ScaleTo::create(1.0,-2.0);
auto action = Sequence::create(moveto,moveBack,ratateBy,scaleBy,NULL);
Sprite* normalSprite1 = Sprite::create("animationbuttonnormal.png");
normalSprite1->setPosition(100,270);
normalSprite1->setFlippedY(true);//Y轴反转
this->addChild(normalSprite1);
normalSprite1->runAction(action);
cocos2d::ui::Scale9Sprite* normalSprite2 = cocos2d::ui::Scale9Sprite::create("animationbuttonnormal.png");
normalSprite2->setPo