Unity如果未做任何处理的话,导出的IPA运行起来的效果,刘海屏这块被自己被覆盖掉
解决方案
在导出的UnityAppController.mm文件中找到
-(BOOL)didFinishWithLaunchingWithOptions:(NSDictionary*)launchOptions 方法
竖屏(参数刚好移出刘海的区域)
参数自己可以调节
// _window = [[UIWindow alloc] initWithFrame: [UIScreen mainScreen].bounds];
CGRect winSize = [UIScreen mainScreen].bounds;
//IPHONEX
if (winSize.size.height / winSize.size.width > 2)
{
winSize.size.height -= 34;
winSize.origin.y = 34;
}
_window = [[UIWindow alloc] initWithFrame: winSize];
横屏(参数刚好移出刘海的区域)
参数自己可以调节
// _window = [[UIWindow alloc] initWithFrame: [UIScreen mainScreen].bounds];
CGRect winSize = [UIScreen mainScreen].bounds;
//IPHONEX
if (winSize.size.width/ winSize.size.height> 2)
{
winSize.size.width-= 34;
winSize.origin.x = 34;
}
_window = [[UIWindow alloc] initWithFrame: winSize];
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原文链接:https://blog.csdn.net/nemo_free/article/details/84134787