直接拷贝官网教程的,在这里做个记录。
stat Game
stat DumpFrame -ms=0.1
Command | Description | |
---|---|---|
stat Anim | Shows how long skinned meshes are taking to compute per tick. | |
stat D3D11RHI / stat OpenGL | Direct3D 11 or OpenGL RHI. | |
stat DumpEvents [-ms=0.1] [-all] | Whenever an event is called (say from Blueprints, or for things like PhysX Task functions), they will be written to the log. | |
stat DumpFrame | This will write to the log information about the frame rendered right after the command is recieved. | |
stat DumpHitches | Anytime a "hitch" is detected based on t.HitchThreshold it will be written to the log. | |
stat Engine | Shows general rendering stats like frame time as well as counters from the number of triangles bei |