public AssetReferenceAtlas spriteAtlasReference;
spriteAtlasReference.LoadAssetAsync<SpriteAtlas>().Completed += SpriteAtlasLoaded;
private void SpriteAtlasLoaded(AsyncOperationHandle<SpriteAtlas> async)
{
Sprite[] spriteArray = new Sprite[async.Result.spriteCount];
//spriteArray得到数组
async.Result.GetSprites(spriteArray);
}
[Serializable]
public class AssetReferenceAtlas : AssetReferenceT<SpriteAtlas>
{
public AssetReferenceAtlas(string guid) : base(guid) { }
}