void Start()
{
rigidbody = this.GetComponent<Rigidbody>();
}
void Updata()
{
if(Input.GetKeyDown(KeyCode.Space)) //按下空格就跳跃
{
rigidbody.AddForce(JumpSpeed *
void Start()
{
rigidbody = this.GetComponent<Rigidbody>();
}
void Updata()
{
if(Input.GetKeyDown(KeyCode.Space)) //按下空格就跳跃
{
rigidbody.AddForce(JumpSpeed *