1.变量
float m_xDistance;
float m_moveSpeed = 13;
float m_yDistance;
float gravity = 9.8f;
float m_jumpValue = 5f;
2.循环
IEnumerator UpdateAction()
{
while (true)
{
m_yDistance -= gravity;
//加重力,好落地
m_cc.Move((transform.forward +new Vector3(0,m_yDistance,0))* speed * Time.deltaTime);
MoveControl();
UpdatePosition();
yield return 0;
}
}