Shader "zff/Exam1"
{
Properties
{
_MainTex("base",2D)="white"{}
}
SubShader
{
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.inc"
sampler2D _MainTex;
float4 _MainTex_ST;
struct v2f
{
float4 pos:SV_POSITION;
float2 uv:TEXCOORDO;
}
v2f vert(adddata_base v)
{
v2f o;
o.pos = mul(UNITY_MATRIX_MVP,v.vertex);
o.uv = TRANSFORM_TEX(v.texcoord,_MainTex);
return o;
}
float4 frag(v2f i):COLOR
{
float4 texCol = tex2D(_MainTex,i.uv);
float4 outp = texCol;
return outp;
}
ENDCG
}
}
}
Vertex and Fragment Shader
最新推荐文章于 2019-08-28 15:03:20 发布