类--两个坐标点的矢量和、矢量差、点乘、叉乘

#include<iostream>
using namespace std;

class  CPoint3D//定义的类(class),三维空间中的点类
{
public:
	float x, y, z;
	CPoint3D diff(CPoint3D);//差
	CPoint3D add(CPoint3D);
	float dot(CPoint3D);
	CPoint3D cross(CPoint3D);
};
//矢量和
CPoint3D CPoint3D::add(CPoint3D p1)
{
	CPoint3D p;
	p.x = x + p1.x;
	p.y = y + p1.y;
	p.z = z + p1.z;
	return p;
}
//叉乘——空间向量两点坐标叉乘公式:(u1,u2,u3)(v1,v2,v3)
//两坐标叉乘后:(u2v3-v2u3,u3v1-v3u1,u1v2-v1u2)
CPoint3D CPoint3D::cross(CPoint3D p1)
{
	CPoint3D p;
	p.x = y*p1.z-p1.y*z;
	p.y = z*p1.x-p1.z*x;
	p.z = x*p1.y-p1.x*y;
	return p;
}
//点乘——x1x2+y1y2+z1z2
float CPoint3D::dot(CPoint3D p1)
{
	float a = x * p1.x + y * p1.y + z * p1.z;
	return a;
}
//矢量差
CPoint3D CPoint3D:: diff(CPoint3D p1)
{
	CPoint3D p;
	p.x = x - p1.x;
	p.y = y - p1.y;
	p.z = z - p1.z;	
	return p;
}
int main()
{
	CPoint3D p1,p2,p3,p4,p5;
	p1.x = 10.2; p1.y = 21.3; p1.z = 1.5;//任意坐标点
	p2.x = 6.5; p2.y = 1.6; p2.z = 9.8;
	p3=p2.diff(p1);
	p4 = p2.add(p1);
	p5 = p2.cross(p1);
	float a = p2.dot(p1);
	cout << "向量差结果为:p3.x="<<p3.x<<"  " 
		<< "p3.y=" << p3.y << "  " 
		<< "p3.z=" << p3.z<< "  " << endl;
	cout << "向量和结果为:p4.x=" << p4.x << "  "
		<< "p4.y=" << p4.y << "  "
		<< "p4.z=" << p4.z << "  " << endl;
	cout << "叉乘结果为:p5.x=" << p5.x << "  " 
		<< "p5.y=" << p5.y << "  " 
		<< "p5.z=" << p5.z << "  " << endl;
	cout << "点乘结果" << a << endl;
	system("pause");
	return 0;
}
//叉乘是一个向量,点乘就变成了一个数

  • 0
    点赞
  • 1
    收藏
    觉得还不错? 一键收藏
  • 1
    评论
评论 1
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值