一.实现步骤
1.游戏选项执行
主函数中进行游戏选项判断
int main()
{
int input = 0;//选择
do
{
menu();
printf("请选择:>\n");s
scanf("%d",&input);
switch(input)
{
case 1:
game();//进入游戏
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择有误,请重新选择\n");
}
}while(input)
return 0;
}
2.创建游戏菜单
菜单中提供 玩游戏与退出游戏的选项
void menu()
{
printf("**************************"\n);
printf("*****1.play 0.exit*****"\n);
printf("**************************"\n);
}
3.创建棋盘
用二维数组创建棋盘,用define定义行和列(放在头文件中),方便修改
#define ROW 3//行
#define COL 3//列
void game()
{
char board[ROW][COL];
}
4.初始化棋盘
void Init(char board[ROW][COL],int row,int col)
{
int i = 0;
for(i=0;i<row;i++)
{
int j = 0;
for(j=0;j<col;j++)
{
board[i][j] = ' ';
}
}
}
5.打印棋盘
void DisplayBoard(char board[ROW][COL],int row,int col)
{
int i = 0;
for(i=0;i<row;i++)
{
int j = 0;
for(j=0;j<col;j++)
{
printf(" %c ",board[i][j]);
if(j != col-1)
{
printf("|");
}
}
printf("\n");
if(i != row-1)
{
for(j=0;j<col;j++)
{
printf("---");
if(j != col-1)
{
printf("|");
}
}
printf("\n");
}
}
}
实现效果:
6.玩家落子
注意:玩家不是程序员,输入的坐标要比数组下标大1
玩家落子用*来表示
void PlayerMove(char board[ROW][COL],int row,int col)
{
int x = 0;//行
int y = 0;//列
printf("玩家落子:\n");
while(1)
{
scanf("%d %d",&x,&y);
if(x>=1 && x<=row && y>=1 && y<=col)
{
if(board[x-1][y-1] == ' ')
{
board[x-1][y-1] = '*';
break;
}
else
{
printf("坐标已被占用,请重新输入\n");
}
}
else
{
printf("坐标输入有误,请重新输入\n");
}
}
}
7.电脑落子
电脑随机落子,用#来表示
需要用到rand()和srand()和time()函数
引头文件<stdlib.h>和<time.h>
void ComputerMove(char board[ROW][COL],int row,int col)
{
int x = 0;
int y = 0;
printf("电脑落子\n");
while(1)
{
x = rand()%row;//行 0-2
y = rand()%col;//列 0-2
if(board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
8.判断输赢
返回*则玩家赢
返回#则电脑赢
返回Q则平局
返回C则继续
char is_Win(char board[ROW][COL],int row,int col)
{
int i = 0;//行
int j = 0;//列
int cout = 0;
//判断行
for(i=0;i<row;i++)
{
cout = 0;
for(j=0;j<col;j++)
{
if(j < col - 1)
{
if(board[i][j] == board[i][j+1] && board[i][j] != ' ')
{
cout++;
}
}
if(cout == col-1)
{
return board[i][j];
}
}
}
//判断列
for(j=0;j<col;j++)
{
cout = 0;
for(i=0;i<row;i++)
{
if(i < row-1)
{
if(board[i][j] == board[i+1][j] && board[i][j] != ' ')
{
cout++;
}
}
if(cout == row-1)
{
return board[i][j];
}
}
}
//判断对角线
//1.右上到左下
cout = 0;
for(i=0,j=col-1;i<row && j > =0;i++,j--)
{
if(i<row-1 && j>0)
{
if(board[i][j] == board[i+1][j-1] && board[i][j] != ' ')
{
cout++;
}
}
if(cout == row-1)
{
return board[i][j];
}
}
//2.左上到右下
cout = 0;
for(i=0;i<row;i++)
{
if(i<row-1)
{
if(board[i][i] == board[i+1][i+1] && board[i][i] != ' ')
{
cout++;
}
}
if(cout == row-1)
{
return board[i][i];
}
}
//平局 - 判断棋盘是否满了
if(is_Full(board,row,col))
{
return 'Q';
}
//未分出胜负且棋盘未满
return 'C';
}
//判断棋盘是否满了,满了返回1,不满返回0
int is_Full(char board[ROW][COL],int row,int col)
{
int i = 0;
int j = 0;
for(i=0;i<row;i++)
{
for(j=0;j<col;j++)
{
if(board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
9.棋盘功能汇总
void game()
{
printf("三子棋游戏\n");
char board[ROW][COL];
Init(board,ROW,COL);//初始化棋盘
DisPlayBoard(board,ROW,COL);//打印棋盘;
int ret = 0;
while(1)
{
PlayerMove(board,ROW,COL);//玩家落子
DisplayBoard(board,ROW,COL);//打印棋盘
ret = is_Win(board,ROW,COL);//判断输赢
if(ret != 'C')
{
break;//已经得出结果,则退出循环
}
ComputerMove(board,ROW,COL);//电脑落子
DisPlayBoard(board,ROW,COL);//打印棋盘
ret = is_Win(board,ROW,COL);//判断输赢
if(ret != 'C')
{
break;
}
}
if(ret == '*')
{
printf("玩家赢\n");
}
else if(ret == '#')
{
printf("电脑赢\n");
}
else
{
printf("平局\n");
}
二.完整代码实现
N子棋作为一个小项目,我们可以创建test.c,game.c和game.h来进行编写
test.c进行功能执行
game.c进行功能函数的定义
game.h进行函数声明
game.h
`#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROW 3
#define COL 3
void Init(char board[ROW][COL], int row, int col);//初始化棋盘
void DisplayBoard(char board[ROW][COL], int row, int col);//打印棋盘
void PlayerMove(char board[ROW][COL], int row, int col);//玩家落子
void ComputerMove(char board[ROW][COL], int row, int col);//电脑落子
char is_Win(char board[ROW][COL], int row, int col);//判断输赢
int is_Full(char board[ROW][COL], int row, int col);//判断棋盘是否满了
`
game.c
#define _CRT_SURE_NO_WARNINGS 1
#include"game.h"
//初始化棋盘
void Init(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j != col - 1)
{
printf("|");
}
}
printf("\n");
if (i != row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if(j != col-1)
{
printf("|");
}
}
printf("\n");
}
}
}
//玩家落子
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;//行
int y = 0;//列
printf("玩家落子;>\n");
while (1)
{
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] != ' ')
{
printf("该坐标已被占用\n");
}
else
{
board[x - 1][y - 1] = '*';
break;
}
}
else
{
printf("输入坐标无效,请重新输入\n");
}
}
}
//电脑落子
void ComputerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("电脑落子\n");
while (1)
{
x = rand() % row;//行 0-2
y = rand() % col;//列 0-2
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
//判断输赢
//1.玩家赢返回'*' 2.电脑赢返回'#' 3.平局返回 'Q' 4.继续返回 'C'
char is_Win(char board[ROW][COL], int row, int col)
{
int i = 0;//行
int j = 0;//列
int cout = 0;
//判断行
for (i = 0; i < row; i++)
{
cout = 0;
for (j = 0; j < col; j++)
{
if (j != col - 1)
{
if (board[i][j] == board[i][j + 1] && board[i][j] != ' ')
{
cout++;
}
}
if (cout == col - 1)
{
return board[i][j];
}
}
}
//判断列
cout = 0;
for (j = 0; j < col; j++)
{
cout = 0;
for (i = 0; i < row; i++)
{
if (i != row - 1)
{
if (board[i][j] == board[i + 1][j] && board[i][j] != ' ')
{
cout++;
}
}
if (cout == row - 1)
{
return board[i][j];
}
}
}
//判断对角线
//1.右上到左下
cout = 0;
for (i = 0, j = col - 1; i<row && j >= 0; i++, j--)
{
if (i < row - 1 && j >0)
{
if (board[i][j] == board[i + 1][j - 1] && board[i][j] != ' ')
{
cout++;
}
}
if (cout == row - 1)
{
return board[i][j];
}
}
//2.左上到右下
cout = 0;
for (i = 0; i < row; i++)
{
if (i < row - 1)
{
if (board[i][i] == board[i + 1][i + 1] && board[i][i] != ' ')
{
cout++;
}
if (cout == row - 1)
{
return board[i][i];
}
}
}
//判断是否平局
if (is_Full(board, row, col))
{
return 'Q';
}
//继续
return 'C';
}
//判断棋盘是否满了,满了返回1,不满返回0
int is_Full(char board[ROW][COL],int row,int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void game()
{
char board[ROW][COL];
Init(board, ROW, COL);
DisplayBoard(board, ROW, COL);
char ret = 0;
while (1)
{
//玩家落子
PlayerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//ret = is_Win(board, ROW, COL);
if (is_Win(board, ROW, COL) != 'C')
{
break;
}
//电脑落子
ComputerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//ret = is_Win(board, ROW, COL);
if (is_Win(board, ROW, COL) != 'C')
{
break;
}
}
if (is_Win(board, ROW, COL) == '*')
{
printf("玩家赢\n");
}
else if (is_Win(board, ROW, COL) == '#')
{
printf("电脑赢\n");
}
else
{
printf("平局\n");
}
}
void menu()
{
printf("**************************\n");
printf("*****1.play 0.exit*****\n");
printf("**************************\n");
}
int main()
{
srand((unsigned int)time(NULL));
int input = 0;
do
{
menu();
printf("请选择:>\n");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default :
printf("选择错误,请重新选择\n");
}
} while (input);
return 0;
}