实现三子棋或N子棋


一.实现步骤

1.游戏选项执行

主函数中进行游戏选项判断

int main()
{
	int input = 0;//选择
	do
	{
		menu();
		printf("请选择:>\n");s
		scanf("%d",&input);
		switch(input)
		{
			case 1:
			game();//进入游戏
			break;
			case 0:
			printf("退出游戏\n");
			break;
			default:
			printf("选择有误,请重新选择\n");
		}
	}while(input)

	return 0;
}

2.创建游戏菜单

菜单中提供 玩游戏与退出游戏的选项

void menu()
{
	printf("**************************"\n);
	printf("*****1.play    0.exit*****"\n);
	printf("**************************"\n);
}

3.创建棋盘

用二维数组创建棋盘,用define定义行和列(放在头文件中),方便修改

#define ROW 3//行
#define COL 3//列
void game()
{
	char board[ROW][COL];
}

4.初始化棋盘

void Init(char board[ROW][COL],int row,int col)
{
	int i = 0;
	for(i=0;i<row;i++)
	{
		int j = 0;
		for(j=0;j<col;j++)
		{
			board[i][j] = ' ';
		}
	}
}

5.打印棋盘

void DisplayBoard(char board[ROW][COL],int row,int col)
{
	int i = 0;
	for(i=0;i<row;i++)
	{
		int j = 0;
		for(j=0;j<col;j++)
		{
			printf(" %c ",board[i][j]);
			if(j != col-1)
			{
				printf("|");
			}
		}
		printf("\n");

		if(i != row-1)
		{
			for(j=0;j<col;j++)
			{
				printf("---");
				if(j != col-1)
				{
					printf("|");
				}
			}
			printf("\n");
		}
	}	
}

实现效果:
在这里插入图片描述

6.玩家落子

注意:玩家不是程序员,输入的坐标要比数组下标大1
玩家落子用*来表示

void PlayerMove(char board[ROW][COL],int row,int col)
{
	int x = 0;//行
	int y = 0;//列
	printf("玩家落子:\n");
	while(1)
	{
		scanf("%d %d",&x,&y);
		if(x>=1 && x<=row && y>=1 && y<=col)
		{
			if(board[x-1][y-1] == ' ')
			{
				board[x-1][y-1] = '*';
				break;
			}
			else
			{
				printf("坐标已被占用,请重新输入\n");
			}
		}
		else
		{
			printf("坐标输入有误,请重新输入\n");
		}	
	}
}

7.电脑落子

电脑随机落子,用#来表示
需要用到rand()和srand()和time()函数
引头文件<stdlib.h>和<time.h>

void ComputerMove(char board[ROW][COL],int row,int col)
{
	int x = 0;
	int y = 0;
	printf("电脑落子\n");
	while(1)
	{
		x = rand()%row;//行 0-2
		y = rand()%col;//列 0-2
		if(board[x][y] == ' ')
		{
			board[x][y] = '#';
			break;
		}
	}
}

8.判断输赢

返回*则玩家赢
返回#则电脑赢
返回Q则平局
返回C则继续

char is_Win(char board[ROW][COL],int row,int col)
{
	int i = 0;//行
	int j = 0;//列
	int cout = 0;
	//判断行
	for(i=0;i<row;i++)
	{
		cout = 0;
		for(j=0;j<col;j++)
		{
			if(j < col - 1)
			{
				if(board[i][j] == board[i][j+1] && board[i][j] != ' ')
				{
					cout++;
				}
			}
			if(cout == col-1)
			{
				return board[i][j];
			}
		}
	}


	//判断列
	for(j=0;j<col;j++)
	{
		cout = 0;
		for(i=0;i<row;i++)
		{
			if(i < row-1)
			{
				if(board[i][j] == board[i+1][j] && board[i][j] != ' ')
				{
					cout++;
				}
			}
			
			if(cout == row-1)
			{
				return board[i][j];
			}
		}
	}

	//判断对角线
	
	//1.右上到左下
	cout = 0;
	for(i=0,j=col-1;i<row && j > =0;i++,j--)
	{
		if(i<row-1 && j>0)
		{
			if(board[i][j] == board[i+1][j-1] && board[i][j] != ' ')
			{
				cout++;
			}
		}
		if(cout == row-1)
		{
			return board[i][j];
		}
	}

	//2.左上到右下
	cout = 0;
	for(i=0;i<row;i++)
	{
		if(i<row-1)
		{
			if(board[i][i] == board[i+1][i+1] && board[i][i] != ' ')
			{
				cout++;
			}
		}
		if(cout == row-1)
		{
			return board[i][i];
		}
	}

	//平局 - 判断棋盘是否满了
	if(is_Full(board,row,col))
	{
		return 'Q';
	}

	//未分出胜负且棋盘未满
	return 'C';
}

//判断棋盘是否满了,满了返回1,不满返回0
int is_Full(char board[ROW][COL],int row,int col)
{
	int i = 0;
	int j = 0;
	for(i=0;i<row;i++)
	{
		for(j=0;j<col;j++)
		{
			if(board[i][j] == ' ')
			{
				return 0;
			}
		}
	}
	return 1;
}

9.棋盘功能汇总

void game()
{
	printf("三子棋游戏\n");
	char board[ROW][COL];
	Init(board,ROW,COL);//初始化棋盘
	DisPlayBoard(board,ROW,COL);//打印棋盘;
	int ret = 0;
	while(1)
	{
		PlayerMove(board,ROW,COL);//玩家落子
		DisplayBoard(board,ROW,COL);//打印棋盘
		ret = is_Win(board,ROW,COL);//判断输赢
		if(ret != 'C')
		{
			break;//已经得出结果,则退出循环
		}

		ComputerMove(board,ROW,COL);//电脑落子
		DisPlayBoard(board,ROW,COL);//打印棋盘
		ret = is_Win(board,ROW,COL);//判断输赢
		if(ret != 'C')
		{
			break;
		}
	}
	
	if(ret == '*')
	{
		printf("玩家赢\n");
	}
	else if(ret == '#')
	{
		printf("电脑赢\n");
	}
	else
	{
		printf("平局\n");
}

二.完整代码实现

N子棋作为一个小项目,我们可以创建test.c,game.c和game.h来进行编写
test.c进行功能执行
game.c进行功能函数的定义
game.h进行函数声明

game.h
`#include<stdio.h>
#include<stdlib.h>
#include<time.h>

#include<stdio.h>
#include<stdlib.h>
#include<time.h>

#define ROW 3
#define COL 3

void Init(char board[ROW][COL], int row, int col);//初始化棋盘

void DisplayBoard(char board[ROW][COL], int row, int col);//打印棋盘

void PlayerMove(char board[ROW][COL], int row, int col);//玩家落子

void ComputerMove(char board[ROW][COL], int row, int col);//电脑落子

char is_Win(char board[ROW][COL], int row, int col);//判断输赢

int is_Full(char board[ROW][COL], int row, int col);//判断棋盘是否满了
`

game.c

#define _CRT_SURE_NO_WARNINGS 1
#include"game.h"

//初始化棋盘
void Init(char board[ROW][COL], int row, int col)
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		int j = 0;
		for (j = 0; j < col; j++)
		{
			board[i][j] = ' ';
		}
	}
}

//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		int j = 0;
		for (j = 0; j < col; j++)
		{
			printf(" %c ", board[i][j]);
			if (j != col - 1)
			{
				printf("|");
			}
		}
		printf("\n");

		if (i != row - 1)
		{
			for (j = 0; j < col; j++)
			{
				printf("---");
				if(j != col-1)
				{
					printf("|");
				}
			}
			printf("\n");
		}

	}
}


//玩家落子
void PlayerMove(char board[ROW][COL], int row, int col)
{
	int x = 0;//行
	int y = 0;//列
	printf("玩家落子;>\n");
	while (1)
	{
		scanf("%d %d", &x, &y);
		if (x >= 1 && x <= row && y >= 1 && y <= col)
		{
			if (board[x - 1][y - 1] != ' ')
			{
				printf("该坐标已被占用\n");
			}
			else
			{
				board[x - 1][y - 1] = '*';
				break;
			}
		}
		else
		{
			printf("输入坐标无效,请重新输入\n");
		}
	}
}

//电脑落子
void ComputerMove(char board[ROW][COL], int row, int col)
{
	int x = 0;
	int y = 0;
	printf("电脑落子\n");
	while (1)
	{
		x = rand() % row;//行 0-2
		y = rand() % col;//列 0-2
		if (board[x][y] == ' ')
		{
			board[x][y] = '#';
			break;
		}
	}
}

//判断输赢
//1.玩家赢返回'*'    2.电脑赢返回'#'    3.平局返回 'Q'   4.继续返回 'C'
char is_Win(char board[ROW][COL], int row, int col)
{
	int i = 0;//行
	int j = 0;//列
	int cout = 0;

	//判断行
	for (i = 0; i < row; i++)
	{
		cout = 0;
		for (j = 0; j < col; j++)
		{
			if (j != col - 1)
			{
				if (board[i][j] == board[i][j + 1] && board[i][j] != ' ')
				{
					cout++;
				}
			}
			if (cout == col - 1)
			{
				return board[i][j];
			}
		}
	}


	//判断列
	cout = 0;
	for (j = 0; j < col; j++)
	{
		cout = 0;
		for (i = 0; i < row; i++)
		{
			if (i != row - 1)
			{
				if (board[i][j] == board[i + 1][j] && board[i][j] != ' ')
				{
					cout++;
				}
			}
			if (cout == row - 1)
			{
				return board[i][j];
			}
		}
	}

	
	//判断对角线

	//1.右上到左下
	cout = 0;
	for (i = 0, j = col - 1; i<row && j >= 0; i++, j--)
	{
		
		if (i < row - 1 && j >0)
		{
			if (board[i][j] == board[i + 1][j - 1] && board[i][j] != ' ')
			{
				cout++;
			}
		}
		if (cout == row - 1)
		{
			return board[i][j];
		}
	}

	//2.左上到右下
	cout = 0;
	for (i = 0; i < row; i++)
	{
		if (i < row - 1)
		{
			if (board[i][i] == board[i + 1][i + 1] && board[i][i] != ' ')
			{
				cout++;
			}
			if (cout == row - 1)
			{
				return board[i][i];
			}
		}
	}


	//判断是否平局
	if (is_Full(board, row, col))
	{
		return 'Q';
	}

	//继续
	return 'C';
}


//判断棋盘是否满了,满了返回1,不满返回0
int is_Full(char board[ROW][COL],int row,int col)
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		int j = 0;
		for (j = 0; j < col; j++)
		{
			if (board[i][j] == ' ')
			{
				return 0;
			}
		}
	}
	return 1;

}

test.c

#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"

void game()
{
	char board[ROW][COL];
	Init(board, ROW, COL);
	DisplayBoard(board, ROW, COL);
	char ret = 0;

	while (1)
	{
		//玩家落子
		PlayerMove(board, ROW, COL);
		DisplayBoard(board, ROW, COL);
		//ret = is_Win(board, ROW, COL);
		if (is_Win(board, ROW, COL) != 'C')
		{
			break;
		}
		
		//电脑落子
		ComputerMove(board, ROW, COL);
		DisplayBoard(board, ROW, COL);
		//ret = is_Win(board, ROW, COL);
		if (is_Win(board, ROW, COL) != 'C')
		{
			break;
		}
	}
	if (is_Win(board, ROW, COL) == '*')
	{
		printf("玩家赢\n");
	}
	else if (is_Win(board, ROW, COL) == '#')
	{
		printf("电脑赢\n");
	}
	else
	{
		printf("平局\n");
	}
}

void menu()
{
	printf("**************************\n");
	printf("*****1.play    0.exit*****\n");
	printf("**************************\n");
}


int main()
{
	srand((unsigned int)time(NULL));
	int input = 0;
	do
	{
		menu();
		printf("请选择:>\n");
		scanf("%d", &input);
		switch (input)
		{
		case 1:
			game();
			break;
		case 0:
			printf("退出游戏\n");
			break;
		default :
			printf("选择错误,请重新选择\n");
		}
	} while (input);



	return 0;
}
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好的,我可以回答这个问题。以下是一个简单的C语言实现单人三子棋游戏的代码: ```c #include <stdio.h> #include <stdlib.h> #define BOARD_SIZE 3 void init_board(char board[][BOARD_SIZE]); void print_board(char board[][BOARD_SIZE]); int make_move(char board[][BOARD_SIZE], int row, int col, char player_char); int check_win(char board[][BOARD_SIZE], char player_char); int main() { char board[BOARD_SIZE][BOARD_SIZE]; int row, col, win; char player_char = 'X'; init_board(board); print_board(board); while (1) { printf("\nPlayer %c's turn.\n", player_char); printf("Enter row number: "); scanf("%d", &row); printf("Enter column number: "); scanf("%d", &col); if (make_move(board, row, col, player_char)) { print_board(board); win = check_win(board, player_char); if (win) { printf("\nPlayer %c wins!\n", player_char); break; } player_char = (player_char == 'X') ? 'O' : 'X'; } else { printf("Invalid move. Try again.\n"); } } return 0; } void init_board(char board[][BOARD_SIZE]) { int i, j; for (i = 0; i < BOARD_SIZE; i++) { for (j = 0; j < BOARD_SIZE; j++) { board[i][j] = '-'; } } } void print_board(char board[][BOARD_SIZE]) { int i, j; printf("\n"); for (i = 0; i < BOARD_SIZE; i++) { for (j = 0; j < BOARD_SIZE; j++) { printf("%c ", board[i][j]); } printf("\n"); } } int make_move(char board[][BOARD_SIZE], int row, int col, char player_char) { if (row < 0 || row >= BOARD_SIZE || col < 0 || col >= BOARD_SIZE || board[row][col] != '-') { return 0; } board[row][col] = player_char; return 1; } int check_win(char board[][BOARD_SIZE], char player_char) { int i, j; int row_win, col_win, diag_win1, diag_win2; for (i = 0; i < BOARD_SIZE; i++) { row_win = 1; col_win = 1; for (j = 0; j < BOARD_SIZE; j++) { if (board[i][j] != player_char) { row_win = 0; } if (board[j][i] != player_char) { col_win = 0; } } if (row_win || col_win) { return 1; } } diag_win1 = 1; diag_win2 = 1; for (i = 0; i < BOARD_SIZE; i++) { if (board[i][i] != player_char) { diag_win1 = 0; } if (board[i][BOARD_SIZE-1-i] != player_char) { diag_win2 = 0; } } if (diag_win1 || diag_win2) { return 1; } return 0; } ``` 这个程序实现了基本的单人三子棋游戏,并且包括了判断胜负的函数。您可以根据需要修改和扩展此代码。

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