Unity实现NPC巡逻

public class Partrol : MonoBehaviour {

    public Transform startPoint;
    public Transform endPoint;
    private Vector3 targetPos;
    private float moveSpeed;
    private float timer;
    private bool isTarget;
	// Use this for initialization
	void Start () {
        targetPos = endPoint.position;
        //让物体NPC看向目标点
        transform.LookAt(targetPos );
        moveSpeed = 5f;
	}
	
	// Update is called once per frame
	void Update () {
        if (Vector3.Distance(transform.position,targetPos)<0.5f)
        {
            moveSpeed = 0;//到达目标点停滞三秒 
            timer += Time.deltaTime;
            if (timer>=3)
            {
                if (isTarget)
                {
                    targetPos = endPoint.position;
                    isTarget = false;
                }
                else
                {
                    targetPos = startPoint.position;
                    isTarget = true;
                }
                transform.LookAt(targetPos);
                moveSpeed = 5;
                timer = 0;
            }
        }
        transform.Translate(transform.forward * moveSpeed * Time.deltaTime, Space.World);
	}
}

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