using UnityEngine;
using UnityEngine.EventSystems;
public class Tester : MonoBehaviour, ISelectHandler, IUpdateSelectedHandler, IDeselectHandler, ISubmitHandler, ICancelHandler
{
//当对象被选中时执行一次
public void OnSelect(BaseEventData eventData) => print("OnSelect");
//当对象处于被选中状态时每帧执行
public void OnUpdateSelected(BaseEventData eventData) => print("OnUpdateSelected");
//当对象从选中到取消选中时执行一次
public void OnDeselect(BaseEventData eventData) => print("OnDeselect");
//提交按钮被按下时 -> Enter
public void OnSubmit(BaseEventData eventData) => print("OnSubmit");
//取消按钮被按下时 -> Esc
public void OnCancel(BaseEventData eventData) => print("OnCancel");
}
using UnityEngine;
using UnityEngine.EventSystems;
public class Tester : MonoBehaviour, IMoveHandler
{
//执行时机:当前导航对象处于选中状态 -> 另一个导航对象处于选中状态
//注意和OnDeselect区分
public void OnMove(AxisEventData eventData) => print("Moving!");
}