Unity学习笔记<2>,简单的摄像机跟随

 Lerp的声明如下

public static Vector3 Lerp(Vector3 a,Vector3 b,float t)

具体返回值就是a+(b-a)*t;

通过Update调用达到逐渐接近的效果;

using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;

public class CamerFollow : MonoBehaviour
{
    // Start is called before the first frame update
    public GameObject gameObject;
    public Camera cam;
    public float smooth;
    void Start()
    {
        cam.transform.position = new Vector3(gameObject.transform.position.x,gameObject.transform.position.y,gameObject.transform.position.z-10);
    }

    // Update is called once per frame
    void Update()
    {
        if(cam.transform.position.x != gameObject.transform.position.x || cam.transform.position.y != gameObject.transform.position.y || cam.transform.position.z!=gameObject.transform.position.z - 10)
        {
            cam.transform.position = Vector3.Lerp(cam.transform.position, new Vector3(gameObject.transform.position.x, gameObject.transform.position.y, gameObject.transform.position.z - 10), smooth);
        }
    }
}

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