要在Unity中读取音频的BPM(每分钟节拍数),可以使用音频分析库来实现。以下是一个简单的代码,演示了如何在Unity中读取音频的BPM:
using UnityEngine;
using System.Collections;
using NAudio.Wave;
using TBE_3DCore;
public class AudioAnalyzer : MonoBehaviour
{
public string audioFilePath;
void Start()
{
StartCoroutine(LoadAudio());
}
IEnumerator LoadAudio()
{
// 加载音频文件
string audioPath = "file://" + Application.dataPath + "/" + audioFilePath;
WWW www = new WWW(audioPath);
yield return www;
AudioClip audioClip = www.GetAudioClip();
while (audioClip.loadState != AudioDataLoadState.Loaded)
yield return null;
// 获取音频的BPM
float bpm = GetBPM(audioClip);
Debug.Log("BPM: " + bpm);
}
float GetBPM(AudioClip audioClip)
{
int numSamples = audioClip.samples;
float[] samples