<template>
<div ref="gameContainer"></div>
</template>
<script setup>
import { onMounted, ref } from 'vue';
import Phaser from 'phaser';
const gameContainer = ref(null);
const getData = () => {
//配置
const gameConfig = {
type: Phaser.AUTO,
parent: gameContainer.value,
width: 800,
height: 600,
//物理引擎
physics: {
default: 'arcade',
arcade: {
gravity: { y: 300 },
debug: false
}
},
scene: {
preload: preload,
create: create,
update: update
}
};
const game = new Phaser.Game(gameConfig);
//设置变量,玩家,星星,炸弹,键盘控制器,分,显示分
let player, stars,bombs,cursors,score = 0,scoreText;
//加载资源
function preload() {
//加载图片
this.load.image('sky', 'img/sky.png');
this.load.image('ground', 'img/ground.png');
this.load.image('star', 'img/star.png');
this.load.image('bomb', 'img/bomb.png');
//加载精灵图
this.load.spritesheet('dude', 'img/dude.png', { frameWidth: 32, frameHeight: 48 });
}
//生成函数
function create() {
//生成天空
this.add.image(400, 300, 'sky');
//平台
let platforms;
//生成静态组
platforms = this.physics.add.staticGroup();
platforms.create(400, 568, 'ground').setScale(2).refreshBody();
platforms.create(600, 400, 'ground');
platforms.create(50, 250, 'ground');
platforms.create(750, 220, 'ground');
//精灵
player = this.physics.add.sprite(300, 400, 'dude'); //生成动态组
player.setBounce(0.2); //设置反弹值
player.setCollideWorldBounds(true); //设置无法弹出边框
//添加精灵动画
this.anims.create({
key: 'left',
frames: this.anims.generateFrameNumbers('dude', { start: 0, end: 3 }),
frameRate: 10, //需要每秒10帧
repeat: -1 //循环播放
});
this.anims.create({
key: 'turn',
frames: [{ key: 'dude', frame: 4 }],
frameRate: 20
});
this.anims.create({
key: 'right',
frames: this.anims.generateFrameNumbers('dude', { start: 5, end: 8 }),
frameRate: 10,
repeat: -1
});
//添加星星
stars = this.physics.add.group({
key: 'star',
repeat: 11,
setXY: { x: 12, y: 0, stepX: 70 }
});
//iterate迭代函数
stars.children.iterate(function(child) {
child.setBounceY(Phaser.Math.FloatBetween(0.4, 0.8));
});
//添加碰撞器
this.physics.add.collider(player, platforms);
this.physics.add.collider(stars, platforms);
cursors = this.input.keyboard.createCursorKeys();
//检测玩家是否与星星重叠
this.physics.add.overlap(player, stars, collectStar, null, this);
//重叠事件
function collectStar(player, star) {
star.disableBody(true, true);
score += 10;
scoreText.setText('Score: ' + score);
//测试星星是否存活
if (stars.countActive(true) === 0)
{
stars.children.iterate(function (child) {
child.enableBody(true, child.x, 0, true, true);
});
const x = (player.x < 400) ? Phaser.Math.Between(400, 800) : Phaser.Math.Between(0, 400);
const bomb = bombs.create(x, 16, 'bomb');
bomb.setBounce(1);
bomb.setCollideWorldBounds(true);
bomb.setVelocity(Phaser.Math.Between(-200, 200), 20);
}
}
// 生成文字
scoreText = this.add.text(16, 16, 'score: 0', { fontSize: '32px', fill: '#000' });
//生成炸弹组
bombs = this.physics.add.group();
this.physics.add.collider(bombs, platforms);
//玩家和炸弹碰撞
this.physics.add.collider(player, bombs, hitBomb, null, this);
function hitBomb (player,bombs)
{
this.physics.pause();
player.setTint('0xF00');
player.anims.play('turn');
}
}
function update() {
//添加键盘事件
//监听事件
if (cursors.left.isDown) {
player.setVelocityX(-160);
player.anims.play('left', true);
} else if (cursors.right.isDown) {
player.setVelocityX(160);
player.anims.play('right', true);
} else {
player.setVelocityX(0);
player.anims.play('turn');
}
if (cursors.up.isDown && player.body.touching.down) {
player.setVelocityY(-380);
}
}
};
onMounted(() => {
getData();
});
</script>
<style>
div {
width: 100%;
height: 100vh;
display: flex;
justify-content: center;
align-items: center;
}
</style>
phraser初始游戏入门
最新推荐文章于 2024-08-14 13:56:54 发布