二维平面几何模板(kuangbin)

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#define _CRT_SECURE_NO_WARNINGS
#include "bits/stdc++.h"
using namespace std;
typedef long long ll;
const double inf = 1e20;
const double eps = 1e-8;
const double pi = acos(-1.0);
const int maxp = 1010;

//判断正负
int sgn(double x) {
	if (fabs(x) < eps) return 0;
	if (x < 0) return -1;
	else return 1;
}
//平方
inline double sqr(double x) {
	return x * x;
}

struct Point {
	double x, y;
	Point() {}
	Point(double _x, double _y) {
		x = _x;
		y = _y;
	}
	void input() {
		scanf("%lf%lf", &x, &y);
	}
	void output() {
		printf("%.2f%.2f\n", x, y);
	}
	bool operator == (Point b)const {
		return sgn(x - b.x) == 0 && sgn(y - b.y) == 0;
	}
	bool operator < (Point b)const {
		return sgn(x - b.x) == 0 ? sgn(y - b.y) < 0 : x < b.x;
	}
	Point operator -(const Point& b)const {
		return Point(x - b.x, y - b.y);
	}
	//叉积
	double operator ^(const Point& b)const {
		return x * b.y - y * b.x;
	}
	//点积
	double operator *(const Point& b)const {
		return x * b.x + y * b.y;
	}
	//返回长度
	double len() {
		return hypot(x, y);
	}
	//返回长度平方
	double len2() {
		return x * x + y * y;
	}
	//返回两点间距
	double distance(Point p) {
		return hypot(x - p.x, y - p.y);
	}
	Point operator +(const Point& b)const {
		return Point(x + b.x, y + b.y);
	}
	Point operator *(const double& k)const {
		return Point(x * k, y * k);
	}
	Point operator /(const double& k)const {
		return Point(x / k, y / k);
	}
	//pa和pb的夹角
	double rad(Point a, Point b) {
		Point p = *this;
		return fabs(atan2(fabs((a - p) ^ (b - p)), (a - p) * (b - p)));
	}
	//化为长度为r的向量
	Point trunc(double r) {
		double l = len();
		if (!sgn(l)) return *this;
		r /= l;
		return Point(x * r, y * r);
	}
	//逆时针旋转 90 度
	Point rotleft() {
		return Point(-y, x);
	}
	//顺时针旋转 90 度
	Point rotright() {
		return Point(y, -x);
	}
	//绕着 p 点逆时针旋转 angle
	Point rotate(Point p, double angle) {
		Point v = (*this) - p;
		double c = cos(angle), s = sin(angle);
		return Point(p.x + v.x * c - v.y * s, p.y + v.x * s + v.y * c);
	}
};
struct Line {
	Point s, e;
	Line() {}
	Line(Point _s, Point _e) {
		s = _s;
		e = _e;
	}
	bool operator ==(Line v) {
		return (s == v.s) && (e == v.e);
	}
	//根据一个点和倾斜角 angle 确定直线,0<=angle<π
	Line(Point p, double angle) {
		s = p;
		if (sgn(angle - pi / 2) == 0) {
			e = (s + Point(0, 1));
		}
		else {
			e = (s + Point(1, tan(angle)));
		}
	}
	//ax+by+c=0
	Line(double a, double b, double c) {
		if (sgn(a) == 0) {
			s = Point(0, -c / b);
			e = Point(1, -c / b);
		}
		else if (sgn(b) == 0) {
			s = Point(-c / a, 0);
			e = Point(-c / a, 1);
		}
		else {
			s = Point(0, -c / b);
			e = Point(1, (-c - a) / b);
		}
	}
	void input() {
		s.input();
		e.input();
	}
	void adjust() {
		if (e < s) swap(s, e);
	}
	//求线段长度
	double length() {
		return s.distance(e);
	}
	//返回直线倾斜角 0<=angle<π 
	double angle() {
		double k = atan2(e.y - s.y, e.x - s.x);
		if (sgn(k) < 0) k += pi;
		if (sgn(k - pi) == 0) k -= pi;
		return k;
	}
	//点和直线关系
	// 1 在左侧
	// 2 在右侧
	// 3 在直线上 
	int relation(Point p) {
		int c = sgn((p - s) ^ (e - s));
		if (c < 0) return 1;
		else if (c > 0) return 2;
		else return 3;
	}
	//点在线段上的判断
	bool pointonseg(Point p) {
		return sgn((p - s) ^ (e - s)) == 0 && sgn((p - s) * (p - e)) <= 0;
	}
	//两向量平行 (对应直线平行或重合)
	bool parallel(Line v) {
		return sgn((e - s) ^ (v.e - v.s)) == 0;
	}
	//两线段相交判断
	//2 规范相交
	//1 非规范相交
	//0 不相交
	int segcrossseg(Line v) {
		int d1 = sgn((e - s) ^ (v.s - s));
		int d2 = sgn((e - s) ^ (v.e - s));
		int d3 = sgn((v.e - v.s) ^ (s - v.s));
		int d4 = sgn((v.e - v.s) ^ (e - v.s));
		if ((d1 ^ d2) == -2 && (d3 ^ d4) == -2)return 2;
		return (d1 == 0 && sgn((v.s - s) * (v.s - e)) <= 0) ||
			(d2 == 0 && sgn((v.e - s) * (v.e - e)) <= 0) ||
			(d3 == 0 && sgn((s - v.s) * (s - v.e)) <= 0) ||
			(d4 == 0 && sgn((e - v.s) * (e - v.e)) <= 0);
	}
	//直线和线段相交判断
	//-*this line -v seg
	//2 规范相交
	//1 非规范相交
	//0 不相交
	int linecrossseg(Line v) {
		int d1 = sgn((e - s) ^ (v.s - s));
		int d2 = sgn((e - s) ^ (v.e - s));
		if ((d1 ^ d2) == -2) return 2;
		return (d1 == 0 || d2 == 0);
	}
	//两直线关系
	//0 平行
	//1 重合
	//2 相交
	int linecrossline(Line v) {
		if ((*this).parallel(v))
			return v.relation(s) == 3;
		return 2;
	}
	//求两直线的交点
	//要保证两直线不平行或重合
	Point crosspoint(Line v) {
		double a1 = (v.e - v.s) ^ (s - v.s);
		double a2 = (v.e - v.s) ^ (e - v.s);
		return Point((s.x * a2 - e.x * a1) / (a2 - a1), (s.y * a2 - e.y * a1) / (a2 - a1
			));
	}
	//点到直线的距离
	double dispointtoline(Point p) {
		return fabs((p - s) ^ (e - s)) / length();
	}
	//点到线段的距离
	double dispointtoseg(Point p) {
		if (sgn((p - s) * (e - s)) < 0 || sgn((p - e) * (s - e)) < 0)
			return min(p.distance(s), p.distance(e));
		return dispointtoline(p);
	}
	//返回线段到线段的距离
	//前提是两线段不相交,相交距离就是 0 了
	double dissegtoseg(Line v) {
		return min(min(dispointtoseg(v.s), dispointtoseg(v.e)), min(v
			.dispointtoseg(s), v.dispointtoseg(e)));
	}
	//返回点 p 在直线上的投影
	Point lineprog(Point p) {
		return s + (((e - s) * ((e - s) * (p - s))) / ((e - s).len2()));
	}
	//返回点 p 关于直线的对称点
	Point symmetrypoint(Point p) {
		Point q = lineprog(p);
		return Point(2 * q.x - p.x, 2 * q.y - p.y);
	}
};


int main() {
	double bx, cx, cy;
	cin >> bx >> cx >> cy;
	Point a(0, 0), b(bx, 0), c(cx, cy);
	Point d1 = c - a, d2 = b - a;
	double area1 = fabs(d1 ^ d2 / 2);
	Line la(b, c), lb(c, a), lc(a, b);
	Point ma = la.lineprog(a), mb = lb.lineprog(b), mc = lc.lineprog(c);
	Line la2(a, ma), lb2(b, mb), lc2(c, mc);
	double ana = la.angle(), anb = lb.angle(), anc = lc.angle();
	Line pa2((b + c) / 2, ana + pi / 2), pb2((a + c) / 2, anb + pi / 2), pc2((a + b) / 2, anc + pi / 2);
	Point a2 = lc2.crosspoint(pb2), b2 = la2.crosspoint(pc2), c2 = lb2.crosspoint(pa2);
	double area2 = fabs((c2 - a2) ^ (b2 - a2) / 2);
	Point a3 = lb.symmetrypoint(a2), b3 = lc.symmetrypoint(b2), c3 = la.symmetrypoint(c2);
	double area3 = fabs((c3 - a3) ^ (b3 - a3) / 2);
	printf("%.4llf %.4llf %.4llf", area1, area2, area3);
	return 0;
}```

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