unity 接 steam,获取steamID ,username

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Unity获取和连WiFi需要使用Android原生代码,可以通过Unity的Android插件来实现。下面是一个简单的例子: 1.创建一个Java类作为插件,实现获取并连WiFi的方法: ``` package com.example.wifiplugin; import android.content.Context; import android.net.wifi.ScanResult; import android.net.wifi.WifiConfiguration; import android.net.wifi.WifiManager; import android.util.Log; import java.util.List; public class WifiPlugin { private static final String TAG = "WifiPlugin"; private Context context; private WifiManager wifiManager; public WifiPlugin(Context context) { this.context = context; wifiManager = (WifiManager) context.getSystemService(Context.WIFI_SERVICE); } public void connectToWifi(String ssid, String password) { // Check if WiFi is enabled if (!wifiManager.isWifiEnabled()) { wifiManager.setWifiEnabled(true); } // Scan for available WiFi networks List<ScanResult> scanResults = wifiManager.getScanResults(); for (ScanResult scanResult : scanResults) { if (scanResult.SSID.equals(ssid)) { // Connect to selected WiFi network WifiConfiguration wifiConfiguration = new WifiConfiguration(); wifiConfiguration.SSID = "\"" + ssid + "\""; wifiConfiguration.preSharedKey = "\"" + password + "\""; wifiManager.addNetwork(wifiConfiguration); List<WifiConfiguration> configurations = wifiManager.getConfiguredNetworks(); for (WifiConfiguration configuration : configurations) { if (configuration.SSID.equals("\"" + ssid + "\"")) { wifiManager.disconnect(); wifiManager.enableNetwork(configuration.networkId, true); wifiManager.reconnect(); break; } } break; } } } } ``` 2.在Unity中调用Java插件: ``` using UnityEngine; using System.Runtime.InteropServices; public class WifiManager : MonoBehaviour { private AndroidJavaObject wifiPlugin; void Start () { // Initialize Java plugin AndroidJavaClass javaClass = new AndroidJavaClass("com.unity3d.player.UnityPlayer"); AndroidJavaObject activity = javaClass.GetStatic<AndroidJavaObject>("currentActivity"); wifiPlugin = new AndroidJavaObject("com.example.wifiplugin.WifiPlugin", activity); } public void ConnectToWifi(string ssid, string password) { // Call Java method to connect to WiFi wifiPlugin.Call("connectToWifi", ssid, password); } } ``` 3.在Unity场景中添加一个UI输入框和按钮,用于输入WiFi的SSID和密码,并调用连WiFi的方法: ``` using UnityEngine; using UnityEngine.UI; public class UIManager : MonoBehaviour { public InputField ssidInput; public InputField passwordInput; public WifiManager wifiManager; public void ConnectToWifi() { string ssid = ssidInput.text; string password = passwordInput.text; wifiManager.ConnectToWifi(ssid, password); } } ``` 这样就可以在Unity获取并连WiFi了。需要注意的是,为了访问WiFi相关的Android API,需要在Unity项目中添加Android权限:ACCESS_WIFI_STATE、CHANGE_WIFI_STATE、ACCESS_NETWORK_STATE、CHANGE_NETWORK_STATE、ACCESS_COARSE_LOCATION、ACCESS_FINE_LOCATION。

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