<span style="font-size:18px;">#
#右凤凰展翅
#旋转, 左肢角度取正值,右肢脚度取负值
neckRot = 90; #往左斜从90度减角,往右加角
LA = [90, 60, 10];
RA = [-90, -60, -10];
LL = [80, -80, 90];
RL = [-50, 50, 0];
lBigArm = LA[0]; #取值范围 20 -> 160
lSmallArm = LA[1];
lHalm = LA[2];
rBigArm = RA[0]; #取值范围 -20 -> -160
rSmallArm = RA[1];
rHalm = RA[2];
lBigLeg = LL[0]; #取值范围 -10 -> -120
lSmallLeg = LL[1];
lFoot = LL[2];
rBigLeg = RL[0]; #取值范围 10 -> 120
rSmallLeg = RL[1];
rFoot = RL[2];
upBodyCurveRate = 0;
neckEndAngle = -90 / 180 * math.pi;
midBodyAngle = -90 / 180 * math.pi;
#长度投影系数
proj_lBigArm = 1 * cos_(0);
proj_lSmallArm = 1 * cos_(0);
proj_lHalm = 1;
proj_rBigArm = 1 * cos_(0);
proj_rSmallArm = 1 * cos_(0);
proj_rHalm = 1;
proj_lBigLeg = 1 * cos_(0);
proj_lSmallLeg = 1 * cos_(0);
proj_lFoot = 1 * cos_(30);
proj_rBigLeg = 1 * cos_(0);
proj_rSmallLeg = 1 * cos_(0);
proj_rFoot = 1 * cos_(90);
#</span>
<span style="font-size:18px;">#
#转身盖掌
#旋转, 左肢角度取正值,右肢脚度取负值
neckRot = 90; #往左斜从90度减角,往右加角
LA = [-135, 0, 10];
RA = [100, 0, 10];
LL = [80, -50, 90];
RL = [-20, -50, 135];
lBigArm = LA[0]; #取值范围 20 -> 160
lSmallArm = LA[1];
lHalm = LA[2];
rBigArm = RA[0]; #取值范围 -20 -> -160
rSmallArm = RA[1];
rHalm = RA[2];
lBigLeg = LL[0]; #取值范围 -10 -> -120
lSmallLeg = LL[1];
lFoot = LL[2];
rBigLeg = RL[0]; #取值范围 10 -> 120
rSmallLeg = RL[1];
rFoot = RL[2];
upBodyCurveRate = -1/1000;
neckEndAngle = -90 / 180 * math.pi;
midBodyAngle = -90 / 180 * math.pi;
#长度投影系数
proj_lBigArm = 1 * cos_(0);
proj_lSmallArm = 1 * cos_(0);
proj_lHalm = 1;
proj_rBigArm = 1 * cos_(0);
proj_rSmallArm = 1 * cos_(0);
proj_rHalm = 1;
proj_lBigLeg = 1 * cos_(60);
proj_lSmallLeg = 1 * cos_(30);
proj_lFoot = 1 * cos_(30);
proj_rBigLeg = 1 * cos_(0);
proj_rSmallLeg = 1 * cos_(0);
proj_rFoot = 1 * cos_(30);
#</span>
<span style="font-size:18px;">#
#转身后插掌
#旋转, 左肢角度取正值,右肢脚度取负值
neckRot = 90; #往左斜从90度减角,往右加角
LA = [100, 0, 10];
RA = [-30, 60, 60];
LL = [70, -50, 70];
RL = [20, -50, 120];
lBigArm = LA[0]; #取值范围 20 -> 160
lSmallArm = LA[1];
lHalm = LA[2];
rBigArm = RA[0]; #取值范围 -20 -> -160
rSmallArm = RA[1];
rHalm = RA[2];
lBigLeg = LL[0]; #取值范围 -10 -> -120
lSmallLeg = LL[1];
lFoot = LL[2];
rBigLeg = RL[0]; #取值范围 10 -> 120
rSmallLeg = RL[1];
rFoot = RL[2];
upBodyCurveRate = -1/1000;
neckEndAngle = -90 / 180 * math.pi;
midBodyAngle = -90 / 180 * math.pi;
#长度投影系数
proj_lBigArm = 1 * cos_(0);
proj_lSmallArm = 1 * cos_(0);
proj_lHalm = 1;
proj_rBigArm = 1 * cos_(0);
proj_rSmallArm = 1 * cos_(0);
proj_rHalm = 1;
proj_lBigLeg = 1 * cos_(0);
proj_lSmallLeg = 1 * cos_(0);
proj_lFoot = 1 * cos_(30);
proj_rBigLeg = 1 * cos_(0);
proj_rSmallLeg = 1 * cos_(0);
proj_rFoot = 1 * cos_(30);
#</span>
<span style="font-size:18px;">#
#左闪右穿掌
#旋转, 左肢角度取正值,右肢脚度取负值
neckRot = 90; #往左斜从90度减角,往右加角
LA = [-30, -150, 10];
RA = [-80, -90, 10];
LL = [-20, 80, -110];
RL = [-60, 80, -70];
lBigArm = LA[0]; #取值范围 20 -> 160
lSmallArm = LA[1];
lHalm = LA[2];
rBigArm = RA[0]; #取值范围 -20 -> -160
rSmallArm = RA[1];
rHalm = RA[2];
lBigLeg = LL[0]; #取值范围 -10 -> -120
lSmallLeg = LL[1];
lFoot = LL[2];
rBigLeg = RL[0]; #取值范围 10 -> 120
rSmallLeg = RL[1];
rFoot = RL[2];
upBodyCurveRate = 1/1000;
neckEndAngle = -90 / 180 * math.pi;
midBodyAngle = -90 / 180 * math.pi;
#长度投影系数
proj_lBigArm = 1 * cos_(0);
proj_lSmallArm = 1 * cos_(0);
proj_lHalm = 1;
proj_rBigArm = 1 * cos_(0);
proj_rSmallArm = 1 * cos_(0);
proj_rHalm = 1;
proj_lBigLeg = 1 * cos_(0);
proj_lSmallLeg = 1 * cos_(0);
proj_lFoot = 1 * cos_(30);
proj_rBigLeg = 1 * cos_(0);
proj_rSmallLeg = 1 * cos_(0);
proj_rFoot = 1 * cos_(30);
#
</span>
<span style="font-size:18px;">#
#右闪左穿掌
#旋转, 左肢角度取正值,右肢脚度取负值
neckRot = 90; #往左斜从90度减角,往右加角
LA = [80, 90, -10];
RA = [30, 150, -10];
LL = [60, -80, 70];
RL = [20, -80, 110];
lBigArm = LA[0]; #取值范围 20 -> 160
lSmallArm = LA[1];
lHalm = LA[2];
rBigArm = RA[0]; #取值范围 -20 -> -160
rSmallArm = RA[1];
rHalm = RA[2];
lBigLeg = LL[0]; #取值范围 -10 -> -120
lSmallLeg = LL[1];
lFoot = LL[2];
rBigLeg = RL[0]; #取值范围 10 -> 120
rSmallLeg = RL[1];
rFoot = RL[2];
upBodyCurveRate = -1/1000;
neckEndAngle = -90 / 180 * math.pi;
midBodyAngle = -90 / 180 * math.pi;
#</span>
<span style="font-size:18px;">#
#反身右劈掌
#旋转, 左肢角度取正值,右肢脚度取负值
neckRot = 90; #往左斜从90度减角,往右加角
LA = [-30, -120, 10];
RA = [-80, -10, 10];
LL = [-20, 80, -110];
RL = [-80, 80, -90];
lBigArm = LA[0]; #取值范围 20 -> 160
lSmallArm = LA[1];
lHalm = LA[2];
rBigArm = RA[0]; #取值范围 -20 -> -160
rSmallArm = RA[1];
rHalm = RA[2];
lBigLeg = LL[0]; #取值范围 -10 -> -120
lSmallLeg = LL[1];
lFoot = LL[2];
rBigLeg = RL[0]; #取值范围 10 -> 120
rSmallLeg = RL[1];
rFoot = RL[2];
upBodyCurveRate = 1/1000;
neckEndAngle = -90 / 180 * math.pi;
midBodyAngle = -90 / 180 * math.pi;
#</span>
<span style="font-size:18px;">#
#左鹞鹰钻天
#旋转, 左肢角度取正值,右肢脚度取负值
neckRot = 90; #往左斜从90度减角,往右加角
LA = [-110, -70, 0];
RA = [-20, 0, 10];
LL = [-60, 20, -50];
RL = [-20, 60, -90];
lBigArm = LA[0]; #取值范围 20 -> 160
lSmallArm = LA[1];
lHalm = LA[2];
rBigArm = RA[0]; #取值范围 -20 -> -160
rSmallArm = RA[1];
rHalm = RA[2];
lBigLeg = LL[0]; #取值范围 -10 -> -120
lSmallLeg = LL[1];
lFoot = LL[2];
rBigLeg = RL[0]; #取值范围 10 -> 120
rSmallLeg = RL[1];
rFoot = RL[2];
upBodyCurveRate = 1/1000;
neckEndAngle = -90 / 180 * math.pi;
midBodyAngle = -90 / 180 * math.pi;
#长度投影系数
proj_lBigArm = 1 * cos_(0);
proj_lSmallArm = 1 * cos_(0);
proj_lHalm = 1;
proj_rBigArm = 1 * cos_(0);
proj_rSmallArm = 1 * cos_(0);
proj_rHalm = 1;
proj_lBigLeg = 1 * cos_(0);
proj_lSmallLeg = 1 * cos_(0);
proj_lFoot = 1 * cos_(30);
proj_rBigLeg = 1 * cos_(30);
proj_rSmallLeg = 1 * cos_(30);
proj_rFoot = 1 * cos_(30);
#</span>