[从头学绘画] 第16节 六十四式八卦掌 (33-40)

<span style="font-size:18px;">#
#<33>翻身掌
    #旋转, 左肢角度取正值,右肢脚度取负值
    neckRot = 90; #往左斜从90度减角,往右加角

    LA =  [-60, -60, 0];
    RA = [-120, 0, 0];
    
    LL = [-60, 60, -40];
    RL = [-20, 60, 160];
    
    
    lBigArm = LA[0]; #取值范围 20 -> 160
    lSmallArm = LA[1];
    lHalm = LA[2];
    
    rBigArm = RA[0]; #取值范围 -20 -> -160    
    rSmallArm = RA[1];
    rHalm = RA[2];

    lBigLeg = LL[0]; #取值范围 -10 -> -120
    lSmallLeg = LL[1];
    lFoot = LL[2];
    
    rBigLeg = RL[0]; #取值范围 10 -> 120    
    rSmallLeg = RL[1]; 
    rFoot = RL[2];

    upBodyCurveRate = 1/1000; #左侧视取正,右侧视取负
    neckEndAngle = -90 / 180 * math.pi;
    midBodyAngle = -90 / 180 * math.pi;

    #长度投影系数
    proj_lBigArm = 1 * cos_(0);
    proj_lSmallArm = 1 * cos_(0);
    proj_lHalm = 1;

    proj_rBigArm = 1 * cos_(0);
    proj_rSmallArm = 1 * cos_(0);
    proj_rHalm = 1 * cos_(0);

    proj_lBigLeg = 1 * cos_(0);
    proj_lSmallLeg = 1 * cos_(0);
    proj_lFoot = 1 * cos_(30);

    proj_rBigLeg = 1 * cos_(0);
    proj_rSmallLeg = 1 * cos_(0);
    proj_rFoot = 1 * cos_(30);

#</span>


<span style="font-size:18px;">#
#<34>倒步掠掌
    #旋转, 左肢角度取正值,右肢脚度取负值
    neckRot = 90; #往左斜从90度减角,往右加角

    LA =  [-30, -60, 0];
    RA = [-80, -30, 0];
    
    LL = [-20, 60, 160];
    RL = [-60, 30, -60];
    
    
    lBigArm = LA[0]; #取值范围 20 -> 160
    lSmallArm = LA[1];
    lHalm = LA[2];
    
    rBigArm = RA[0]; #取值范围 -20 -> -160    
    rSmallArm = RA[1];
    rHalm = RA[2];

    lBigLeg = LL[0]; #取值范围 -10 -> -120
    lSmallLeg = LL[1];
    lFoot = LL[2];
    
    rBigLeg = RL[0]; #取值范围 10 -> 120    
    rSmallLeg = RL[1]; 
    rFoot = RL[2];

    upBodyCurveRate = 1/1000; #左侧视取正,右侧视取负
    neckEndAngle = -90 / 180 * math.pi;
    midBodyAngle = -90 / 180 * math.pi;

    #长度投影系数
    proj_lBigArm = 1 * cos_(0);
    proj_lSmallArm = 1 * cos_(0);
    proj_lHalm = 1;

    proj_rBigArm = 1 * cos_(0);
    proj_rSmallArm = 1 * cos_(0);
    proj_rHalm = 1 * cos_(0);

    proj_lBigLeg = 1 * cos_(0);
    proj_lSmallLeg = 1 * cos_(0);
    proj_lFoot = 1 * cos_(30);

    proj_rBigLeg = 1 * cos_(0);
    proj_rSmallLeg = 1 * cos_(0);
    proj_rFoot = 1 * cos_(30);

#</span>


<span style="font-size:18px;">#
#<35>转身穿掌
    #旋转, 左肢角度取正值,右肢脚度取负值
    neckRot = 90; #往左斜从90度减角,往右加角

    LA =  [-30, 120, 0];
    RA = [90, 90, -20];
    
    LL = [-20, 20, -160];
    RL = [20, -20, 160];
    
    
    lBigArm = LA[0]; #取值范围 20 -> 160
    lSmallArm = LA[1];
    lHalm = LA[2];
    
    rBigArm = RA[0]; #取值范围 -20 -> -160    
    rSmallArm = RA[1];
    rHalm = RA[2];

    lBigLeg = LL[0]; #取值范围 -10 -> -120
    lSmallLeg = LL[1];
    lFoot = LL[2];
    
    rBigLeg = RL[0]; #取值范围 10 -> 120    
    rSmallLeg = RL[1]; 
    rFoot = RL[2];

    upBodyCurveRate = 0; #左侧视取正,右侧视取负
    neckEndAngle = -90 / 180 * math.pi;
    midBodyAngle = -90 / 180 * math.pi;

    #长度投影系数
    proj_lBigArm = 1 * cos_(0);
    proj_lSmallArm = 1 * cos_(0);
    proj_lHalm = 1;

    proj_rBigArm = 1 * cos_(0);
    proj_rSmallArm = 1 * cos_(0);
    proj_rHalm = 1 * cos_(0);

    proj_lBigLeg = 1 * cos_(0);
    proj_lSmallLeg = 1 * cos_(0);
    proj_lFoot = 1 * cos_(30);

    proj_rBigLeg = 1 * cos_(0);
    proj_rSmallLeg = 1 * cos_(0);
    proj_rFoot = 1 * cos_(30);

#</span>

<span style="font-size:18px;">#
#<36>左磨身掌
    #旋转, 左肢角度取正值,右肢脚度取负值
    neckRot = 90; #往左斜从90度减角,往右加角

    LA =  [-30, 90, 90];
    RA = [120, 90, -20];
    
    LL = [-20, 20, -160];
    RL = [20, -20, 160];
    
    
    lBigArm = LA[0]; #取值范围 20 -> 160
    lSmallArm = LA[1];
    lHalm = LA[2];
    
    rBigArm = RA[0]; #取值范围 -20 -> -160    
    rSmallArm = RA[1];
    rHalm = RA[2];

    lBigLeg = LL[0]; #取值范围 -10 -> -120
    lSmallLeg = LL[1];
    lFoot = LL[2];
    
    rBigLeg = RL[0]; #取值范围 10 -> 120    
    rSmallLeg = RL[1]; 
    rFoot = RL[2];

    upBodyCurveRate = 0; #左侧视取正,右侧视取负
    neckEndAngle = -90 / 180 * math.pi;
    midBodyAngle = -90 / 180 * math.pi;

    #长度投影系数
    proj_lBigArm = 1 * cos_(0);
    proj_lSmallArm = 1 * cos_(0);
    proj_lHalm = 1;

    proj_rBigArm = 1 * cos_(0);
    proj_rSmallArm = 1 * cos_(0);
    proj_rHalm = 1 * cos_(0);

    proj_lBigLeg = 1 * cos_(0);
    proj_lSmallLeg = 1 * cos_(0);
    proj_lFoot = 1 * cos_(30);

    proj_rBigLeg = 1 * cos_(0);
    proj_rSmallLeg = 1 * cos_(0);
    proj_rFoot = 1 * cos_(30);

#</span>

<span style="font-size:18px;">#
#<37>左饿虎扑食
    #旋转, 左肢角度取正值,右肢脚度取负值
    neckRot = 90; #往左斜从90度减角,往右加角

    LA =  [60, -150, -30];
    RA = [-120, 120, 60];
    
    LL = [-60, 20, -50];
    RL = [-20, 80, -90];
    
    
    lBigArm = LA[0]; #取值范围 20 -> 160
    lSmallArm = LA[1];
    lHalm = LA[2];
    
    rBigArm = RA[0]; #取值范围 -20 -> -160    
    rSmallArm = RA[1];
    rHalm = RA[2];

    lBigLeg = LL[0]; #取值范围 -10 -> -120
    lSmallLeg = LL[1];
    lFoot = LL[2];
    
    rBigLeg = RL[0]; #取值范围 10 -> 120    
    rSmallLeg = RL[1]; 
    rFoot = RL[2];

    upBodyCurveRate = 1/1000; #左侧视取正,右侧视取负
    neckEndAngle = -90 / 180 * math.pi;
    midBodyAngle = -90 / 180 * math.pi;

    #长度投影系数
    proj_lBigArm = 1 * cos_(0);
    proj_lSmallArm = 1 * cos_(0);
    proj_lHalm = 1;

    proj_rBigArm = 1 * cos_(0);
    proj_rSmallArm = 1 * cos_(0);
    proj_rHalm = 1 * cos_(0);

    proj_lBigLeg = 1 * cos_(0);
    proj_lSmallLeg = 1 * cos_(0);
    proj_lFoot = 1 * cos_(30);

    proj_rBigLeg = 1 * cos_(30);
    proj_rSmallLeg = 1 * cos_(30);
    proj_rFoot = 1 * cos_(30);
#</span>




<span style="font-size:18px;">#
#<38>转身平穿掌
    #旋转, 左肢角度取正值,右肢脚度取负值
    neckRot = 90; #往左斜从90度减角,往右加角

    LA = [-110, 0, -10];
    RA = [-80, -30, -10];
    
    LL = [-60, 40, -50];
    RL = [-20, 80, -90];
    
    
    lBigArm = LA[0]; #取值范围 20 -> 160
    lSmallArm = LA[1];
    lHalm = LA[2];
    
    rBigArm = RA[0]; #取值范围 -20 -> -160    
    rSmallArm = RA[1];
    rHalm = RA[2];

    lBigLeg = LL[0]; #取值范围 -10 -> -120
    lSmallLeg = LL[1];
    lFoot = LL[2];
    
    rBigLeg = RL[0]; #取值范围 10 -> 120    
    rSmallLeg = RL[1]; 
    rFoot = RL[2];

    upBodyCurveRate = 1/1000; #左侧视取正,右侧视取负
    neckEndAngle = -90 / 180 * math.pi;
    midBodyAngle = -90 / 180 * math.pi;

    #长度投影系数
    proj_lBigArm = 1 * cos_(0);
    proj_lSmallArm = 1 * cos_(0);
    proj_lHalm = 1;

    proj_rBigArm = 1 * cos_(0);
    proj_rSmallArm = 1 * cos_(0);
    proj_rHalm = 1 * cos_(0);

    proj_lBigLeg = 1 * cos_(0);
    proj_lSmallLeg = 1 * cos_(0);
    proj_lFoot = 1 * cos_(30);

    proj_rBigLeg = 1 * cos_(30);
    proj_rSmallLeg = 1 * cos_(30);
    proj_rFoot = 1 * cos_(30);

#</span>


<span style="font-size:18px;">#
#<39>背身下插掌
    #旋转, 左肢角度取正值,右肢脚度取负值
    neckRot = 90; #往左斜从90度减角,往右加角

    LA = [-120, -160, 20];
    RA = [30, 0, 0];
    
    LL = [45, 0, -135];
    RL = [-45, 0, -45];
    
    
    lBigArm = LA[0]; #取值范围 20 -> 160
    lSmallArm = LA[1];
    lHalm = LA[2];
    
    rBigArm = RA[0]; #取值范围 -20 -> -160    
    rSmallArm = RA[1];
    rHalm = RA[2];

    lBigLeg = LL[0]; #取值范围 -10 -> -120
    lSmallLeg = LL[1];
    lFoot = LL[2];
    
    rBigLeg = RL[0]; #取值范围 10 -> 120    
    rSmallLeg = RL[1]; 
    rFoot = RL[2];

    upBodyCurveRate = 1/1000; #左侧视取正,右侧视取负
    neckEndAngle = -90 / 180 * math.pi;
    midBodyAngle = -90 / 180 * math.pi;

    #长度投影系数
    proj_lBigArm = 1 * cos_(0);
    proj_lSmallArm = 1 * cos_(0);
    proj_lHalm = 1;

    proj_rBigArm = 1 * cos_(0);
    proj_rSmallArm = 1 * cos_(0);
    proj_rHalm = 1 * cos_(0);

    proj_lBigLeg = 1 * cos_(0);
    proj_lSmallLeg = 1 * cos_(0);
    proj_lFoot = 1 * cos_(30);

    proj_rBigLeg = 1 * cos_(0);
    proj_rSmallLeg = 1 * cos_(0);
    proj_rFoot = 1 * cos_(30);
#</span>

<span style="font-size:18px;">#
#<40>右滚身掌
   #旋转, 左肢角度取正值,右肢脚度取负值
    neckRot = 90; #往左斜从90度减角,往右加角

    LA = [100, 0, 0];
    RA = [120, 0, 0];
    
    LL = [-15, 60, -135];
    RL = [-45, 0, 0];
    
    
    lBigArm = LA[0]; #取值范围 20 -> 160
    lSmallArm = LA[1];
    lHalm = LA[2];
    
    rBigArm = RA[0]; #取值范围 -20 -> -160    
    rSmallArm = RA[1];
    rHalm = RA[2];

    lBigLeg = LL[0]; #取值范围 -10 -> -120
    lSmallLeg = LL[1];
    lFoot = LL[2];
    
    rBigLeg = RL[0]; #取值范围 10 -> 120    
    rSmallLeg = RL[1]; 
    rFoot = RL[2];

    upBodyCurveRate = 1/1000; #左侧视取正,右侧视取负
    neckEndAngle = -90 / 180 * math.pi;
    midBodyAngle = -90 / 180 * math.pi;

    #长度投影系数
    proj_lBigArm = 1 * cos_(0);
    proj_lSmallArm = 1 * cos_(0);
    proj_lHalm = 1;

    proj_rBigArm = 1 * cos_(0);
    proj_rSmallArm = 1 * cos_(0);
    proj_rHalm = 1 * cos_(0);

    proj_lBigLeg = 1 * cos_(30);
    proj_lSmallLeg = 1 * cos_(30);
    proj_lFoot = 1 * cos_(30);

    proj_rBigLeg = 1 * cos_(0);
    proj_rSmallLeg = 1 * cos_(0);
    proj_rFoot = 1 * cos_(30);

#</span>


本节到此结束,欲知后事如何,请看下回分解。

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