通过之前章节的介绍,在经过Scenario的决策与执行之后,Apollo已经可以确定目前处于对应场景下的对应stage,接下来就进入stage类的内部,通过Process() 函数来进行具体的规划过程。本章节将以 LANE_FOLLOW 场景的 LANE_FOLLOW_DEFAULT_STAGE 为例,讲解stage的执行流程。
Apollo Planning决策规划系列文章:
Apollo Planning决策规划代码详细解析 (1):Scenario选择
Apollo Planning决策规划代码详细解析 (2):Scenario执行
Apollo Planning决策规划代码详细解析 (4):Stage逻辑详解
Apollo Planning决策规划代码详细解析 (5):规划算法流程介绍
Apollo Planning决策规划代码详细解析 (6):LaneChangeDecider
Apollo Planning决策规划代码详细解析 (7): PathReuseDecider
Apollo Planning决策规划代码详细解析 (8): PathLaneBorrowDecider
Apollo Planning决策规划代码详细解析 (9): PathBoundsDecider
Apollo Planning决策规划代码详细解析 (10):PiecewiseJerkPathOptimizer
Apollo Planning决策规划代码详细解析 (11): PathAssessmentDecider
Apollo Planning决策规划代码详细解析 (12): PathDecider
Apollo Planning决策规划代码详细解析 (13): RuleBasedStopDecider
算法详细介绍系列文章:
Apollo决策规划算法Planning : Piecewise Jerk Path Optimizer
仿真技术介绍:
prescan联合simulink进行FCW的仿真_自动驾驶 Player的博客-CSDN博客
通过之前章节的介绍,在经过Scenario的决策与执行之后,Apollo已经可以确定目前处于对应场景下的对应stage,接下来就进入stage类的内部,通过Process() 函数来进行具体的规划过程。本章节将以 LANE_FOLLOW 场景的 LANE_FOLLOW_DEFAULT_STAGE 为例,讲解stage的执行流程。
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在本文你将学到下面这些内容:
- stage模块的注册与管理机制;
- stage模块调用的接口与顺序;
- NOP功能最常用stage:LANE_FOLLOW_DEFAULT_STAGE;
- LANE_FOLLOW_DEFAULT_STAGE中对变道场景的处理;
- LANE_FOLLOW_DEFAULT_STAGE的执行过程;
- LANE_FOLLOW_DEFAULT_STAGE的规划逻辑。
代码具体过程如下:
1、前文提到在planning模块执行的过程中,会根据配置来依次实例化每个Scenario当前所处的stage,LANE_FOLLOW这个Scenario只有LANE_FOLLOW_DEFAULT_STAGE一个stage,所以它的 CreateStage() 函数如下:
std::unique_ptr<Stage> LaneFollowScenario::CreateStage(
const ScenarioConfig::StageConfig& stage_config,
const std::shared_ptr<DependencyInjector>& injector) {
if (stage_config.stage_type() != ScenarioConfig::LANE_FOLLOW_DEFAULT_STAGE) {
AERROR << "Follow lane does not support stage type: "
<< ScenarioConfig::StageType_Name(stage_config.stage_type());
return nullptr;
}
return std::unique_ptr<Stage>(new LaneFollowStage(stage_config, injector));
}
其它的场景可能有多个stage,就需要先注册所有stage,然后再根据type创建当前stage:
void ParkAndGoScenario::RegisterStages() {
if (!s_stage_factory_.Empty()) {
s_stage_factory_.Clear();
}
s_stage_factory_.Register(
ScenarioConfig::PARK_AND_GO_CHECK,
[](const ScenarioConfig::StageConfig& config,
const std::shared_ptr<DependencyInjector>& injector) -> Stage* {
return new ParkAndGoStageCheck(config, injector);
});
s_stage_factory_.Register(
ScenarioConfig::PARK_AND_GO_ADJUST,
[](const ScenarioConfig::StageConfig& config,
const std::shared_ptr<DependencyInjector>& injector) -> Stage* {
return new ParkAndGoStageAdjust(config, injector);
});
s_stage_factory_.Register(
ScenarioConfig::PARK_AND_GO_PRE_CRUISE,
[](const ScenarioConfig::StageConfig& config,
const std::shared_ptr<DependencyInjector>& injector) -> Stage* {
return new ParkAndGoStagePreCruise(config, injector);
});
s_stage_factory_.Register(
ScenarioConfig::PARK_AND_GO_CRUISE,
[](const ScenarioConfig::StageConfig& config,
const std::shared_ptr<DependencyInjector>& injector) -> Stage* {
return new ParkAndGoStageCruise(config, injector);
});
}
std::unique_ptr<Stage> ParkAndGoScenario::CreateStage(
const ScenarioConfig::StageConfig& stage_config,
const std::shared_ptr<DependencyInjector>& injector) {
if (s_stage_factory_.Empty()) {
RegisterStages();
}
auto ptr = s_stage_factory_.CreateObjectOrNull(stage_config.stage_type(),
stage_config, injector);
if (ptr) {
ptr->SetContext(&context_);
}
return ptr;
}
2、当前stage创建好之后,在Scenario的Process()函数处会调用当前stage的Process()函数,完成当前stage具体的规划任务。
Scenario::ScenarioStatus Scenario::Process(
const common::TrajectoryPoint& planning_init_point, Frame* frame) {
// stage类型unknow
if (current_stage_ == nullptr) {
AWARN << "Current stage is a null pointer.";
return STATUS_UNKNOWN;
}
// stage全部执行完成
if (current_stage_->stage_type() == ScenarioConfig::NO_STAGE) {
scenario_status_ = STATUS_DONE;
return scenario_status_;
}
// 当前处于某一stage,调用这个stage的Process()函数,处理具体规划逻辑
auto ret = current_stage_->Process(planning_init_point, frame);
// 读取当前stage完成的状态,并进行处理
switch (ret) {
case Stage::ERROR: {
AERROR << "Stage '" << current_stage_->Name() << "' returns error";
scenario_status_ = STATUS_UNKNOWN;
break;
}
case Stage::RUNNING: {
scenario_status_ = STATUS_PROCESSING;
break;
}
case Stage::FINISHED: {
auto next_stage = current_stage_->NextStage();
if (next_stage != current_stage_->stage_type()) {
AINFO << "switch stage from " << current_stage_->Name() << " to "
<< ScenarioConfig::StageType_Name(next_stage);
if (next_stage == ScenarioConfig::NO_STAGE) {
scenario_status_ = STATUS_DONE;
return scenario_status_;
}
if (stage_config_map_.find(next_stage) == stage_config_map_.end()) {
AERROR << "Failed to find config for stage: " << next_stage;
scenario_status_ = STATUS_UNKNOWN;
return scenario_status_;
}
current_stage_ = CreateStage(*stage_config_map_[next_stage], injector_);
if (current_stage_ == nullptr) {
AWARN << "Current stage is a null pointer.";
return STATUS_UNKNOWN;
}
}
if (current_stage_ != nullptr &&
current_stage_->stage_type() != ScenarioConfig::NO_STAGE) {
scenario_status_ = STATUS_PROCESSING;
} else {
scenario_status_ = STATUS_DONE;
}
break;
}
default: {
AWARN << "Unexpected Stage return value: " << ret;
scenario_status_ = STATUS_UNKNOWN;
}
}
return scenario_status_;
}
3、在当前stage,即LANE_FOLLOW_DEFAULT_STAGE中,调用Process()函数,执行具体的固化任务。该函数的定义如下,关键步骤加了备注,稍后会详细讲解这部分代码。
Stage::StageStatus LaneFollowStage::Process(
const TrajectoryPoint& planning_start_point, Frame* frame) {
bool has_drivable_reference_line = false;
ADEBUG << "Number of reference lines:\t"
<< frame->mutable_reference_line_info()->size();
unsigned int count = 0;
// 遍历所有的参考线,直到找到可用来规划的参考线后退出
for (auto& reference_line_info : *frame->mutable_reference_line_info()) {
// TODO(SHU): need refactor
if (count++ == frame->mutable_reference_line_info()->size()) {
break;
}
ADEBUG << "No: [" << count << "] Reference Line.";
ADEBUG << "IsChangeLanePath: " << reference_line_info.IsChangeLanePath();
// 找到可用来规划的参考线,退出循环
if (has_drivable_reference_line) {
reference_line_info.SetDrivable(false);
break;
}
// 执行具体规划任务
auto cur_status =
PlanOnReferenceLine(planning_start_point, frame, &reference_line_info);
// 判断规划结果是否OK
if (cur_status.ok()) {
// 如果发生lanechange,判断reference_line的cost
if (reference_line_info.IsChangeLanePath()) {
ADEBUG << "reference line is lane change ref.";
ADEBUG << "FLAGS_enable_smarter_lane_change: "
<< FLAGS_enable_smarter_lane_change;
if (reference_line_info.Cost() < kStraightForwardLineCost &&
(LaneChangeDecider::IsClearToChangeLane(&reference_line_info) ||
FLAGS_enable_smarter_lane_change)) {
// If the path and speed optimization succeed on target lane while
// under smart lane-change or IsClearToChangeLane under older version
has_drivable_reference_line = true;
reference_line_info.SetDrivable(true);
LaneChangeDecider::UpdatePreparationDistance(
true, frame, &reference_line_info, injector_->planning_context());
ADEBUG << "\tclear for lane change";
} else {
LaneChangeDecider::UpdatePreparationDistance(
false, frame, &reference_line_info,
injector_->planning_context());
reference_line_info.SetDrivable(false);
ADEBUG << "\tlane change failed";
}
}
// 如果没有lanechange,stage执行结果为OK,则has_drivable_reference_line置位true
else {
ADEBUG << "reference line is NOT lane change ref.";
has_drivable_reference_line = true;
}
} else {
reference_line_info.SetDrivable(false);
}
}
// 根据has_drivable_reference_line这个标志位的结果,返回stage执行的结果
return has_drivable_reference_line ? StageStatus::RUNNING
: StageStatus::ERROR;
}
通过以上代码看到,当变道时针对目标车道进行规划,如果规划成功后,还需要判断目标车道的变道cost,如果cost太高,那么就会舍弃掉这条目标车道的reference_line, 此时放弃变道的规划,继续循环使用原车道的reference_line进行规划。
4、LANE_FOLLOW_DEFAULT_STAGE的规划逻辑在 PlanOnReferenceLine() 函数,这个函数的实现如下,关键步骤加了备注:
Status LaneFollowStage::PlanOnReferenceLine(
const TrajectoryPoint& planning_start_point, Frame* frame,
ReferenceLineInfo* reference_line_info) {
if (!reference_line_info->IsChangeLanePath()) {
reference_line_info->AddCost(kStraightForwardLineCost);
}
ADEBUG << "planning start point:" << planning_start_point.DebugString();
ADEBUG << "Current reference_line_info is IsChangeLanePath: "
<< reference_line_info->IsChangeLanePath();
auto ret = Status::OK();
for (auto* task : task_list_) {
const double start_timestamp = Clock::NowInSeconds();
ret = task->Execute(frame, reference_line_info);
const double end_timestamp = Clock::NowInSeconds();
const double time_diff_ms = (end_timestamp - start_timestamp) * 1000;
ADEBUG << "after task[" << task->Name()
<< "]:" << reference_line_info->PathSpeedDebugString();
ADEBUG << task->Name() << " time spend: " << time_diff_ms << " ms.";
RecordDebugInfo(reference_line_info, task->Name(), time_diff_ms);
if (!ret.ok()) {
AERROR << "Failed to run tasks[" << task->Name()
<< "], Error message: " << ret.error_message();
break;
}
// TODO(SHU): disable reference line order changes for now
// updated reference_line_info, because it is changed in
// lane_change_decider by PrioritizeChangeLane().
// reference_line_info = &frame->mutable_reference_line_info()->front();
// ADEBUG << "Current reference_line_info is IsChangeLanePath: "
// << reference_line_info->IsChangeLanePath();
}
RecordObstacleDebugInfo(reference_line_info);
// check path and speed results for path or speed fallback
reference_line_info->set_trajectory_type(ADCTrajectory::NORMAL);
if (!ret.ok()) {
PlanFallbackTrajectory(planning_start_point, frame, reference_line_info);
}
DiscretizedTrajectory trajectory;
if (!reference_line_info->CombinePathAndSpeedProfile(
planning_start_point.relative_time(),
planning_start_point.path_point().s(), &trajectory)) {
const std::string msg = "Fail to aggregate planning trajectory.";
AERROR << msg;
return Status(ErrorCode::PLANNING_ERROR, msg);
}
// determine if there is a destination on reference line.
double dest_stop_s = -1.0;
for (const auto* obstacle :
reference_line_info->path_decision()->obstacles().Items()) {
if (obstacle->LongitudinalDecision().has_stop() &&
obstacle->LongitudinalDecision().stop().reason_code() ==
STOP_REASON_DESTINATION) {
SLPoint dest_sl = GetStopSL(obstacle->LongitudinalDecision().stop(),
reference_line_info->reference_line());
dest_stop_s = dest_sl.s();
}
}
for (const auto* obstacle :
reference_line_info->path_decision()->obstacles().Items()) {
if (obstacle->IsVirtual()) {
continue;
}
if (!obstacle->IsStatic()) {
continue;
}
if (obstacle->LongitudinalDecision().has_stop()) {
bool add_stop_obstacle_cost = false;
if (dest_stop_s < 0.0) {
add_stop_obstacle_cost = true;
} else {
SLPoint stop_sl = GetStopSL(obstacle->LongitudinalDecision().stop(),
reference_line_info->reference_line());
if (stop_sl.s() < dest_stop_s) {
add_stop_obstacle_cost = true;
}
}
if (add_stop_obstacle_cost) {
static constexpr double kReferenceLineStaticObsCost = 1e3;
reference_line_info->AddCost(kReferenceLineStaticObsCost);
}
}
}
if (FLAGS_enable_trajectory_check) {
if (ConstraintChecker::ValidTrajectory(trajectory) !=
ConstraintChecker::Result::VALID) {
const std::string msg = "Current planning trajectory is not valid.";
AERROR << msg;
return Status(ErrorCode::PLANNING_ERROR, msg);
}
}
reference_line_info->SetTrajectory(trajectory);
reference_line_info->SetDrivable(true);
return Status::OK();
}
5、本章节主要以LANE_FOLLOW_DEFAULT_STAGE为例,介绍了apollo中stage这个模块的运行机制,LANE_FOLLOW_DEFAULT_STAGE是NOP功能下最常用到的一个stage,在下一章节会详细介绍这个stage的逻辑。